Retrorevisited: Mario Kart (snes, gba, n64)

Retrorevisited is a stream series where I revisit a game or a game series I haven’t played in over 10 or 20+ years. I’ll go through to try see what I remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that I still have or had at one point, playing them with and without nostalgia goggles, and do with mini-reviews of them too. If I decide to play any fully later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle or system, games reviewed will either be mini-reviews or one about all games in this session.  

The Mario Kart series has been a long running popular series since the first game was released for the SNES. Since then there’s been a Mario Kart game for every Nintendo system, with various improvements to gameplay, racers, power-ups, tracks and more. Series is so popular it started the “kart racing” genre!

For this edition of Retrorevisited, I started with the SNES Super Mario Kart, then tried out for the first time the GBA edition and finished with the n64 Mario Kart, which is the one i have the most experience with. GameCube was supposed to be a 4th title, but it didn’t work well while streaming so I had to drop it. I played as Luigi (my fav!) and did Mushroom and Flower Cup runs in all 3 games.

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Final Fantasy 6: Beyond Chaos Randomizer (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

The FF6 Beyond Chaos randomizer is one of the most in-depth randomizers for any game. BC was originally developed by Abyssonym, then maintained by SubtractionSoup, now maintained by DarkSlash88 and available on Github. Nearly everything is randomized, including treasure, enemies, colors, graphics, character abilities, music, sprites, and more. The program will give you a list when you load up the program of different flags to add to your seed. Flags being different changes from graphics, skills, magic, scenarios and more! The main game flags are as follows:

o Shuffle characters’ in-battle commands
w Generate new commands for characters, replacing old commands.
z Always have “Sprint Shoes” effect.
b Make the game more balanced by removing exploits such as Joker Doom, Vanish/Doom, and the Evade/Mblock bug.
m Randomize enemy stats.
c Randomize palettes and names of various things.
i Randomize the stats of equippable items.
q Randomize what equipment each character can wear and character stats.
e Randomize esper spells and levelup bonuses.
t Randomize treasure, including chests, colosseum, shops, and enemy drops.
u Umaro risk. (Random character will be berserk)
l Randomize blitz inputs.
n Randomize window background colors.
f Randomize enemy formations.
s Swap character graphics around.
p Randomize the palettes of spells and weapon animations.
d Randomize final dungeon.
a Organize rages alphabetically (default)
h Organize rages by highest level first
g Randomize dances
k Randomize the clock in Zozo

You can also set BC to different types of games as well along with playing the main game, such as an Ancient Cave type game based off the randomized Ancient Cave in Lufia 2, Only fight the 8 Dragons and more. This randomizer is highly customizable for a tough and possibly fun game!

With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.

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RPG Hack Showcase: Secret of Mana Turbo (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Secret of Mana Turbo by Queue is a romhack with a number of quality of life options and more to really change your experience playing Secret of Mana. Seeing this hack is in beta, it’s not officially on RHDN yet, but the betas do work for playthroughs.

There is way too much to mention between changes, bug fixes, quality of life improvements and more, so it’s suggested to check out the readme file for the full listing. Just to name some:

Core “Turbo” Features:
– Removes stamina (attacking / running / blocking)
– Streamlines weapon charging UI
– Removes weapon charging klaxon
– Stairs don’t prevent running (but still slow you)

Changes to zhaDe’s New Gameplay Improvement (V0.18):
– Organized the patch selection menu
– Glove weapon has guaranteed enemy knockdown (was Axe)
– Whip has negative knockback (pulls enemies towards you)
– Boomerang moving attack executes quicker
– Added sound to Axe thrust
– Changed sound of Sword thrust
– Added diagonal thrusts to Sword
– Hold ‘A’ while charging to pause charging gauge
– Block button changed to ‘R’ and stamina use removed
– Damage and healing numbers disappear faster (split to its own option)
– Magic Recharge times greatly reduced, but still present to prevent spamming
– Magic Recharge made configurable in the patcher (Advanced Options)
– Changing direction while running requires gradual turns (no instant 180s)
– Added sound when selecting secondary weapon
– QuickSpell primary hotkey changed to ‘L’
– QuickSpell use doesn’t require direction holding
– QuickSpell use finalizes on ‘B’ press instead of release
– Can reset QuickSpell menu with ‘X’/’Y’
– Can still strafe while charging using ‘L’
– MP display only shows after obtaining Undine
– Split ally and enemy AI changes into multiple options
– Split spell tweaks into multiple options

With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.

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Hack Showcase: Mega Man X1-2 Zero Playable + X3 Zero Project (SNES)

 

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Mega Man X and X2 Zero Playable was designed by Programmer Peru and makes Zero instead of X the main hero using his sprites from throughout the games and some other fixes. You’ll proceed normally throughout the game to fight the Mavericks, get items and upgrades on your way to fighting Sigma normally. Skull_emperor_ is the developer behind the graphic and text fix hacks which can be attached easily to the Zero Playable hacks to make some small graphical fixes in both games, and change the dialog in the openings and endings and cutscenes to reflect Zero being the main hero instead of X. In X1 the Dr. Light capsules were changed to Dr. Wily capsules and the dialog reflects that. Future updates for the X2 hack will change Dr. light to Dr. Wily.

The Mega Man X3 Zero Project (as of this writing is version 4.4) by Justin3009 adds Zero as the main hero, with X playable too, and adds a lot more (worth noting this is different and rewritten from the ground up than their original Zero in X3 hack). Added in the Zero project is improved music and sounds, gameplay, Zero and X having their own sets of dialog through the game, and other options like a save/load system! Zero also starts with 2 mega shots and his sword attack! It’s also a bit of a pain to patch and put together.

With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.

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RPG Hack Showcase: Filly Fantasy 6 (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Filly Fantasy 6 by DrakeyC is a hack of FF3/6 themed around the reboot My Little Pony series. The main plot beats of FF6 remain, but everything else is changed from the heroes and villains, locations, gear, Espers and more. This hack is more themed towards fans of the MLP reboot, but anyone who isn’t a fan can still find enjoyment in it (like myself). The readme file included lists the bulk of the changes, but there is a grand database google file (link below) with all of the other changes, fixes and additions. Many enemies were changed to MLP related as drawn graphics compared to sprite work. Also worth noting this hack can tend to be on the hard side, and an easy mode patch is included. Since the list of changes is pretty long, for a preview I’ll stick to the changes of the main cast of FF6 to their pony counterparts:

  • Terra, as Twilight Sparkle
  • Locke, as Flash Sentry
  • Edgar, as Princess Celestia
  • Sabin, as Princess Luna
  • Celes, as Princess Cadance
  • Cyan, as Applejack
  • Shadow, as Fluttershy
  • Gau, as Scootaloo
  • Mog, as Pinkie Pie
  • Setzer, as Rainbow Dash
  • Strago, as Rarity
  • Relm, as Sweetie Belle
  • Gogo, as Trixie
  • Umaro, as Apple Bloom

With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.

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Retrorevisited: Sports Night

Retrorevisited is a stream series where I revisit a game or a game series I haven’t played in over 10 or 20+ years. I’ll go through to try see what I remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that I still have or had at one point, playing them with and without nostalgia goggles, and do with mini-reviews of them too. If I decide to play any fully later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle or system, games reviewed will either be mini-reviews or one about all games in this session.

So for this edition of Retrorevisited I wanted to do something different. I’m not that big into sports games, or sports in general. I enjoyed some sports games growing up and now if they get my interest and easy to pick up and not complicated. For this Retrorevisited, I thought about the various sports games I’ve played growing up for Atari 2600, NES, and SNES, and wrote them down. This edition will be mini-reviews of each game I played, from what I remember of it then and revisiting it now. From the following list I put them into a randomizer wheel and played which game came up:

Tennis – Virtua Tennis (Dreamcast)
Racing – Mario Kart 64 (N64)
Bowling – Bowling (Atari 2600)
Racing – F-Zero (SNES)
Golf – Golf (NES)
Basketball – NBA Jam TE (SNES)
Football – Tecmo Bowl (NES)
Golf – Nes Tournament Open Golf (NES)
Hockey – Blades of Steel (NES)
Baseball – Ken Griffey Presents Major League Baseball (SNES)

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Mega Man Derusting: Mega Man 7 (SNES)

So I have a long history with the Mega Man games growing up. I came up with the Mega Man Derusting series to do such a task. The goal is to play and finish Mega Man 1-8, and possibly 9-11 later, along with Mega Man X1-4. I still have my Mega Man 1-4 carts and hadn’t really played them in years but I wanted to share my adventures on stream of relearning my way through the classic titles, and in some cases finish the later games to completion! 

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RPG Hack Showcase: Final Fantasy 6 T-Edition (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

FF6 T-Edition translated is a long waited hack finally translated by Tomato of FFC2 fame. This is a lengthy harder hack of FF6 with a lot of new features, things to do, quality of life changes and more!

  • Retains the original story, but adds a LOT of new content *around* the main story, including side quests, locations, dungeons, super-bosses, unlockable character costumes (each with stat changes), a music player, and more
  • Celebrates the Final Fantasy series in countless ways, including hundreds of pieces of music from other games in the series
  • Updates the game’s mechanics with bug fixes, difficulty modifications, new spells, new attacks, new items, and a whole lot more

The hack also comes with EX Mode, which adds even more post-game content, superbosses and things to do! Big thanks to my buddy Chris474 for helping me get the save files together for the Hack Showcase video and this review.

With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.

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Hack Showcase: T2 Arcade Remix & Macross Scrambled Valkyrie Overtech (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Note: Seeing how I streamed both games together, I kept the gameplay video together along with this double review.

T2 Arcade Remix is another great game hack from BillyTime! Games! This hack tones down the difficulty of T2 The Arcade game and makes a number of changes to make the game more welcoming to newer and veteran players:

  • Infinite Continues
  • John Connors Truck is now invincible in Stage 3
  • The Swat Van is now Invincible in Stage 6
  • Gunpower for both Player 1 and 2 regenerate faster
  • Less Cyberdyne Items need to be destroyed on Stage 5 to obtain the good ending.
  • Damage Upgrade is available until end of the level once obtained.

SO HOW IS IT? Playing this was the first time I had Played T2 in a long time, having loved playing it in arcades (I don’t remember if I have this for MAME) and on the Genesis, and never getting past the Stage 3 with John Conner’s truck. Having the truck in Stage 3 and the SWAT van in Stage 6 invincible really cuts down on the stress while you’re fighting off other enemies. This was my first time getting past Stage 3 and seeing how the rest of the game played out!

I’m not sure what the normal amount you have to destroy in Cyberdyne is but having it reduced down lets you mow down more enemies instead of having to worry about destroying objects and makes a tough level easier. Regenerating gunfire helps a lot since there’s nothing worse with your gun slowing down and you’re trying to beat down Terminators, SWAT or the T-1000 in the liquid nitrogen level. Infinite continues is basically the same as having a jar full of quarters when you go to the arcade to play this, or just playing it on MAME.

I really recommend this if you’re a fun of T2 The Arcade Game and want the game balanced out more, instead of feeling like a quarter munching port of the arcade game. I had a blast streaming this one!

I GIVE T2 ARCADE REMIX 5 OUT OF 5 TERMINATORS!!

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Retrorevisited: Ghouls & Ghosts Series

Retrorevisited is a stream series where I revisit a game or a game series I haven’t played in over 10 or 20+ years. I’ll go through to try see what I remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that I still have or had at one point, playing them with and without nostalgia goggles, and do with mini-reviews of them too. If I decide to play any fully later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle or system, games reviewed will either be mini-reviews or one about all games in this session.

The Ghouls & Ghosts series by Capcom is known to strike fear in the hearts of gamers due to their high difficulty, cheap deaths, and having to complete the game twice for the ending. I’ll be covering the NES, Sega Master System, Genesis and SNES ports in this edition of Retrorevisited. Prior to this I had only played the arcade version, NES and the SNES games, and had forgotten the Genesis and SMS ports existed. Each port brings something new to the table, especially the SMS one with its rpg elements. The NES game being based on Ghosts & Goblins, the prequel title to the Ghouls & Ghosts series. The Genesis and SNES ports are close to the same as the arcade G&G, but with a key gameplay mechanic difference: the Genesis one lets you shot up while the SNES port has the double jump and you cannot shoot up. I’ve never really been that good at any of these, especially the NES one, but willing to give these a try again. After doing this edition of Retrorevisited I still enjoy the SMS port and plan to finish both loops on stream sometime, and I really enjoyed the Genesis port too! I did enjoy the SNES game to a point when it was released in my teenage years and I was surprised with how well done and how much I enjoyed the SMS and Genesis ports too! least they all have unlimited continues!

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