Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.
Created by Pinkpuff and his team, this hack changes up the events of FF2/4 in a new and exciting way that makes it feel like an all new game. You’ll have new party configurations, new skills and stats for your heroes, new items, new locations and a lot more. A lot of events from FF2/4 are more fleshed out in this hack as well as a cleaned up script. Visiting the Training Room in Baron will give a good rundown of a number of the changes and more.
Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.
Arcana: Seal of Rimsala is a labor of love by Sarah Shinespark to create the definitive version of this forgotten SNES RPG from Hal Labs. Lots of small and big fixes to this game were made to improve and modernize this game, along with various quality of life improvements!
Features:
Faster gameplay, redrawn maps, and a coherent story.
Explore remodeled dungeons and search for new items!
Overhauled weapons and armor
Battle the SOR mascot, Mimic!
Undoes 90’s Nintendo censorship
One-page level-up screen; no more scrolling!
New status screen with stat icons and monster bonuses!
Tons of unused content debuting
Easter eggs and bug fixes
Hundreds of tiny tweaks
New to version 2.1:
Quality of Life: The New Game intro can now be skipped through with the A button.
Modernization: The menu now opens with the X button.
Gameplay: New anti-Human and Anti-Reptile equipment; balance changes
Coding: Elemental and race bonuses can now be viewed in the Status screen!
Graphics: New elemental icons!
Script: Spell and equipment text rewritten for more flavor.
Script: Attribute spells now show their element.
Balance: Reverted barehanded damage to vanilla.
Extras: Added a Monster list, Spell list, and Equipment list in PDF.
Extras: Added vanilla lists for reference.
SO HOW IS IT? I never played this when I was younger so I was excited to give this a try. Not to mention I’m not big on first-person dungeon crawlers and trying to follow maps. That said trying this out was an enjoyable experience!
I really enjoyed my time with this hack and want to revisit the game now even though I stink at first-person dungeon crawlers and finding my way around on maps. Text scrolling, transition between screens and going from fighting to walking is faster now with no lap! The fights can still be pretty intense and I do enjoy the battle music! Quality of life features like skipping dialogue and an easier way to open the menu is a must, and I do like the font used in the game!
Dialogue seems a lot cleaner and to the point now, and I like the extra commentary in dialogue scenes and in battle if you get hit with a surprise attack. It’s easier to see what gear upgrades do now with the new icons and screen now and easier to cast spells.
Included with this hack is a plethora of game information also if this is your first time playing this hack, or first time playing Arcana in general with information on your weapons, armor, spells, important characters, a monster lists and a lot more! I wish more hack authors did something like this!
If you enjoy reading any of my content and hearing of my nerdy adventures, feel free to share my posts on social media or leave me a comment. I would be forever grateful if you supported me via my Cash App or buy me a coffee via Ko-Fi. All donations are very welcomed and appreciated. I earn no income from this blog and this will help me continue in providing content and fulfilling my dreams. Thanks!
Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.
Super Ghouls & Ghosts Restoration by SCD aims to remove most of the slowdown that hindered (or helped depending on your playstyle) of the original game, along with restoring religious content back to the game such as the crosses in level 1. There’s also a hidden menu by holding L and pressing Start.
The Super Arthur SGnG hack by Lufia aims to do the following:
Power decrementation on hit (return to previous armor)
Weapon collecting and switching between them with the L/R buttons
Shields that will not break by blocking with them
A slightly slower timer
Again this can be combined with the previously mentioned Restoration hack.
SO HOW IS IT? This hack really does help level the playing field with this tough game, no matter what difficulty you play on! For the record, playing this hack was my first real time playing Super Ghouls n Ghosts fully, first run went pretty badly, loop 2 went much better in some spots, worse in others. Satan fight wasn’t easy.
In terms of the Restoration hack, the slowdown removed really does help when fighting off the legions of Hell, and making tricky jumps and fighting bosses. In some cases of early SNES titles the slowdown can help, in other cases it impedes you since it sets off while you’re making a jump or fighting something and it throws you off. With this hack, no slowdown and you can fight your way without the game itself impeding your progress!
Adding the Super Arthur hack to it is where things really shine. Being able to keep all the weapons you find, and change them on the fly really will change your strategy for progressing through levels and fighting enemies, especially Red Devils and bosses. Being able to switch them is especially useful when you can use magic with the Gold Armors and need a different attack or finding hidden chests! Armor decrementation will give Arthur essentially 4 hit points if you have the Gold Armor, getting hit by enemies downgrades it to the Green Armor, then the Silver, then your boxers then death. It makes the game feel like the hit point system of the Sega Master System GnG which is a favorite of mine! Having a slower timer means you can take more time to explore and fight enemies, though lagging in places can still cause enemies to gather around you to move in for the kill. Shields don’t break when you block with them gives Arthur more time to kill things and stay alive just a little bit longer. The game can still throw the kitchen sink at you in terms of enemies or navigating the landscapes, but this gives you more of a chance to proceed or learn your way through levels.
I highly recommend both these hacks together if you’re a master of Super GnG or just a novice! It’ll change your outlook and the way you play this, leveling the playing field somewhat on any difficulty level! You can play these hacks separately or together as i did!
I GIVE THE SUPER GHOULS & GHOSTS RESTORATION AND SUPER ARTHUR HACKS 5 OUT OF 5 GOLD ARMORS!!
If you enjoy reading any of my content and hearing of my nerdy adventures, feel free to share my posts on social media or leave me a comment. I would be forever grateful if you supported me via my Cash App or buy me a coffee via Ko-Fi. All donations are very welcomed and appreciated. I earn no income from this blog and this will help me continue in providing content and fulfilling my dreams. Thanks!
Retrorevisited is a stream series where I revisit a game or a game series I haven’t played in over 10 or 20+ years. I’ll go through to try see what I remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that I still have or had at one point, playing them with and without nostalgia goggles, and do with mini-reviews of them too. If I decide to play any fully later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle or system, games reviewed will either be mini-reviews or one about all games in this session.
The Mario Kart series has been a long running popular series since the first game was released for the SNES. Since then there’s been a Mario Kart game for every Nintendo system, with various improvements to gameplay, racers, power-ups, tracks and more. Series is so popular it started the “kart racing” genre!
For this edition of Retrorevisited, I started with the SNES Super Mario Kart, then tried out for the first time the GBA edition and finished with the n64 Mario Kart, which is the one i have the most experience with. GameCube was supposed to be a 4th title, but it didn’t work well while streaming so I had to drop it. I played as Luigi (my fav!) and did Mushroom and Flower Cup runs in all 3 games.
Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.
The FF6 Beyond Chaos randomizer is one of the most in-depth randomizers for any game. BC was originally developed by Abyssonym, then maintained by SubtractionSoup, now maintained by DarkSlash88 and available on Github. Nearly everything is randomized, including treasure, enemies, colors, graphics, character abilities, music, sprites, and more. The program will give you a list when you load up the program of different flags to add to your seed. Flags being different changes from graphics, skills, magic, scenarios and more! The main game flags are as follows:
o Shuffle characters’ in-battle commands
w Generate new commands for characters, replacing old commands.
z Always have “Sprint Shoes” effect.
b Make the game more balanced by removing exploits such as Joker Doom, Vanish/Doom, and the Evade/Mblock bug.
m Randomize enemy stats.
c Randomize palettes and names of various things.
i Randomize the stats of equippable items.
q Randomize what equipment each character can wear and character stats.
e Randomize esper spells and levelup bonuses.
t Randomize treasure, including chests, colosseum, shops, and enemy drops.
u Umaro risk. (Random character will be berserk)
l Randomize blitz inputs.
n Randomize window background colors.
f Randomize enemy formations.
s Swap character graphics around.
p Randomize the palettes of spells and weapon animations.
d Randomize final dungeon.
a Organize rages alphabetically (default)
h Organize rages by highest level first
g Randomize dances
k Randomize the clock in Zozo
You can also set BC to different types of games as well along with playing the main game, such as an Ancient Cave type game based off the randomized Ancient Cave in Lufia 2, Only fight the 8 Dragons and more. This randomizer is highly customizable for a tough and possibly fun game!
With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.
Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.
Secret of Mana Turbo by Queue is a romhack with a number of quality of life options and more to really change your experience playing Secret of Mana. Seeing this hack is in beta, it’s not officially on RHDN yet, but the betas do work for playthroughs.
There is way too much to mention between changes, bug fixes, quality of life improvements and more, so it’s suggested to check out the readme file for the full listing. Just to name some:
Changes to zhaDe’s New Gameplay Improvement (V0.18):
– Organized the patch selection menu
– Glove weapon has guaranteed enemy knockdown (was Axe)
– Whip has negative knockback (pulls enemies towards you)
– Boomerang moving attack executes quicker
– Added sound to Axe thrust
– Changed sound of Sword thrust
– Added diagonal thrusts to Sword
– Hold ‘A’ while charging to pause charging gauge
– Block button changed to ‘R’ and stamina use removed
– Damage and healing numbers disappear faster (split to its own option)
– Magic Recharge times greatly reduced, but still present to prevent spamming
– Magic Recharge made configurable in the patcher (Advanced Options)
– Changing direction while running requires gradual turns (no instant 180s)
– Added sound when selecting secondary weapon
– QuickSpell primary hotkey changed to ‘L’
– QuickSpell use doesn’t require direction holding
– QuickSpell use finalizes on ‘B’ press instead of release
– Can reset QuickSpell menu with ‘X’/’Y’
– Can still strafe while charging using ‘L’
– MP display only shows after obtaining Undine
– Split ally and enemy AI changes into multiple options
– Split spell tweaks into multiple options
With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.
Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.
Filly Fantasy 6 by DrakeyC is a hack of FF3/6 themed around the reboot My Little Pony series. The main plot beats of FF6 remain, but everything else is changed from the heroes and villains, locations, gear, Espers and more. This hack is more themed towards fans of the MLP reboot, but anyone who isn’t a fan can still find enjoyment in it (like myself). The readme file included lists the bulk of the changes, but there is a grand database google file (link below) with all of the other changes, fixes and additions. Many enemies were changed to MLP related as drawn graphics compared to sprite work. Also worth noting this hack can tend to be on the hard side, and an easy mode patch is included. Since the list of changes is pretty long, for a preview I’ll stick to the changes of the main cast of FF6 to their pony counterparts:
Terra as Twilight Sparkle
Locke as Flash Sentry
Edgar as Princess Celestia
Sabin as Princess Luna
Celes as Princess Cadance
Cyan as Applejack
Shadow as Fluttershy
Gau as Scootaloo
Mog as Pinkie Pie
Setzer as Rainbow Dash
Strago as Rarity
Relm as Sweetie Belle
Gogo as Trixie
Umaro as Apple Bloom
With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.
Retrorevisited is a stream series where I revisit a game or a game series I haven’t played in over 10 or 20+ years. I’ll go through to try see what I remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that I still have or had at one point, playing them with and without nostalgia goggles, and do with mini-reviews of them too. If I decide to play any fully later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle or system, games reviewed will either be mini-reviews or one about all games in this session.
So for this edition of Retrorevisited I wanted to do something different. I’m not that big into sports games, or sports in general. I enjoyed some sports games growing up and now if they get my interest and easy to pick up and not complicated. For this Retrorevisited, I thought about the various sports games I’ve played growing up for Atari 2600, NES, and SNES, and wrote them down. This edition will be mini-reviews of each game I played, from what I remember of it then and revisiting it now. From the following list I put them into a randomizer wheel and played which game came up:
Tennis – Virtua Tennis (Dreamcast) Racing – Mario Kart 64 (N64) Bowling – Bowling (Atari 2600) Racing – F-Zero (SNES) Golf – Golf (NES) Basketball – NBA Jam TE (SNES) Football – Tecmo Bowl (NES) Golf – Nes Tournament Open Golf (NES) Hockey – Blades of Steel (NES) Baseball – Ken Griffey Presents Major League Baseball (SNES)
So I have a long history with the Mega Man games growing up. I came up with the Mega Man Derusting series to do such a task. The goal is to play and finish the Mega Man classic series along with most of the X series and some other Mega Man titles. I still have some of my mega Man and X carts and discs and hadn’t really played them in years but I wanted to share my adventures on stream of relearning my way through the classic titles, and in some cases finish the later games to completion!
THE REVIEW: Mega Man 7 was released for the 16bit systems in 1995. The series made a great conversion to 16-bit with great graphics and music! Even if the sprites seem a bit too big. The plot of this one continues from that of Wily finally going to jail at the end of MM6, where he had a backup plan (like every good mad scientist) of a new set of Robot masters to free him from jail after a certain amount of time. This was the first game to feature Auto’s shop and new abilities from Rush. I think one of my favorite parts is how deep the ending for this game is (and the cool scene of Wily’s Castle burning as Mega Man walks home).
Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.
FF6 T-Edition translated is a long waited hack finally translated by Tomato of FFC2 fame. This is a lengthy harder hack of FF6 with a lot of new features, things to do, quality of life changes and more!
Retains the original story, but adds a LOT of new content *around* the main story, including side quests, locations, dungeons, super-bosses, unlockable character costumes (each with stat changes), a music player, and more
Celebrates the Final Fantasy series in countless ways, including hundreds of pieces of music from other games in the series
Updates the game’s mechanics with bug fixes, difficulty modifications, new spells, new attacks, new items, and a whole lot more
The hack also comes with EX Mode, which adds even more post-game content, superbosses and things to do! Big thanks to my buddy Chris474 for helping me get the save files together for the Hack Showcase video and this review.
With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.