New Ghostbusters 2 (Famicom) Review

New Ghostbusters 2 was released in Japan and Europe by Lal Laboratories. This game is much different and a lot better than the crappy ghostbusters games that came out in the US. It’s likely thought licensing issues is what stopped this hidden gem from a stateside release. You proceed through 5 levels based on the movie and trap ghosts which appear and fight some bosses in levels. You can pick from the 4 Ghostbusters: Egon, Ray, Peter and Winston (who is blue) and even Louis. Your partner is controlled by the ai and controls the ghost traps while the player traps ghosts with the proton packs. your player loses a life with one hit and there’s limited continues, so a lot of proceeding through the game is memorization of where ghosts appear, avoiding any attacks, and how they move. This game is really fun! I discovered this last year but couldn’t finish it, but recently did in 2021!

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Hack Showcase: Castlevania Hacks

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with dialogue, graphical and sound improvements. I try to stick with games that have enough changes in the beginning to show off, and when I can, try to show parts later in titles. There may be spoilers in the reviews and videos. Some of these I may stream or play on my own.

Continuing my Castlevania theme, I decided to try some Castlevania hacks. Not like the Bisqwit one, the kind that really change the nature of the game. inspired by some friends, I found some neat ones I tried out on stream for the 3 NES titles, and after some searching, found ones for Harmony of Dissonance and Aria of Sorrow even! I really enjoyed trying these out and going to revisit them! I’ve never been into hacks that increase the difficulty of games, some of these do, but it’s not a major difficulty spike that feels unfair.

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Retrorevisited: Ghouls & Ghosts Series

Retrorevisited is a stream series where I revisit a game or a game series i haven’t played in over 10 or 20 years. I’ll go through to try see what i remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that i enjoyed have or had at one point and bring more to the retro community with mini-reviews of them too. If I decide to play one later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle and graphics of the games the review will either be mini-reviews or one about all games in this session.    

The Ghouls & Ghosts series by Capcom is known to strike fear in the hearts of gamers due to their high difficulty, cheap deaths, and having to complete the game twice for the ending. I’ll be covering the NES, Sega Master System, Genesis and SNES ports in this edition of Retrorevisited. Prior to this I had only played the arcade version, NES and the SNES games, and had forgotten the Genesis and SMS ports existed. Each port brings something new to the table, especially the SMS one with its rpg elements. The NES game being based on Ghosts & Goblins, the prequel title to the Ghouls & Ghosts series. The Genesis and SNES ports are close to the same as the arcade G&G, but with a key gameplay mechanic difference: the Genesis one lets you shot up while the SNES port has the double jump and you cannot shoot up. I’ve never really been that good at any of these, especially the NES one, but willing to give these a try again. After doing this edition of Retrorevisited I still enjoy the SMS port and plan to finish both loops on stream sometime, and I really enjoyed the Genesis port too! I did enjoy the SNES game to a point when it was released in my teenage years and I was surprised with how well done and how much I enjoyed the SMS and Genesis ports too! least they all have unlimited continues!

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Theme Night: Spider-Man games

So I’m a big Spider-Man fan from the comics and various movies and cartoon shows. When i came up with the Theme Night ideas, doing one of various Spider-Man games throughout the years was one of my first ideas. I started reading Spider-Man on and off as a teen when the infamous Clone Saga was revving up, and later officially added the book to my comic pull list when the Big Time arc started when Brand New Day was winding down. I think my fav Spider-Man movies are the 2 MCU films, the animated into the Spider-verse (I’m also a big fan of Spider-Gwen), and Spider-Man 2 of the Sam Raimi trilogy. Kinda a tossup between my favorite cartoon series of the Fox Kids 90’s Spider-Man, and Spectacular Spider-Man (a show cut off prematurely in its prime). I’ve enjoyed the later animated series since marvel took over to a point. I like what they’ve done adapting classic stories and making new ones, but some of the animation and gags are really lame. So this is gonna be me trying out 10 various games across systems, including Spider-Man the arcade game.

Games played:
spider-man (arcade)
amazing spider-man (gameboy)
spider-man web of fire (sega 32x)
spider-man vs kingpin (sega cd)
spider-man lethal foes (super famicom, translation patch available)
spider-man return of sinister six (nes)
spider-man the movie (gba)
spider-man & venom: maximum carnage (snes)
ultimate spider-man (gba)
spider-man 2: enter electro (psx)

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Star Wars Day & Mini-Reviews 2021

star-wars-day-may-fourth-you-holiday

May 4th is Star Wars Day, with the familiar motto “May the 4th Be With You. Being a big Star Wars fan, I wanted to try to make a yearly Star Wars may 4th variety streaming night a thing. This year I played a bunch of games that I played last year, and some other ones! I was also running out of game ideas, lol I also forgot being i had work that day to try again with buying some games cheap off Steam and fussing around with getting them windowed and blowing up the dosbox window. lol i also played a neat little hack i found of Galaga but with Star Wars ships!

So this year I played a bunch on more modern systems as well, this year’s list was:
arcade (MAME) star wars
famicom star wars
atari 2600 death star battle
gba episode 3
32x star wars arcade
nes star wars galaga hack
gba star wars trilogy apprentice of the force
psx masters of teras kasi
psx rebel assault 2
n64 shadows of the empire
dreamcast jedi power battles

I’m gonna add a few mini-reviews of a handful of these later in this post like I did with a few games I played last year. If i longplay any of these there may or may not be a full review of them.

GAMEPLAY VIDEO:

ONTO THE MINI-REVIEWS:

STAR WARS EPISODE 3: REVENGE OF THE SITH GBA: This game is a GBA version of the Episode 3 PS2 game. That said, this is very well done. The graphics, animation, and music are beautiful for the GBA’s look and feel. Character portraits are well done, though some facial expressions leave a lot to be desired. Force powers are controlled by one of the shoulder buttons and directional pad. Gaining force points in levels let you build up your main stats along with your force powers, so it adds an rpg element. Plot pretty much follows Episode 3. Decent challenge, seems like boss fights you need to fight and defend instead of taking them out with brute force. I may have to give this another play!

STAR WARS TRILOGY APPRENTICE OF THE FORCE GBA: I believe this game follows all the major story beats of the original trilogy and it looks well done as well. Animation is pretty fluid and the graphics are decent as is the music.Controls are easy enough to figure out too.

MASTERS OF TERAS KASI PSX: This game is trashy. I see what they were trying to accomplish with a Star Wars fighting game, but it really feels phoned in. Music is the same John Williams tracks we all know and love, backgrounds for fighting arenas are familiar Star Wars locations. Character models look something between Legos and blocky action figures and the controls are quite stiff. You got the main cast of the OT here along with some new folks and even Boba Fett. Play this if you really want to or drunk.

REBEL ASSAULT 2 PSX: This game has the distinction of being the first (at the time) new Star Wars footage filmed after Return of the Jedi was completed. That said, this game feels like a Star Wars version of Dragon’s Lair where you go from a sequence of hiding and shooting Stormtroopers, to flying scenes where you control your craft through a small tunnel trying to avoid running into things. The space battle scenes are really nice! The FMV has an old “this is so bad it’s good charm” but then again that was the case of most FMV in the 90’s.

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My History with the Zelda Series

I’ve loved the Zelda games ever since playing the 1st one as a kid! I’ve only played most of the older titles up to the 2 N64 titles, and having recently finished GB Link’s Awakening DX via emulation and needing to finish GBA Minish Cap. I still have my copies of Zelda 1 and 2 for the NES, Ocarina of Time for N64, and Link to the past for SNES! I could never quite get into N64’s Majora’s Mask sadly. I figured for the series 35th birthday this year in 2021, I’d write out my thoughts on those 4 titles i still have, and some thoughts on Link’s Awakening and Majora’s mask as well! One my next goals is to finally play the Game Boy Oracle series since those are the last of the older games I haven’t sat down with. In the future I may finally give Majora’s Mask another try and try Wind Waker via the Dolphin emulator if my pc can handle it! At the end of this post will be a few snapshot of pages from the Nintendo Power comic trade, and the Hyrule Historia to share.

NOW ONTO THE GAMES!!

ZELDA 1:

Zelda 1 I received with my NES and other games in 1989(?) I think I had played it briefly before with friends, but after receiving it I was able to get down and dirty and discover everything this quest had to offer. I loved it! I loved figuring things out with and without maps from Nintendo Power for both quests, and learning a few little tricks here and there, and making up a few of my own to nail down how i would play both quests! Finishing both quests as a kid was a big accomplishment to me! I wanted to try something more, so I tried runs through both quests getting only the White Sword and the Blue Ring, not bothering with the Master Sword or the Red Ring in Death Mountain. Took many many lives but i did it, and did this feat many times before. Earlier in 2021 I finally did a 1st quest run with only the White Sword and Blue Ring, and as of this writing, prepping for a 2nd quest run in the same way!

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Hack Showcase: Mega Man 3 Revamped Hack Review (NES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with dialogue, graphical and sound improvements. I try to stick with games that have enough changes in the beginning to show off, and when I can, try to show parts later in titles. There may be spoilers in the reviews and videos. Some of these I may stream or play on my own. Reviews are open to later revisions due to hack updates or me playing them and finding anything new I wish to bring up.

Released by TheSkipper1995, this hack is a combination of work from KujaKiller’s Improvement Hack, along with other improvements and editions from DangerDoodle, DurfarC, and MartsINY. This hack builds upon the changes from the Improvement hack with some new enemy ai, level designs, graphics and more. The changes from the Improvement Hack are still intact like the new opening, the top spin being useful, weapon selecting with the select button, etc. Others includes:

  • Liberal changes to level design to make more interesting and engaging use of enemies, hazards, and stage gimmicks; most notably longer Dr. Wily stages with over 40 screens of additional, challenging content!
  • Improved utility to Hard Knuckle which can be aimed much faster, Needle Cannon which has a much faster auto-fire rate, and Gemini Laser which doubles its speed after ricocheting once!
  • Significant added graphical detail to many stages and cutscenes including Top Man, Hard Man, Snake Man, Gemini Man, and Spark Man!
  • Additional fixes to several stray bugs that went unnoticed in Mega Man 3 Improvement!
  • A restructured story line that keeps Break Man’s secret hidden until the final act!
  • Changes to boss hitboxes and a.i. to be both less frustrating and more challenging!

Version 1.1 Update:

  • Updated bug fixes from Kuja Killer’s latest Improvement patch version 2.2.2
  • Very minor tweaks to level design and damage value balancing based on feedback.

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Hack Showcase: Ninja Gaiden 1 Restoration & Ninja Gaiden 3 Restored Hacks Reviews

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with dialogue, graphical and sound improvements. I try to stick with games that have enough changes in the beginning to show off, and when I can, try to show parts later in titles. There may be spoilers in the reviews and videos. Some of these I may stream or play on my own. Reviews are open to later revisions due to hack updates or me playing them and finding anything new I wish to bring up.

Released by CF, this set of hacks aim to bring the US NG1 closer to its Japanese counterpart and removing a bug that has plagued gamers for years. (Note because there isn’t that much to say aside from the hack changes for NG1 and Ng3, I’m doubling up on these reviews.) From the RHDN page for this list of changes:

Changes for the restoration patch:

  • The player is sent to level 6-3 rather than 6-1 upon dying against the final boss trio.
  • Item placements are reverted to their Japanese originals, as evident in stages such as 4-1 where they reach the very top of the screen again.
  • Ken’s name is changed to Joe like in the Japanese version and 3D series. Ninja Dragon is also changed to Dragon Ninja.
  • Typos and grammatical errors are fixed such as Irene’s “your safe” line.
  • Lines containing “damn” and “hell” from the unfinished script (which ultimately made their way into Ninja Gaiden Trilogy for the SNES) are restored.

Additional changes for the free movement patch:

  • The player’s backwards jumping momentum is the same as their forward jumping momentum.
  • The player suffers no horizontal knockback.
  • The timer is permanently frozen.
  • A few new item placements are provided. For example, stage 3 was the only level in the original game not to contain the Jump & Slash technique, so it is added to 3-2.

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Mega Man Derusting: Mega Man 4 (NES) Review

So I have a long history with the Mega Man games growing up. I came up with the Mega Man Derusting series to do such a task. I’d start relearning and finally completing the early MM titles 1-8.I still have Mega Man 1-4 and hadn’t really played them in years. I wanted to share my adventures on stream of relearning my way through the classic titles, and in some cases finish some to completion! I may even add the later Mega Man 9 through 11 to the list too!

THE REVIEW: This was the last of the Mega Man classic games I had as a kid. I think I had gotten 1, 3, and 4 for Christmas various years and got 2 much later when I got into game collecting. I loved this one as much as the others, and the new mega buster was great! I was disappointed that the passwords didn’t save energy tanks either, and the game was rough to get through compared to the others. I never finished this one when I was younger cause i would get snagged up in Wily’s Castle with little weapon and energy left. Mega man 4 is also the start of the second NES trilogy where you fight your way through a villain’s castle, before fighting Dr Wily (again), which adds to the difficulty, and new gameplay elements and older ones changed are in 4-6 too.

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Retreorevisited: SMB 1-3 & Super Mario World (NES & SNES)

Retrorevisited is a stream series where I revisit a game or a game series i haven’t played in over 10 or 20 years. I’ll go through to try see what i remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that i enjoyed have or had at one point and bring more to the retro community with mini-reviews of them too. If I decide to play one later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle and graphics of the games the review will either be mini-reviews or one about all games in this session.

Who doesn’t know the Super Mario games if you’ve played any Nintendo system throughout the years? SMB1 was probably the first NES game anyone played when the game was first released. First time i played i was horrible since I wasn’t used to a gamepad, having mainly used keyboards and joysticks on Atari systems and the C64. SMB1 was a great showcase to what the system had to offer in 1985, as did the later releases of SMB2 in 1988 and SMB3 in 1990. SMB2 was so different than the previous game, it wasn’t until later we learned it was a repackaged Famicom Disk System game called Doki Doki Panic. SMB3 we saw for the first time in the movie The Wizard and it was another big hit and added so much to the series.

First time I played SMB before I had a NES I was amazed at the gameplay and graphics, and i was horrible at it learning how to use a gamepad rather than a joystick. When i got my NES i still enjoyed SMB quite a bit. SMB2 first time i played was at friends homes, and I enjoyed the difference between that and the first game, never really owned it i think until getting Mario All-Stars. Like most people i got my first glimpse of SMB3 watching The Wizard and the advertisements in Nintendo Power. this game was perfect and i loved exploring all the worlds, warping to see what was up ahead, and the new outfits for Mario!

Remember your first time playing Super Mario World, seeing Mario and the gang in 16bit colors? Then trying to learn how to use a snes controller with 4 buttons and the 2 shoulder pads on the side? I didn’t play SMW till later when I got my snes, but I think first time might have been the cart when I first got my SNES, or when it was repackaged with Super Mario All-Stars.

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