Hack Showcase: Contra 2in1 Hack (NES) by Corpse Grinder

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks along with fan remakes. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Contra 2in1 is a NES hack by Corpse Grinder which combines both NES Contra and Super C games into one 16 level adrenaline action packed game! Some enemies and bosses hit harder and the level progression switches from Contra to Super C’s levels and the hack uses Super C as a base (So use Super C’s Konami Code).

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Thoughts on Boss Fight Books Final Fantasy 5, Mega Man 3, Chrono Trigger

Over time I’ve acquired 3 of the books from Boss Fight Books. Each book is about a different game which involves interviews with the developers, musicians, game testers, and more. Authors of each book played a big role in the development or the history of said game. You can find the series of them here: https://bossfightbooks.com/ and buy them from the website, Amazon, etc.

The 3 that I own are Final Fantasy 5 by Chris Kohler, Mega Man 3 by Salvatore Pane, and Chrono Trigger by Michael P. Williams. I’ll discuss my thoughts on these 3 books as follows.

FINAL FANTASY 5 BY CHRIS KOHLER: Chris Kohler spins a tale of discovering FF5 for the SNES while living in Japan in his youth, and then deciding to work on the first English translation of the game and first walkthrough. Interjected are stories of how he translated it and the choices he made in the dialogue along with notes from other books. Like most Boss Fight books, there’s a story of someone playing the game along with the feelings and discovery as the plot progresses and learning how the Job System works. Later in the book are discussions about how the game became a hit when translated and the mechanics and complexity of the Job System, along with the Four Job Fiesta- a game where the player is given 1 Job per Crystal and need to use only those 4 Jobs to the end of the game. There’s also mentions of how players over the years found ways to break the game using different Jobs and equipping certain items and gear on the heroes to do things even the developers probably didn’t think of! Highly recommended for anyone who loves FF5 for the SNES, GBA, or the Pixel Remaster!

MEGA MAN 3 BY SALATORE PANE: Another great Boss Fight book about the history and music of this much praised and rushed-to-stores Mega Man game that closed out the first NES trilogy! Like the other books there’s stories about the development of MM3, the introduction of Rush and Proto Man, and stories of the game’s narrative (who fights Needle man first anyway?!). Other interviews with Keiji Inafune and developers are here, along with how the game was rushed out the door and feels great but yet unfinished. I still love MM3, but reading this gives me more insight into its development after the surprise success of MM2. Pane also tells stories of retrogaming and discovering AVGN, Nintendoage and more throughout the book. To me I always found the glitches like the 2nd player high jump, early Rush Jet and others fun!

CHRONO TRIGGER BY MICHEAL P. WILLIAMS: One the early Boss Fight books, this one is another great book involving the history of this beautiful SNES rpg that always gets top marks on top 10 lists! In depth discussions about the game, morals, life choices and more are here along with playing through the game’s narrative like other Boss Fight books. Interviews with developers and translator Ted Woosley are in this book discussing the how and why’s of the Japan to English translation and adding other humor and translating Japanese phrases and puns. Other mentions in the book are the original SNES title of course but also the DS version with the added bells and whistles and story leading into Chrono Cross. There’s a lot of insight in this book regarding the game’s story and William’s own life along with Japanese culture. Anyone who loves Chrono Trigger from the amazing story, the time travel plot and more will really enjoy this and you’ll know why this game always is near or at the top of SNES rpg lists!

Lemme know if any of you out there pick these up, or other books from Boss Fight!

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My History with the Dragon Quest Series

The “My History With…” series are my thoughts back when I was a kid to young adult, about when I got games of a series, my initial thoughts about them, and other thoughts about the games. I stick to games I have or had, not one I played for the first time when i discovered emulation or modern system remakes. 

I think the Dragon Quest/Warrior series was my first dip into playing RPGs as a kid and what got me hooked. I always enjoyed the longform story of having a main objective (or objectives) and your heroes solve problems in other locations along the way, figuring out how to utilize gear, and more. Even as a kid I didn’t mind grinding that much (though now with emulators you got that magic fast forward button). Sure the DQ/W series progressed slower than the FF series, but I loved it all the same. I started playing the games a bit out of order, but the stories being told in each games still fascinated me seeing how even as a kid I was into sci-fi and fantasy genres. I had a wide range of emotions playing all of these: joy, anger and sadness at plot points. I should really start replaying some of the remakes of these and rediscover my childhood joy.

I’m sticking with 1-4 and 8 since those are the ones I own or have owned. I have played the original and remakes of 5-7 but never owned them now or growing up.

ONTO THE GAMES:

I don’t remember how I first played this, either rented it or borrowed it from friends but even early in the NES era I loved rpgs! I was fascinated by the look and feel of the game, and looked for any notes or tips i could find through Nintendo Power or friends! I still have my old NP poster with the map showing the stuff in towns and where monsters are! I played this for hours, sometimes recklessly and getting a death for going to the wrong place or trying to get to a town to heal and rng went against me. I also loved seeing the pictures in the guides of the weapons, armor and items! I always loved reading and adventures as a kid, so this game with all its dialogue and reading helped develop my reading and vocabulary skills. Eventually I did finish this and I was glad. I would love to replay this fully with the Japanese SNES remake.

This was the last of the NES DW games I got and was happy to finally have it! This is one the harder ones and the only NES DW I didn’t finish due to the Cave of Rhone. I loved the continuing story years after DW1 and the expanded world map! Like the others I played for hours reading and looking for clues and grinding monsters. I was already used to multiple party members and monsters from 3 but having honed my skills with 3, I knew how to fight most of the time. This was one the harder ones with the larger world map and having to cover a lot of distance if you needed to heal at an Inn or even go and save so many times I lost a run thanks to being reckless or rng. I do want to finish this one day, even if it’s the Gameboy or Japanese SNES remakes.

I think this was the first one I actually owned and was amazed how big the world map and how deep the lore and quest I was to partake in by all the maps, the pictures of the gear, spells and the fact the manual was one big guidebook for it with maps! Choosing my own party was a fascinating thing to me and for my first (and only run) I went with the basic Hero, Fighter, Pilgrim and Wizard, but I did play around at times with the other classes, especially since I needed the Merchants at one plot point in the game. This was a game that had the largest world I ever explore din a video game, rivaling Final Fantasy. I played and read about this game for hours, grinding trying to make progress and being mad if I lost everything. I was surprised that there was a whole new world after beating the main enemy and it was the world of DW! I dunno if I would go back through this because the final dungeon is quite rough, long and has multiple boss fights and unlike Final Fantasy, few chances to heal and revive. After a very long fight I beat Zoma and won and decided that was enough. This one I would love to sit down with the SNES remake of due to the new stuff and quality of life features and fewer random fights that became a staple of the Gameboy, SNES and other remakes of these early games.

This one was my FAVORITE of the original NES DW games as a teen and still is now! I even had the mail-order strategy guide. I somehow lost it over the years and rebought it a few years back and have it storied away since its rare now. The fact we had 5 chapters with different types of heroes and fighting styles fascinated me and I loved it. During my runs I learned things from friends so would hang around chapters to get the best stuff either from drops, the Casino, leaving stuff in the Vault for Chapter 5 and leveling much as I could. I loved the idea that the plots for the early chapters had a basic plotline and eventually branched out into a worldwide problem when you start Chapter 5 and the Hero’s village is destroyed! I loved how it was a different world from the Erdrick Trilogy and this game really built on all the improvements of the previous games and I liked the tactics systems where your allies fought how you ordered them. Main theme of DW4 was love and friendship and evolution. Grinding was still a chore especially learning you would need everyone for the final battle (like FF6). In my old strategy guide I even had the path written out for the final castle seeing how it was a maze. I was shocked and got worried fighting the final boss seeing him lose body parts and gain new ones until he reached his final form! This game, like DW3, really made you EARN that great and heartwarming ending. This one I really want to revisit with the DS/Android remake, not just for the quality of life improvements, but for the different (even silly) accents for the different regions of the world, and the extra post-game content!

This was the last one I owned and I was amazed by the jump in graphics, music, quality and more on the PS2, especially with having dipped my toes previously in DQ5 and on the SNES via emulators. i still have the strategy guide for this and I was amazed by the depth of this with the skill and cooking system and what an upgrade this was from the previous titles! I also to this day still love the cartoony graphics and how it looks like they’re inserted into the scenes when traveling or in battle. The cast is a lot of fun to get to know and I’m glad there’s more then just the main plot going on in this one. I’ll get back to finishing this one day, I think with my ADHD I got way too into the skill system trying to get everything and it burned me out, along with not having as much time as I used to for exploring and playing. Probably restart the PS2 version or I’ll give the DS remake a spin too.

What’s YOUR history with these games?

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Happy New Year 2025 and State of the Kaine (in April 2025)

Another year of streaming and gaming in the books! It was a year of ups and downs in streaming and life, and fighting off my ADHD to actually pull the trigger to start streaming that night. We finished a decent amount of titles and hacks, more than I expected during Kainetober too! Here’s our 2024 finished list:

GB/A:
Batman
Gargoyle’s Quest

NES:
Gunsmoke
Spartan X2/KungFu 2
Guerilla War
Jaws
Who Framed Roger Rabbit (hack)
Monster in my Pocket
Die hard (hack)

SNES:
SD The Great Battle
Super Ghouls n Ghosts (both loops)
TMNT Turtles in Time -easy

SEGA GENESIS/SEGA CD/SMS/GAME GEAR:
Batman
Task Force harrier EX
Mega Man Wily Wars (with hacks)
TMNT Hyperstone heist -easy

PSP/PS1:
Castlevania SOTN Alucard- 200.6%; Richter 186.8%

TG-16/PC-ENGINE:
Batman

DREAMCAST:
Zombie Revenge jp arcade mode

STEAM/OTHER/ARCADE/MOBILE/CONSOLE:
Beats of rage
mega man wily tower
streets of rage 2 zombies -beats of rage mod

HACKS:
jp castlevania 3 linear + partner swapping hack
donkey kong country 4 nes bootleg
rock man 2: basic master hack
legend of super mario nes
castlevania aria of sorrow persphone hack
castlemania (smb + cv hack)
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Hack Showcase Christmas 2024: Die Hard Special Edition (NES) & Home Alone Improvement (NES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

For Christmas 2024 I did a special Chef Kaine Christmas Special with the Die Hard Special Edition and Home Alone Improvement Hacks for the NES. Reviews will be for the hacks themselves on how they fix the games, and I’ll add my thoughts on both games as well.

Die Hard Special Edition by Magnus Nilsson aims to fix a number of cosmetic and gameplay elements to this underrated game along with lowering the difficulty a little bit.

  • Changes:
    Almost all graphics including sprites, UI and hundreds of background tiles
  • Text now have a new font and a couple of script edits
  • Time limit per lock is now 5 minutes instead of 4
  • Health powerups now gives 5 points instead of 1
  • Line of sight tweaked in a few areas

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Hack Showcase: Castlemania (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Created by LetsTalkGames, this hack combines gameplay and other elements of the Super Mario series with Castlevania into one fun package. 6 levels of platforming among Mario and Castlevania element await with enemies, tight jumps, bosses inspired by Mario and more. The hack has 2 versions: the main one and an “EASY VERSION”. The main version doesn’t save progress after levels until you finish it, the easy version does save after levels.

For the purpose of this review and streaming my first gameplay, I did do EASY Mode in case I ran into difficulty and save me from major setbacks or pc issues (all of which happened, lol).

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Hack Showcase: Castlevania Aria of Sorrow Persephone Hack (GBA)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Created by Caminopreacher as a spoof hack of Aria of Sorrow, this hack presents Persephone (the ninja maids) as the playable hero, in a plot building off of the bad ending of Aria of Sorrow. She finds herself with her willpower along with familiar faces in Castlevania Olrox and Carmilla and others, and has to explore the castle to find answers. Plays just like Aria of Sorrow but with Persephone’s melee attacks (like Soma using Knuckles) you’ll be changing up how you play fast. Soul collecting is still a thing but all the Souls don’t correspond with the enemies you get them from normally! Souls needed to trigger the Good Ending have also been changed! Players will have a blast with this for a different story, some great laughs and gameplay experience.

Seeing how this was a longplay over multiple streams, there’s 2 gameplay videos for this, combined from their respective streams.

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Hack Showcase: Legend of Super Mario: Save the Mushroom Kingdom (NES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Created by NesDraug (who also did Beatles Adventures in Pepperland), this combines Mario with Legend of Zelda into one really fun adventure! Travel the Mushroom Kingdom to save Peach from Bowser in an adventure game style like Zelda! Find weapons and gear, travel dungeons to find the Star Pieces, fight the Koopa Kids and more! All items from Zelda have a counterpart that’s useful in this hack. What’s also great is the hack comes with a map and manual, and box art to make your own physical copy!

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Hack Showcase: Who Framed Roger Rabbit Reframed (NES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Created by , this hack aims to fix a number of the game mechanics and issues plaguing Who Framed Roger Rabbit for the NES. The rng of the game still makes this a different run each time you play, but now the game mechanics are much more manageable including:

– Revised punching mechanism. Allows to hold the B button to increase the power meter. No more needs to tap.
– Buff damage done with the punch.
– Buff damage done with throwable items. (makes items usable)
– Birds no longer drop bombs in the close-up view
– Animals no longer collide with the player in the close-up view (except the reds ones protecting items)
– Bats in no longer collide with player in caves
– Decreased speed of the red animals protecting items
– No more timer when selecting a punchline to release Roger from the weasels
– Infinite continues

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Hack Showcase: Mega Man: Sequel Wars: Episode Red (Genesis)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Created by Woodfrog, Mega Man: Sequel Wars is a fanmade sequel to Wily Wars for the Sega Genesis. As of 9/26/2024 only Episode Red: Mega Man 4 has been released. When Mega Man 5, Mega Man 6 and other content are released (either as separate roms or one large one) I’ll update this review.

FEATURES

Faithful recreations of the original games, with extensive research done to make everything accounted for.

Smooth controls that avoid all of the shortcomings of the original Wily Wars and its control issues.

Refined 16-bit graphics that use the Mega Drive’s superior visual capabilities to their fullest, with detailed environments and elaborate parallax backgrounds.

Original soundtrack featuring both remakes of the original tunes and all-new compositions. Comes in both Classic (original Wily Wars style) and Modern (Regular) flavors.

New characters to play – including Proto Man who can deflect bullets with his shield, and Roll who uses her broom to mop up enemies in close range.

More gameplay options including the ability to use any weapon from 4-6!

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