Retrorevisited: Streets of Rage Trilogy (Genesis)

Retrorevisited is a stream series where I revisit a game or a game series I haven’t played in over 10 or 20+ years. I’ll go through to try see what I remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that I still have or had at one point, playing them with and without nostalgia goggles, and do with mini-reviews of them too. If I decide to play any fully later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle or system, games reviewed will either be mini-reviews or one about all games in this session.  

The Streets of Rage games were Sega’s answer to brawlers on the SNES like the Final Fight series. Sporting great graphics and music and action, the games depict a team of ex-cops and friends fighting to save the city from the criminal organization run by Mr. X. Each character has their own move sets and stats in all 3 games. The three games of the Genesis trilogy were all released on the Genesis between 1991 and 1994, along with some Sega Master System and Game Gear ports, and included and various Sega collections. a 4th game was released for Windows and modern systems in 2020.

I never really played the SoR games until 2, and I still love it to this day. The music is some of my favorite of the 16-bit era, the graphics and gameplay are fabulous and it’s one of my go-to brawlers. I never fully played SoR or the hard SoR3, but plan to sit down with them in the future.

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Retreorevisited: Mike Tyson’s Punch-Out (NES)

Retrorevisited is a stream series where I revisit a game or a game series I haven’t played in over 10 or 20+ years. I’ll go through to try see what I remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that I still have or had at one point, playing them with and without nostalgia goggles, and do with mini-reviews of them too. If I decide to play any fully later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle or system, games reviewed will either be mini-reviews or one about all games in this session.  

Mike Tyson’s Punch-Out was released in the US in 1987, with a re-release in 1990 with Mike Tyson replaced with Mr. Dream. This is a boxing title where you play the role of Little Mac rising up the boxing ladder to fight Mike Tyson. All of your enemies are larger than life and have their own gimmicks and tricks you need to learn to beat them with punches, dodging, ducking, and uppercuts. You beat your opponents by KO, TKO, or referee decision. 

I had played this on occasion, but I didn’t own this until I got Punch-Out. I loved this as a kid from the characters to the challenge and learning my opponents moves. I never finished this or got past Great Tiger as a kid. But I still enjoyed this for it’s fast paced action, the way you had to think in each fight and the amazing graphics.

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Retrorevisited: Sports Night

Retrorevisited is a stream series where I revisit a game or a game series I haven’t played in over 10 or 20+ years. I’ll go through to try see what I remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that I still have or had at one point, playing them with and without nostalgia goggles, and do with mini-reviews of them too. If I decide to play any fully later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle or system, games reviewed will either be mini-reviews or one about all games in this session.

So for this edition of Retrorevisited I wanted to do something different. I’m not that big into sports games, or sports in general. I enjoyed some sports games growing up and now if they get my interest and easy to pick up and not complicated. For this Retrorevisited, I thought about the various sports games I’ve played growing up for Atari 2600, NES, and SNES, and wrote them down. This edition will be mini-reviews of each game I played, from what I remember of it then and revisiting it now. From the following list I put them into a randomizer wheel and played which game came up:

Tennis – Virtua Tennis (Dreamcast)
Racing – Mario Kart 64 (N64)
Bowling – Bowling (Atari 2600)
Racing – F-Zero (SNES)
Golf – Golf (NES)
Basketball – NBA Jam TE (SNES)
Football – Tecmo Bowl (NES)
Golf – Nes Tournament Open Golf (NES)
Hockey – Blades of Steel (NES)
Baseball – Ken Griffey Presents Major League Baseball (SNES)

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Retrorevisited: Ghouls & Ghosts Series

Retrorevisited is a stream series where I revisit a game or a game series I haven’t played in over 10 or 20+ years. I’ll go through to try see what I remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that I still have or had at one point, playing them with and without nostalgia goggles, and do with mini-reviews of them too. If I decide to play any fully later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle or system, games reviewed will either be mini-reviews or one about all games in this session.

The Ghouls & Ghosts series by Capcom is known to strike fear in the hearts of gamers due to their high difficulty, cheap deaths, and having to complete the game twice for the ending. I’ll be covering the NES, Sega Master System, Genesis and SNES ports in this edition of Retrorevisited. Prior to this I had only played the arcade version, NES and the SNES games, and had forgotten the Genesis and SMS ports existed. Each port brings something new to the table, especially the SMS one with its rpg elements. The NES game being based on Ghosts & Goblins, the prequel title to the Ghouls & Ghosts series. The Genesis and SNES ports are close to the same as the arcade G&G, but with a key gameplay mechanic difference: the Genesis one lets you shot up while the SNES port has the double jump and you cannot shoot up. I’ve never really been that good at any of these, especially the NES one, but willing to give these a try again. After doing this edition of Retrorevisited I still enjoy the SMS port and plan to finish both loops on stream sometime, and I really enjoyed the Genesis port too! I did enjoy the SNES game to a point when it was released in my teenage years and I was surprised with how well done and how much I enjoyed the SMS and Genesis ports too! least they all have unlimited continues!

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Retreorevisited: SMB 1-3 & Super Mario World (NES & SNES)

Retrorevisited is a stream series where I revisit a game or a game series I haven’t played in over 10 or 20+ years. I’ll go through to try see what I remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that I still have or had at one point, playing them with and without nostalgia goggles, and do with mini-reviews of them too. If I decide to play any fully later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle or system, games reviewed will either be mini-reviews or one about all games in this session.

Who doesn’t know the Super Mario games if you’ve played any Nintendo system throughout the years? SMB1 was probably the first NES game anyone played when the game was first released. First time i played i was horrible since I wasn’t used to a gamepad, having mainly used keyboards and joysticks on Atari systems and the C64. SMB1 was a great showcase to what the system had to offer in 1985, as did the later releases of SMB2 in 1988 and SMB3 in 1990. SMB2 was so different than the previous game, it wasn’t until later we learned it was a repackaged Famicom Disk System game called Doki Doki Panic. SMB3 we saw for the first time in the movie The Wizard and it was another big hit and added so much to the series.

First time I played SMB before I had a NES I was amazed at the gameplay and graphics, and i was horrible at it learning how to use a gamepad rather than a joystick. When i got my NES i still enjoyed SMB quite a bit. SMB2 first time i played was at friends homes, and I enjoyed the difference between that and the first game, never really owned it i think until getting Mario All-Stars. Like most people i got my first glimpse of SMB3 watching The Wizard and the advertisements in Nintendo Power. this game was perfect and i loved exploring all the worlds, warping to see what was up ahead, and the new outfits for Mario!

Remember your first time playing Super Mario World, seeing Mario and the gang in 16bit colors? Then trying to learn how to use a snes controller with 4 buttons and the 2 shoulder pads on the side? I didn’t play SMW till later when I got my snes, but I think first time might have been the cart when I first got my SNES, or when it was repackaged with Super Mario All-Stars.

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Retrorevisited: Contra/Super C (NES)

Retrorevisited is a stream series where I revisit a game or a game series I haven’t played in over 10 or 20+ years. I’ll go through to try see what I remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that I still have or had at one point, playing them with and without nostalgia goggles, and do with mini-reviews of them too. If I decide to play any fully later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle or system, games reviewed will either be mini-reviews or one about all games in this session.

So I decided to redo my first Retrorevisited on Contra and Super C since the original blog post was in a different format than the one I use currently, and the video wasn’t very good. I don’t have much experience with Contra, but I played the heck out of Super C when I rented it or played it with friends. Somehow i always liked Super C more than Contra itself. I loved the music, graphics and the non-stop action of both games, even if they were both quite hard, and that was even after the Konami Code discovery. For both games I ran it with and without the Konami Code. Contra without the code I got stuck up in stage 2, with the code I finished it!! Super C without i got up to stage 4, with it I got up to stage 6.

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Retrorevisited: Starfox 1-2, Starfox 64

Retrorevisited is a stream series where I revisit a game or a game series I haven’t played in over 10 or 20+ years. I’ll go through to try see what I remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that I still have or had at one point, playing them with and without nostalgia goggles, and do with mini-reviews of them too. If I decide to play any fully later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle or system, games reviewed will either be mini-reviews or one about all games in this session.

Starfox was released in 1993 and was the first SNES title to use a new graphic chip called the SuperFX chip. Sporting great game play and a killer soundtrack, this rail shooter was a bit hit, even if the graphics weren’t the prettiest. Other SuperFX chip games were later released, a list of which can be found here. Later Starfox games were released on other Nintendo consoles including the N64, GameCube, and the handheld DS. Starfox 2 was completed for the SNES but never released in 1995, over fears over looking inferior to 32bit games. Over the years, various rom images showed up online for it. The game got an official release with the SNES Mini in 2017, and on the Switch in 2019.

I loved Starfox as a kid!! I used to be pretty good at it, having finished it a few times i think. loved the gameplay and the great soundtrack and knew a few of the secrets. I’d just constantly get messed up by rng and my own mistakes in later levels, even after having racked up a number of extra lives and continues. This Retrorevisited will see how much I can remember of Starfox itself, along with trying out Starfox 2 for the first time as a bonus, seeing the rom from the SNES mini got leaked online at one point. I had Starfox64 and ate it up as a kid even with the N64 limitations! loved the additions to the series, hated some stuff like the battles with the Starwolf team but it was a great addition to the series!

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Retrorevisited: Teenage Mutant Ninja Turtles 1-4 (NES & SNES)

Retrorevisited is a stream series where I revisit a game or a game series I haven’t played in over 10 or 20+ years. I’ll go through to try see what I remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that I still have or had at one point, playing them with and without nostalgia goggles, and do with mini-reviews of them too. If I decide to play any fully later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle or system, games reviewed will either be mini-reviews or one about all games in this session.

Like most kids in the 80’s, I grew up on the first TMNT cartoon, and the first NES title. Even back then I figured there was quite a bit off with it, especially the challenge and jankiness. Like most kids and teens, my friends and I devoured the 2 arcade titles, and loved the home versions for the NES and SNES, and even liked TMNT3 which built on the brawler style and wasn’t based on an arcade title. So in my retrorevisited video, TMNT 1 I limped my way to stage 3, TMNT 2 and 3 I made it to stage 3 also! TMNT 4 I made it to stage 5! Both TMNT2 and 3 have hidden codes to increase lives, difficulty and a stage select.

I recently played through the Famicom TMNT2 (called TMNT in Japan) and TMNT3 (called TMNT2) there, and there are a number of difficulty, graphical and gameplay changes worth looking up too.

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Retrorevisited: Castlevania 1, 3 and Super Castlevania 4 (NES, SNES)

Retrorevisited is a stream series where I revisit a game or a game series I haven’t played in over 10 or 20+ years. I’ll go through to try see what I remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that I still have or had at one point, playing them with and without nostalgia goggles, and do with mini-reviews of them too. If I decide to play any fully later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle or system, games reviewed will either be mini-reviews or one about all games in this session.

So I’ve always enjoyed the early and recent Castlevania titles from the first one to SOTN, the gba titles and Dracula X Chronicles. Even with the high difficulty of some games and the metroidvania aspect to the titles post SOTN they were always ones i came back to. Castlevania 1 was one my first NES games which I think i still have. I could always at least get up to the area before Death and i learned on my own as a kid and teen how the holy water can lockdown bosses. CV3 i rented a lot as a kid too and loved the improved graphics and music and the aspect of having one of 3 partners. So much in my password notebooks I had passwords for wherever I left off in cv3 with Trevor and Grant, Alucard or Sypha! No idea where the farthest i got was, but maybe around the beginnings of penetrating Castlevania itself. Castlevania 4 I loved and still do to this day as a 1st gen SENS title showcasing the SNES’ abilities. The music is incredible and being able to swing Simon’s whip in any direction was great! The boss fights and levels were incredible to my young eyes and I had a number of passwords for this one written down too!

(Reviews will be of cv1 and 3 together, and cv4 in a separate paragraph due to different system as the other 2.)

GRAPHICS AND SOUND: The graphics in cv1 and cv3 are beautiful and really fit the mood of the game. There’s some areas that are brightly colored, and others that are darker and forbidding. The color schemes really fit the mood, underground areas and forests are what you would imagine them as you penetrate the grounds of Castlevania to fight Dracula himself. All the bosses are big and colorful and look as they should. There is some graphical flicker in cv1, not as much in cv3 though. The music in these games is legendary! Cv1 you hear the classic Vampire Killer and Bloody Tears for the first time and will be pumped up to fight! Music in other areas fit the mood, like the underground you fall into after fighting the Mummies in cv1. Music is even more incredible in cv3 with more instruments to the classic Castlevania tracks, and you’ll like the music in the Clock tower area too! Killing enemies with your whip makes them explode, your hero “oofs” when hit, and the sub-weapons sound as they would in real life such as the sound when you throw the boomerang or break bottles of holy water all over the floors.

Castlevania 4 was one of the first SNES titles and a showcase of what the new 16bit machine could do with better and more enhanced colors and palettes, along with showcasing the mode 7 abilities during some boss fights. Like the NES titles, the graphics and colors fit the mood of the area of the castle grounds you’re in and check out the backgrounds too! First time you hear the 16bit music you’ll love it and want to hear more, from the 16bit renditions of the classic Castlevania tracks to Theme of Simon in the first stage when you enter the castle grounds! Sound effects are cleaner than that of their NES counterparts, though again Simon yelling “oof” when he gets hit will get annoying. The creeking sound when you swing on rings really sounds good!

PLAY CONTROL: In cv1 Simon controls like a brick. He feels quite heavy when it comes to jumping and falling off platforms. You got a whip and jump button, and using the special items involve holding up and your attack button. Cv1 and 3 will require pixel-perfect jumps at times, though it can be for nothing with the pushback if you get hit by an enemy. Trevor in cv3 controls a lot looser and lighter. Jumping feels lighter and he doesn’t seem to feel wet cardboard. Of course both games you can lose control fast if you get juggled badly.

When it comes to your partner sin Castlevania 3, all have strengths and weaknesses. Grant is good for crawling on walls for shortcuts, but he has low range and he’s slippery trying to control him on walls. Slypha’s a glass cannon, but her magic can destroy everything! Alucard has range with his fireballs and can turn into a bat to fly over obstacles.

In cv4 Simon controls a lot better. You can also swing your whip in 8 directions to be able to attack enemies before you jump, along with holding it in front of you like a shield. Jumping is easier and there’s spots in the game where you have to swing your whip on a ring and swing over to farther platforms.

CHALLENGE: The challenge in all 3 Castlevania games is about the same: hard. Memorization is the key – memorizing where enemies spawn from and how they move, including bosses. Another key is the aforementioned pixel-perfect platforming at times, and the knockback when you take damage, which can leave you in trouble fast. Whip and explore everywhere to find hidden hearts, treasures, and wall meat! Knowing how and where to use the sub-weapons is another key. In cv1 you can use the holy water to lock some bosses in place, and just pelt them with holy water and attacks from your whip to achieve victory with little damage. Bosses range from mummies, cyclops, dragons, and even Death himself before fighting the big man Dracula.  Thankfully all 3 games have unlimited continues, and cv3 and 4 having a password to return to where you left off. Cv3 also has three partners you can take with you: Grant, Sypha, and Alucard. Each has their own abilities and skill set. Grant can climb walls, Sypha with her destructive magic skills, and Alucard can turn into a bat and fly around and over obstacles. Castlevania 3 also has multiple paths on your journey to and into Castlevania itself, with different enemies, landscapes and bosses to fight, and partners to find.

I GIVE CASTLEVANIA 1 AND 3 (NES) 4 OUT OF 5 HOLY WATERS!
I GIVE SUPER CASTLEVANIA IV (SNES) 4.5 OUT OF 5 HOLY WATERS!

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Retrorevisited: Ninja Gaiden Trilogy (NES)

Retrorevisited is a stream series where I revisit a game or a game series I haven’t played in over 10 or 20+ years. I’ll go through to try see what I remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that I still have or had at one point, playing them with and without nostalgia goggles, and do with mini-reviews of them too. If I decide to play any fully later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle or system, games reviewed will either be mini-reviews or one about all games in this session.

I love the Ninja Gaiden trilogy, from the action, the bosses, and the story itself! I have a long history with NG1 it being one my first NES games which i still own. 2 and 3 I rented a lot as a kid and a teen. NG1 I could normally on a good run make it somewhere to Stage 5, and never had much luck fighting my way through Stage 6. NG2 I had gotten to the final 3 bosses a few times but never finished the game after spending a lot of time with it one Summer, with help from the awesome Nintendo Power guide. NG3 not so much due to its difficulty, hard to find, and limited continues compared to its Japanese counterpart. So this is gonna be a fun time seeing how much i can remember with these! The mini-review will be of all 3 games combined, if I play and decide to review one of these on its own, parts of the mini-review will be incorporated into the full review.

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