Hack Showcase: Mega Man 2 Sliding & Charging Hack (NES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Mega Man 2 Sliding & Charging by Kujakiller adds a Mega Buster charge and sliding mechanic to Mega Man 2 and Rock Man 2. The Buster charge works and looks as it does in Mega Man 5, and the sliding mechanic works based on Mega Man 3. You can also change your weapons hitting the select button. As of this writing, version 1.2 is out with the additional fixes:

  • Various bugfixes, added support for the MM2 randomizer
  • Flashman battle, opening/closing menu while he freezes you
  • Switching Flash Stopper to other weapon at Mecha Dragon boss autoscroll
  • Touching energy drops when sliding won’t “auto jump”
  • Fixed graphics corruption with select button

For the record, when I streamed this, I patched my copy of Mega Man 2 with the “don’t lose e-tanks at game over” patch already on and worked perfectly!

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Hack Showcase: Mega Man X1-2 Zero Playable + X3 Zero Project (SNES)

 

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Mega Man X and X2 Zero Playable was designed by Programmer Peru and makes Zero instead of X the main hero using his sprites from throughout the games and some other fixes. You’ll proceed normally throughout the game to fight the Mavericks, get items and upgrades on your way to fighting Sigma normally. Skull_emperor_ is the developer behind the graphic and text fix hacks which can be attached easily to the Zero Playable hacks to make some small graphical fixes in both games, and change the dialog in the openings and endings and cutscenes to reflect Zero being the main hero instead of X. In X1 the Dr. Light capsules were changed to Dr. Wily capsules and the dialog reflects that. Future updates for the X2 hack will change Dr. light to Dr. Wily.

The Mega Man X3 Zero Project (as of this writing is version 4.4) by Justin3009 adds Zero as the main hero, with X playable too, and adds a lot more (worth noting this is different and rewritten from the ground up than their original Zero in X3 hack). Added in the Zero project is improved music and sounds, gameplay, Zero and X having their own sets of dialog through the game, and other options like a save/load system! Zero also starts with 2 mega shots and his sword attack! It’s also a bit of a pain to patch and put together.

With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.

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Mega Man Derusting: Mega Man 7 (SNES)

So I have a long history with the Mega Man games growing up. I came up with the Mega Man Derusting series to do such a task. The goal is to play and finish Mega Man 1-8, and possibly 9-11 later, along with Mega Man X1-4. I still have my Mega Man 1-4 carts and hadn’t really played them in years but I wanted to share my adventures on stream of relearning my way through the classic titles, and in some cases finish the later games to completion! 

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Mega Man Derusting: Mega Man 6 (NES)

So I have a long history with the Mega Man games growing up. I came up with the Mega Man Derusting series to do such a task. The goal is to play and finish Mega Man 1-8, and possibly 9-11 later, along with Mega Man X1-4. I still have my Mega Man 1-4 carts and hadn’t really played them in years but I wanted to share my adventures on stream of relearning my way through the classic titles, and in some cases finish the later games to completion! 

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Hack Showcase: Rock Man 3 Claw (NES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Mega Man 3 Claw is the 3rd hack of the Mega Man Claw series by Tsukikuro. This is a hack not of Mega man 3, but Rockman 3 – Dr. Wily no Saigo!, so be sure to patch the correct rom. This hack changes all the graphics, colors, level designs throughout the game to add additional challenge and fun. Enemy AI has been changed also, but passwords for vanilla Rock Man 3/Mega Man 3 do still work! Sliding is closer to how it looks the sliding distance from MM4 and MM5. You can also select weapons and Rush Adapters via the select button now and backwards by holding down and select instead of going to the sub-menu. Note: this hack is for the Japanese Rock Man 3, not the US Mega Man 3.

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Mega Man Derusting: Mega Man 5 (NES)

So I have a long history with the Mega Man games growing up. I came up with the Mega Man Derusting series to do such a task. The goal is to play and finish Mega Man 1-8, and possibly 9-11 later, along with Mega Man X1-4. I still have my Mega Man 1-4 carts and hadn’t really played them in years but I wanted to share my adventures on stream of relearning my way through the classic titles, and in some cases finish the later games to completion! 

THE REVIEW: This one was more fun than I thought it would be! It’s not very hard, but not easy either and Capcom seemed to find a great balance when it came to this. New additions to the game include the best birb Beat who attacks enemies for you once you get the 8 MEGAMANV plates in the 8 stages. The Robot Masters were pretty tough even with their weaknesses and same with the bosses in the castles. The stronger mega buster takes longer to charge and seems stronger or equivalent to the strength of most weapons. Fight through the Robot Masters to find out why Proto Man kidnapped Dr Light, and discover the truth!

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Hack Showcase: Mega Man 3 Revamped Hack Review (NES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Released by TheSkipper1995, this hack is a combination of work from KujaKiller’s Mega Man 3 Improvement Hack, along with other improvements and editions from DangerDoodle, DurfarC, and MartsINY. This hack builds upon the changes from the Improvement hack with some new enemy ai, level designs, graphics and more. The changes from the Improvement Hack are still intact like the new opening, the top spin being useful, weapon selecting with the select button, etc. Others includes:

  • Liberal changes to level design to make more interesting and engaging use of enemies, hazards, and stage gimmicks; most notably longer Dr. Wily stages with over 40 screens of additional, challenging content!
  • Improved utility to Hard Knuckle which can be aimed much faster, Needle Cannon which has a much faster auto-fire rate, and Gemini Laser which doubles its speed after ricocheting once!
  • Significant added graphical detail to many stages and cutscenes including Top Man, Hard Man, Snake Man, Gemini Man, and Spark Man!
  • Additional fixes to several stray bugs that went unnoticed in Mega Man 3 Improvement!
  • A restructured story line that keeps Break Man’s secret hidden until the final act!
  • Changes to boss hitboxes and a.i. to be both less frustrating and more challenging!

Version 1.1 Update:

  • Updated bug fixes from Kuja Killer’s latest Improvement patch version 2.2.2
  • Very minor tweaks to level design and damage value balancing based on feedback.

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Mega Man Derusting: Mega Man 4 (NES)

So I have a long history with the Mega Man games growing up. I came up with the Mega Man Derusting series to do such a task. The goal is to play and finish Mega Man 1-8, and possibly 9-11 later, along with Mega Man X1-4. I still have my Mega Man 1-4 carts and hadn’t really played them in years but I wanted to share my adventures on stream of relearning my way through the classic titles, and in some cases finish the later games to completion! 

THE REVIEW: This was the last of the Mega Man classic games I had as a kid. I think I had gotten 1, 3, and 4 for Christmas various years and got 2 much later when I got into game collecting. I loved this one as much as the others, and the new mega buster was great! I was disappointed that the passwords didn’t save energy tanks either, and the game was rough to get through compared to the others. I never finished this one when I was younger cause i would get snagged up in Wily’s Castle with little weapon and energy left. Mega man 4 is also the start of the second NES trilogy where you fight your way through a villain’s castle, before fighting Dr Wily (again), which adds to the difficulty, and new gameplay elements and older ones changed are in 4-6 too.

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Hack Showcase: Mega Man 2 Megamix (NES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

The Mega Man 2 Megamix hack is a suite of 4 different hacks put together along with other changes by DannyPlaysSomeGames. This is very well done and adds a lot to MM2 in terms of changing your usual stretegies when you would play, along with making some things easier and bringing a few features in line with the later NES titles. The hack features and other changes include:

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Mega Man Derusting: Mega Man 3 (NES)

So I have a long history with the Mega Man games growing up. I came up with the Mega Man Derusting series to do such a task. The goal is to play and finish Mega Man 1-8, and possibly 9-11 later, along with Mega Man X1-4. I still have my Mega Man 1-4 carts and hadn’t really played them in years but I wanted to share my adventures on stream of relearning my way through the classic titles, and in some cases finish the later games to completion! 

THE REVIEW: Mega Man 3 is my favorite of the classic series and the one i have the most experience with. I still love it to this day even with its faults. The story goes Dr. Wily and Dr. Light are working together to build a peace keeping robot(?) named Gamma. They needed extra material so they sent Mega Man out to acquire them and he has to fight 8 new Robot Masters. There’s also the fights with the mysterious Break Man who shows up in some levels to test you. This is also the first of the Mega Man games where after the 8 Robot Masters you don’t go straight to Wily. You have to fight the might 8 Doc Robots in 4 of the previous stages. The Doc Robots have the powers of the Robot Masters from Mega Man 2! Wily was behind everything all along! In Dr. Wily’s newest castle, you’re gonna find yourself fighting a rebuilt Yellow Devil too! Dr. Light also built Rush, a robotic dog to assist Mega Man instead of using utility items. Rush can fly, bounce you higher, and act as a submarine. This is the first MM title with Rush, who becomes a recurring helper in the later games, and the second MM title (and last) where the password system also carries your up to 9 Energy tanks too. Learning a lot about this title recently I’ve discovered there was quite a bit about MM3 that was unfinished or unpolished.

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