Hack Showcase: Sonic 1 Megamix (Genesis)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with dialogue, graphical and sound improvements. I try to stick with games that have enough changes in the beginning to show off, and when I can, try to show parts later in titles. There may be spoilers in the reviews and videos. Some of these I may stream or play on my own.

The Sonic 1 Megamix hack is an ongoing project by Team Megamix with the goal of enhancing and improving Sonic 1 for Genesis in the best ways possible! This hack showcase is for the current 3.0 for Genesis, there is an unstable beta 4.0 for Sega CD, use it your own risk. A later edition was released after files were stolen. Currently the project is on hold or dead, with the team members going their own ways and some who worked on Sonic mania. The Sonic 1 Megamix adds the ability to save and continue your adventure, and use Mighty the Armadillo or Shadow the Hedgehog throughout the adventure of new stages and using abilities from later Sonic games. Other highlights of v3.0 include:

  • All level layouts edited (some complete; others pending).
  • Each character now has a unique set of moves (though Sonic and Shadow share the homing attack).
  • Most levels (not all) have a small intro, ala S3K, where they perform some sort of action when starting the level i.e, running in from the left.
  • Loads of music edits.
  • There is now a “preferences” screen, where you can customize certain aspects of the game (suggestions are welcome).
  • Cheat codes have been changed – figuring them out will grant you access to a new, special level select
  • “Original Mode” allows you to play the original levels from Sonic the Hedgehog, using all of the additions from Sonic Megamix (such as bug fixes, moves, preferences, etc). There is also a separate save slot for a character’s original mode.
  • Title screen demos have been edited. Credits demos have not.
  • Super forms have been added.
  • Elemental shields, ala S3K, have been added.
  • Credits have been edited; each character has a unique end pose on the ending sequence.

SO HOW IS IT? This hack is so well done! The Sonic hacking community constantly puts out great stuff and this is one of them! Shame it was unfinished. The graphics are great and in line with the other Sonic games. Great music tracks in the new levels and some music was remixed for this one like the boss themes. Michael Jackson’s Smooth Criminal even plays in one of the later levels! The hud for your score, time and amount of rings each changes whether you use Sonic, Mighty, or Shadow. Sonic, Mighty, and Shadow can all use their basic moves and use the Shields, Mighty and Shadow each have a unique abilities too. You can also either play the new hack, or play the original Sonic 1 with all the gameplay changes of Megamix!

Being able to use Sonic’s abilities from Sonic 3 is a great change and really adds to it, especially being able to charge a spin dash which you couldn’t do in Sonic 1. The stage new layouts all have the different power-up monitors and you can find the lightning, water, fire, and basic shields throughout the level, sometimes in spots where you’ll need them in the water and fire based levels. Sonic, Mighty, and Shadow can each use them. The level designs are larger than that of Sonic 1, and more dangerous too. Sometimes their too long, and they use the design of Sonic 1 where Act 3 has you go through a level before fighting Robotnik. For the record, I never liked the Special Stages in Sonic 1, Megamix changes up the designs of the Special Stages so they’re more manageable. The music and design is the same, but there’s more to do and it’s not as hectic.

If I had to come up with some negatives it’s the aforementioned longer levels. Sometimes just trying to get through them is a chore and like Sonic 1, there isn’t many opportunities to go fast since you’re avoiding the environment and enemies, Misty Maze Zone is a great example. The Robotnik fights seem about the same as from vanilla, except the final fight is harder. The save feature is a great addition, but it saves where you left off and how many lives you had at the start. So if you make it to a later zone with 1 life, you’re kind of in trouble.

I GIVE SONIC 1 MEGAMIX 4 OUT OF 5 RINGS!!

GAMEPLAY VIDEO:

LINKS: https://www.romhacking.net/hacks/171/ – RHDN page
http://www.headcannon.com/TeamMegamix/index.php?p=mm_home – Team Megamix homepage
http://info.sonicretro.org/Sonic_the_Hedgehog_Megamix – SonicRetro Wiki page

If you enjoy reading any of my content and hearing of my nerdy adventures, feel free to share my posts on social media or leave me a comment. I would be forever grateful if you supported me via my Cash App or buy me a coffee via Ko-Fi. All donations are very welcomed and appreciated. I earn no income from this blog and this will help me continue in providing content and fulfilling my dreams. Thanks!

Theme Night: SNES Anime Games

I’ve been a big anime fan for a long time, though I’ve lessened my consumption over the years off and on. Grew up on Transformers, Voltron and Robotech. My first modern anime being Sailor Moon, then got into it more with DBZ, Gundam Wing, Bleach, One Piece, Attack of Titan, and more. The NES and SNES had a large assortment of games related to various anime encompassing various genres of fighting games, brawlers, rpgs, and shooters. This Theme night I decided to give a handful of games a try, a few I had played in the past, some of them new to me. A few of these will be added to my longplay lists, like the rpgs and possibly some of the action titles! With the exception of Mazinger Z, all games are translated. UN Squadron and Ranma 1/2 hard battle US releases.

Games played:
Cyborg 009
Gundam Wing Endless Duel
Tenchi Muyo Rpg
Ranma 1/2 Hard Battle (US)
DBZ Hyper Dimension
Mazinger Z
Magic Knight Rayearth Rpg
Sailor Moon R
UN Squadron
Jojo’s Bizarre Adventure Rpg
Ranma 1/2 Chougi Ranbu Hen
Mobile Suit Gundam: Cross Dimension 0079

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RPG Hack Showcase: Chrono Trigger: Prophet’s Guile & Flames of Eternity Hacks (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with dialogue, graphical and sound improvements. I try to stick with games that have enough changes in the beginning to show off, and when I can, try to show parts later in titles. There may be spoilers in the reviews and videos. Some of these I may stream or play on my own.

PROPHET’S GUILE: Created by Kaja Laboratories, PG tells the story of Magus and how he becomes the Prophet in the Kingdom of Zeal in 10,000 BC after the incident with Lavos when the heroes came to fight him in 600 AD. The hack is pretty short, but fills in a number of details of how Magus got where he was when you encounter him again at Zeal and the Ocean Palace.

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RPG Hack Showcase: Final Fantasy 2: Born of a Dragon (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with dialogue, graphical and sound improvements. I try to stick with games that have enough changes in the beginning to show off, and when I can, try to show parts later in titles. There may be spoilers in the reviews and videos. Some of these I may stream or play on my own.

Created by MGE and his team, this is a difficulty hack of the US Final Fantasy 2. For the record, I’m not that big of a fan of these types of hacks, but I gave it a chance for review purposes. No storyline changes were made in this, but it intends to be tougher than the vanilla game where you’re forced not to grind to really high levels in areas, turning leveling sluggish when you reach the right levels for that area. Bosses are tougher with new moves, sometimes having commands such as jump, and they may have one big weakness. Items were revised as are gear to be more specific for heroes and their need, meaning you’ll be running out of inventory space often, but you can call the Big Chocobo with Cache on the menu screen, eliminating chocobo items.

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RPG Hack Showcase: Final Fantasy 6: Divergent Paths (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with dialogue, graphical and sound improvements. I try to stick with games that have enough changes in the beginning to show off, and when I can, try to show parts later in titles. There may be spoilers in the reviews and videos. Some of these I may stream or play on my own.

Created by PowerPanda, this hack changes a number of story elements for FF6 including the 3 scenarios arc, the events at Thamasa and more. General Leo is a main character now and can be recruited along with a special 16th hero. Many parts of the plot have been repurposed and rearranged for the new content along with many other surprises! This hack is more story and plot based, rather than changing different gameplay elements, making it harder or easier, and so on. Gameplay is about the same as in vanilla, as is finding the Espers and learning magic for all your team members. Play this and you could fall in love with Final Fantasy 6 all over again.

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Hack Showcase: Starfox Exploration Showcase Hack (SNES) (Revised v8.48.1 on 8/17/2021)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with dialogue, graphical and sound improvements. I try to stick with games that have enough changes in the beginning to show off, and when I can, try to show parts later in titles. There may be spoilers in the reviews and videos. Some of these I may stream or play on my own.

Created by kandowontu, this hack adds a lot of new gimmicks and features to the classic SNES title. Like a great chef, Kando has taken all the ingredients from the source code and constructed a beautiful 4 course meal with this hack! And he’s still not done! You got a pre-game menu to set different options, including God mode, different guns, a 2-player mode and more! Another new feature added was a 4th path called level 4 as a boss rush through the different planets on the way to Venom to fight the mad monkey Andross. You can even change your ship design and see all of the different models in the game, and a harder game of Starfox with New Game+! There’s a lot of new features in this hack that are too numerous to name here including:

  • Full Pre-game Mod Menu
  • In-Game Pause Menu
  • 2 Player mode
  • 2/4 Player CPU mode
  • New Ships
  • New Weapons
  • New Views
  • Boss Rush New 4th Course
  • New Game+ Feature
  • Endurance Run code
  • Level Features Code
  • God Mode Code
  • Full Camera Control
  • No Ground Dots
  • Disable SFX and/or BGM or speed them up or slow them down
  • Palette Changes

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RPG Hack Showcase: FF6 Return of the Dark Sorcerer v2.6.4 Review

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with dialogue, graphical and sound improvements. I try to stick with games that have enough changes in the beginning to show off, and when I can, try to show parts later in titles. There may be spoilers in the reviews and videos. Some of these I may stream or play on my own.

Led by Mike Farrell with a team of many contributors, RotDS is a complete overhaul of FF6 into it’s own game. Using the plot and characters of FF6 as its base, RotDS paints an entirely new world where the events are taking place, using the plot, locations, characters, etc as its base. Even the world map is completely changed! Heroes, villains, locations, magics, Espers and more are completely different, including a number of surprises where heroes are much different than the hero they are based from in FF6! If you go into this thinking its a straight hack of FF6, you’re gonna have a bad time because the strategies you would use in FF6 may be different in fighting an enemy or boss here. Even the soundtrack is different! Compiled from a number of different sources, the soundtrack uses tracks from various other games, and real life music, to convey the tale of our heroes in music with both soundtracks. Starting the game you can choose your difficulty level too! INew sprites and character portraits show your cast in great detail, and the sprite and portrait work is very good, as well as the new bosses! Some of the new cast you may be familiar with from other forms of media too. The magic system is different also- not everyone can use all the Espers and learn all the spells like in the original!

It’s worth noting also downloading the patch file also comes with an assortment of goodies, including an optional Side B soundtrack, little fixes and changes here and there like alternate screens and features from FF6, listings of all the gear, Espers and magic, and a strategy guide with fun little hints for those who need help, and development notes. Some of these screenshots from my hack showcase, others from the RotDS website. I’ll also be happy to update and revise more of this review as i play more again.

Note: latest version of RotDS is 2.6.4, review was done with 2.6.3. Most changes between them were some bug fixes, etc.

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Theme Night: Spider-Man games

So I’m a big Spider-Man fan from the comics and various movies and cartoon shows. When i came up with the Theme Night ideas, doing one of various Spider-Man games throughout the years was one of my first ideas. I started reading Spider-Man on and off as a teen when the infamous Clone Saga was revving up, and later officially added the book to my comic pull list when the Big Time arc started when Brand New Day was winding down. I think my fav Spider-Man movies are the 2 MCU films, the animated into the Spider-verse (I’m also a big fan of Spider-Gwen), and Spider-Man 2 of the Sam Raimi trilogy. Kinda a tossup between my favorite cartoon series of the Fox Kids 90’s Spider-Man, and Spectacular Spider-Man (a show cut off prematurely in its prime). I’ve enjoyed the later animated series since marvel took over to a point. I like what they’ve done adapting classic stories and making new ones, but some of the animation and gags are really lame. So this is gonna be me trying out 10 various games across systems, including Spider-Man the arcade game.

Games played:
spider-man (arcade)
amazing spider-man (gameboy)
spider-man web of fire (sega 32x)
spider-man vs kingpin (sega cd)
spider-man lethal foes (super famicom, translation patch available)
spider-man return of sinister six (nes)
spider-man the movie (gba)
spider-man & venom: maximum carnage (snes)
ultimate spider-man (gba)
spider-man 2: enter electro (psx)

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Star Wars Day & Mini-Reviews 2021

star-wars-day-may-fourth-you-holiday

May 4th is Star Wars Day, with the familiar motto “May the 4th Be With You. Being a big Star Wars fan, I wanted to try to make a yearly Star Wars may 4th variety streaming night a thing. This year I played a bunch of games that I played last year, and some other ones! I was also running out of game ideas, lol I also forgot being i had work that day to try again with buying some games cheap off Steam and fussing around with getting them windowed and blowing up the dosbox window. lol i also played a neat little hack i found of Galaga but with Star Wars ships!

So this year I played a bunch on more modern systems as well, this year’s list was:
arcade (MAME) star wars
famicom star wars
atari 2600 death star battle
gba episode 3
32x star wars arcade
nes star wars galaga hack
gba star wars trilogy apprentice of the force
psx masters of teras kasi
psx rebel assault 2
n64 shadows of the empire
dreamcast jedi power battles

I’m gonna add a few mini-reviews of a handful of these later in this post like I did with a few games I played last year. If i longplay any of these there may or may not be a full review of them.

GAMEPLAY VIDEO:

ONTO THE MINI-REVIEWS:

STAR WARS EPISODE 3: REVENGE OF THE SITH GBA: This game is a GBA version of the Episode 3 PS2 game. That said, this is very well done. The graphics, animation, and music are beautiful for the GBA’s look and feel. Character portraits are well done, though some facial expressions leave a lot to be desired. Force powers are controlled by one of the shoulder buttons and directional pad. Gaining force points in levels let you build up your main stats along with your force powers, so it adds an rpg element. Plot pretty much follows Episode 3. Decent challenge, seems like boss fights you need to fight and defend instead of taking them out with brute force. I may have to give this another play!

STAR WARS TRILOGY APPRENTICE OF THE FORCE GBA: I believe this game follows all the major story beats of the original trilogy and it looks well done as well. Animation is pretty fluid and the graphics are decent as is the music.Controls are easy enough to figure out too.

MASTERS OF TERAS KASI PSX: This game is trashy. I see what they were trying to accomplish with a Star Wars fighting game, but it really feels phoned in. Music is the same John Williams tracks we all know and love, backgrounds for fighting arenas are familiar Star Wars locations. Character models look something between Legos and blocky action figures and the controls are quite stiff. You got the main cast of the OT here along with some new folks and even Boba Fett. Play this if you really want to or drunk.

REBEL ASSAULT 2 PSX: This game has the distinction of being the first (at the time) new Star Wars footage filmed after Return of the Jedi was completed. That said, this game feels like a Star Wars version of Dragon’s Lair where you go from a sequence of hiding and shooting Stormtroopers, to flying scenes where you control your craft through a small tunnel trying to avoid running into things. The space battle scenes are really nice! The FMV has an old “this is so bad it’s good charm” but then again that was the case of most FMV in the 90’s.

If you enjoy reading any of my content and hearing of my nerdy adventures, feel free to share my posts on social media or leave me a comment. I would be forever grateful if you supported me via my Cash App or buy me a coffee via Ko-Fi. All donations are very welcomed and appreciated. I earn no income from this blog and this will help me continue in providing content and fulfilling my dreams. Thanks!

My History with the Zelda Series

I’ve loved the Zelda games ever since playing the 1st one as a kid! I’ve only played most of the older titles up to the 2 N64 titles, and having recently finished GB Link’s Awakening DX via emulation and needing to finish GBA Minish Cap. I still have my copies of Zelda 1 and 2 for the NES, Ocarina of Time for N64, and Link to the past for SNES! I could never quite get into N64’s Majora’s Mask sadly. I figured for the series 35th birthday this year in 2021, I’d write out my thoughts on those 4 titles i still have, and some thoughts on Link’s Awakening and Majora’s mask as well! One my next goals is to finally play the Game Boy Oracle series since those are the last of the older games I haven’t sat down with. In the future I may finally give Majora’s Mask another try and try Wind Waker via the Dolphin emulator if my pc can handle it! At the end of this post will be a few snapshot of pages from the Nintendo Power comic trade, and the Hyrule Historia to share.

NOW ONTO THE GAMES!!

ZELDA 1:

Zelda 1 I received with my NES and other games in 1989(?) I think I had played it briefly before with friends, but after receiving it I was able to get down and dirty and discover everything this quest had to offer. I loved it! I loved figuring things out with and without maps from Nintendo Power for both quests, and learning a few little tricks here and there, and making up a few of my own to nail down how i would play both quests! Finishing both quests as a kid was a big accomplishment to me! I wanted to try something more, so I tried runs through both quests getting only the White Sword and the Blue Ring, not bothering with the Master Sword or the Red Ring in Death Mountain. Took many many lives but i did it, and did this feat many times before. Earlier in 2021 I finally did a 1st quest run with only the White Sword and Blue Ring, and as of this writing, prepping for a 2nd quest run in the same way!

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