Final Fantasy 6: Beyond Chaos Randomizer (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

The FF6 Beyond Chaos randomizer is one of the most in-depth randomizers for any game. BC was originally developed by Abyssonym, then maintained by SubtractionSoup, now maintained by DarkSlash88 and available on Github. Nearly everything is randomized, including treasure, enemies, colors, graphics, character abilities, music, sprites, and more. The program will give you a list when you load up the program of different flags to add to your seed. Flags being different changes from graphics, skills, magic, scenarios and more! The main game flags are as follows:

o Shuffle characters’ in-battle commands
w Generate new commands for characters, replacing old commands.
z Always have “Sprint Shoes” effect.
b Make the game more balanced by removing exploits such as Joker Doom, Vanish/Doom, and the Evade/Mblock bug.
m Randomize enemy stats.
c Randomize palettes and names of various things.
i Randomize the stats of equippable items.
q Randomize what equipment each character can wear and character stats.
e Randomize esper spells and levelup bonuses.
t Randomize treasure, including chests, colosseum, shops, and enemy drops.
u Umaro risk. (Random character will be berserk)
l Randomize blitz inputs.
n Randomize window background colors.
f Randomize enemy formations.
s Swap character graphics around.
p Randomize the palettes of spells and weapon animations.
d Randomize final dungeon.
a Organize rages alphabetically (default)
h Organize rages by highest level first
g Randomize dances
k Randomize the clock in Zozo

You can also set BC to different types of games as well along with playing the main game, such as an Ancient Cave type game based off the randomized Ancient Cave in Lufia 2, Only fight the 8 Dragons and more. This randomizer is highly customizable for a tough and possibly fun game!

With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.

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RPG Hack Showcase: Filly Fantasy 6 (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Filly Fantasy 6 by DrakeyC is a hack of FF3/6 themed around the reboot My Little Pony series. The main plot beats of FF6 remain, but everything else is changed from the heroes and villains, locations, gear, Espers and more. This hack is more themed towards fans of the MLP reboot, but anyone who isn’t a fan can still find enjoyment in it (like myself). The readme file included lists the bulk of the changes, but there is a grand database google file (link below) with all of the other changes, fixes and additions. Many enemies were changed to MLP related as drawn graphics compared to sprite work. Also worth noting this hack can tend to be on the hard side, and an easy mode patch is included. Since the list of changes is pretty long, for a preview I’ll stick to the changes of the main cast of FF6 to their pony counterparts:

  • Terra, as Twilight Sparkle
  • Locke, as Flash Sentry
  • Edgar, as Princess Celestia
  • Sabin, as Princess Luna
  • Celes, as Princess Cadance
  • Cyan, as Applejack
  • Shadow, as Fluttershy
  • Gau, as Scootaloo
  • Mog, as Pinkie Pie
  • Setzer, as Rainbow Dash
  • Strago, as Rarity
  • Relm, as Sweetie Belle
  • Gogo, as Trixie
  • Umaro, as Apple Bloom

With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.

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RPG Hack Showcase: Final Fantasy 6 T-Edition (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

FF6 T-Edition translated is a long waited hack finally translated by Tomato of FFC2 fame. This is a lengthy harder hack of FF6 with a lot of new features, things to do, quality of life changes and more!

  • Retains the original story, but adds a LOT of new content *around* the main story, including side quests, locations, dungeons, super-bosses, unlockable character costumes (each with stat changes), a music player, and more
  • Celebrates the Final Fantasy series in countless ways, including hundreds of pieces of music from other games in the series
  • Updates the game’s mechanics with bug fixes, difficulty modifications, new spells, new attacks, new items, and a whole lot more

The hack also comes with EX Mode, which adds even more post-game content, superbosses and things to do! Big thanks to my buddy Chris474 for helping me get the save files together for the Hack Showcase video and this review.

With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.

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RPG Hack Showcase: Final Fantasy 2: Born of a Dragon (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Created by MGE and his team, this is a difficulty hack of the US Final Fantasy 2. For the record, I’m not that big of a fan of these types of hacks, but I gave it a chance for review purposes. No storyline changes were made in this, but it intends to be tougher than the vanilla game where you’re forced not to grind to really high levels in areas, turning leveling sluggish when you reach the right levels for that area. Bosses are tougher with new moves, sometimes having commands such as jump, and they may have one big weakness. Items were revised as are gear to be more specific for heroes and their need, meaning you’ll be running out of inventory space often, but you can call the Big Chocobo with Cache on the menu screen, eliminating chocobo items.

With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.

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RPG Hack Showcase: Final Fantasy 6: Divergent Paths (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Created by PowerPanda, this hack changes a number of story elements for FF6 including the 3 scenarios arc, the events at Thamasa and more. General Leo is a main character now and can be recruited along with a special 16th hero. Many parts of the plot have been repurposed and rearranged for the new content along with many other surprises! This hack is more story and plot based, rather than changing different gameplay elements, making it harder or easier, and so on. Gameplay is about the same as in vanilla, as is finding the Espers and learning magic for all your team members. Play this and you could fall in love with Final Fantasy 6 all over again.

With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.

RPG Hack Showcase: FF2: Threat from Within Part 1 (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

FF2: Threat From Within part 1 is a hack that has been in the making for a long time by Chillyfeez of FF4 Ultima fame. The first part of a 4 part(?) series, this one takes place 40 years after the events of FF2/4, and 20 years after the events of The After Years, in a time where the crystals lost their power after Zeromus was defeated and the second moon left Earth’s orbit. In the years since, King Edge has been rebuilding Eblan and established the Royal Eblana Mercenary Army (REMA), a ninja force for hire, to help with problems around the world. Edge’s son Furio is about to set off on his first mission, which will set off a chain of events that will endanger the entire world, yet again.

More information from romhacking.net: The gameplay will be familiar but the story is brand new and there are many new gameplay mechanics, including:

  • Limit Breaks
  • Hirable Mercenary Characters
  • Chocobo “Hunting”
  • Epic Choices – Decisions the player can make to alter how the events of the game play out

… And more!

With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.

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RPG Hack Showcase: FF4 Darkness Within (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Darkness Within is a FF4 hack by Rynzer completed in 2019. This hack starts out very dark where Palom and Parom are killed by baron soldiers and Cecil is killed during the assault on Mysidia for the crystal there. You end up in the underworld doing tasks for the King of the Underworld to restore your soul. From there the plot proceeds partly like it would in the vanilla game, but in a different order, just like you did the underworld missions when you started. Party members you know and love will join at different times and sometimes have a new ability than the original title with a number of other twists.

With a revised plot comes new dialogue and other changes to the gameplay and other mechanics. Some spells that you could target on all enemies can now only target one enemy, different consumables replace some from the original, and now you only have to buy 1 arrow and you’ll not run out! Enemies were rebalanced or nerfed depending on where you are in the story, and this hack can be hard! Especially in the beginning when you’re still doing the underworld stuff.

With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.

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RPG Hack Showcase: Final Fantasy C2 (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Final Fantasy C2 was originally released in 2016 by Naka no Hito. This hack is special as it takes the Super Famicom Final Fantasy 4 and transforms it beautifully into an updated version of Final Fantasy 2, the black sheep of the FF games originally released on the NES, and later ported to PSX, GBA, and PSP. The Professional Japanese-to-English localizer Clyde “Tomato” Mandelin, who is known for making the fan English patch for the GBA Mother 3 who runs the Legends of Localization website, dropped an English patch for Final Fantasy C2 recently in 2 different flavors!

There is a version A and version B of this patch. Version A uses the original hack’s FF4’s graphics. Version B changes the enemies FF4 enemies into that of enemies in FF2 with upgraded graphics. Tomato even recommends most people to play version B (version B is the one I played for this review.) A readme file included shows how to patch the hack if you’re not familiar with using ips files, along with a number of other changes including: quality of life improvements, a 5 member party with party swapping late in the game, new spells and gear, a treasure tracker just for fun, and more! Links to a news article about this hack and the website to download this included at the end of this page. So I was excited to play this spur of the moment! I love FF4 after playing Free Enterprise and the Ultima hack for the past month and wanted to see what this brought to the table. Plus I have little experience with FF2 so this would give me a chance to play without dealing with the wacky leveling system.

With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.

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Final Fantasy 6: World’s Collide Randomizer (ver 0.9.3 as of 11/14/2021)

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Worlds Collide is an open-world randomizer for Final Fantasy 3/6. It follows the same features and format as other open-world randomizers FF4 Free Enterprise and FF5 Career Day. Set up your seed (seed being the type of randomizer you wanna play) by difficulty, randomizing heroes, Espers, monsters, gear and more! Your final goal in the game is to acquire the prerequisite heroes and Espers (which you can change the amount from 3 heroes or Esper, up to all 14 heroes and/or 26 Espers including the 8 Dragons) so you can enter Kefka’s Tower in the World of Ruin and win the game. You can play a normal open world game, or one set up with character gating. Character gating is when your starting hero(es) are limited to key events tied to them, to see if you get a new hero, Esper, or gear. For example Strago is tied to the Burning House, Ebot’s Rock and Fanatic’s Tower, and Edger is tied to the Ancient Castle and Figaro Castle in the WOB and WOR. A spoiler log can be generated with your seed (in a handy zip file with the smc rom and txt log) if you so wish if you get stuck. Only issues I’ve found with both style games, especially character gating, is that the key events tends to be geared more towards gear and Espers, so it may take a while going through everyone’s gating to pick up a new hero or two and make progress.

From the start you begin at Narshe with the airship Blackjack in the World of Balance and have access to all locations there, towns, dungeons, etc. Getting on the airship you have the option to fly around, do stuff in the airship, or go to the World of Ruin. Going to the Floating Continent when you have Shadow in character gating starts the trigger of forming a party of 3 and fighting your way through the Imperial Airforce and Ultros before plopping onto the Floating Continent.  The World of Ruin flips you to the World of Ruin with the Falcon at Narshe, and again, access to all locations. But Doom Gaze is still around somewhere and could strike at any time. You can also set to start with Moogle Charms, which eliminate random enemy fights.

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My Final Fantasy 6 Collection (Updated 6/24/2020)

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So I’ve mentioned before i love the Final Fantasy titles, 6 is actually my favorite. My top 4 being 6, 9, 4, and 7. I really got into 6 at a teen with friends. The storylines, the heroes, the villain Kefka being one of the few to actually succeed in destroying the world and so on. Offhand only faults I have are that the game can be linear at a couple points and very open ended at another, and how every party member can learn all of the same magic from Espers. You can logically keep spamming the powerful Ulitma spells to bulldoze through the later half of the quest. And Gau still sucks like Edward in FF4.

I still ship Locke x and Celes forever. ❤

So over the years I’ve been trying to build a FF6 collection. I’m still working on the games themselves, mainly the snes FF3, and the US and Japanese gba FF6 Advance ports. Aside from those 3, I’ve built a nice little set of any supplemental guides and such. Feel free to click on the photos to enlarge the FF6 goodness.

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