RPG Hack Showcase: Final Fantasy 2: Threat from Within Part 1

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with dialogue, graphical and sound improvements. I try to stick with games that have enough changes in the beginning to show off, and when I can, try to show parts later in titles. Some of these i may stream or play on my own.

FF2: Threat From Within part 1 is a hack that has been in the making for a long time. The first part of a 4 part(?) series, this one takes place 40 years after the events of FF2/4, and 20 years after the events of The After Years, in a time where the crystals lost their power after Zeromus was defeated and the second moon left Earth’s orbit. In the years since, King Edge has been rebuilding Eblan and established the Royal Eblana Mercenary Army (REMA), a ninja force for hire, to help with problems around the world. Edge’s son Furio is about to set off on his first mission, which will set off a chain of events that will endanger the entire world, yet again.

More information from romhacking.net: The gameplay will be familiar but the story is brand new and there are many new gameplay mechanics, including:

  • Limit Breaks
  • Hirable Mercenary Characters
  • Chocobo “Hunting”
  • Epic Choices – Decisions the player can make to alter how the events of the game play out

… And more!

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RPG Hack Showcase: FF4 Darkness Within

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with dialogue, graphical and sound improvements. I try to stick with games that have enough changes in the beginning to show off, and when I can, try to show parts later in titles. Some of these i may stream or play on my own.

Darkness Within is a FF4 hack by Rynzer completed in 2019. This hack starts out very dark where Palom and Parom are killed by baron soldiers and Cecil is killed during the assault on Mysidia for the crystal there. You end up in the underworld doing tasks for the King of the Underworld to restore your soul. From there the plot proceeds partly like it would in the vanilla game, but in a different order, just like you did the underworld missions when you started. Party members you know and love will join at different times and sometimes have a new ability than the original title with a number of other twists.

With a revised plot comes new dialogue and other changes to the gameplay and other mechanics. Some spells that you could target on all enemies can now only target one enemy, different consumables replace some from the original, and now you only have to buy 1 arrow and you’ll not run out! Enemies were rebalanced or nerfed depending on where you are in the story, and this hack can be hard! Especially in the beginning when you’re still doing the underworld stuff. Continue reading

RPG Hack Showcase: Final Fantasy C2 (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with dialogue, graphical and sound improvements. I try to stick with games that have enough changes in the beginning to show off, and when I can, try to show parts later in titles. Some of these i may stream or play on my own.

Final Fantasy C2 was originally released in 2016 by Naka no Hito. This hack is special as it takes the Super Famicom Final Fantasy 4 and transforms it beautifully into an updated version of Final Fantasy 2, the black sheep of the FF games originally release don the NES, and later ported to PSX, GBA, and PSP. The Professional Japanese-to-English localizer Clyde “Tomato” Mandelin, who is known for making the fan English patch for the GBA Mother 3 who runs the Legends of Localization website, dropped an English patch for Final Fantasy C2 recently in 2 different flavors!

There is a version A and version B of this patch. Version A uses the original hack’s FF4’s graphics. Version B changes the enemies FF4 enemies into that of enemies in FF2 with upgraded graphics. Tomato even recommends most people to play version B (version B is the one I played for this review.) A readme file included shows how to patch the hack if you’re not familiar with using ips files, along with a number of other changes including: quality of life improvements, a 5 member party with party swapping late in the game, new spells and gear, a treasure tracker just for fun, and more! Links to a news article about this hack and the website to download this included at the end of this page.

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Final Fantasy 6: Worlds Collide

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Worlds Collide is an open-world randomizer for Final Fantasy 3/6. It follows the same features and format as other open-world randomizers FF4 Free Enterprise and FF5 Career Day. Set up your seed (seed being the type of randomizer you wanna play) by difficulty, randomizing heroes, Espers, monsters, gear and more! Your final goal in the game is to acquire the prerequisite heroes and Espers (which you can change the amount from 1 hero or Esper, up to all 14 heroes and/or 26 Espers) so you can enter Kefka’s Tower in the World of Ruin and win the game. A recent feature added was besides a certain number of heroes and Espers, you can set it that all 8 dragons need to be defeated in the World of Ruin as well, 2 of which in Kefka’s Tower. Not defeating them all prohibits you from continuing further. A spoiler log can be generated with your seed (in a handy zip file with the smc rom and txt log) if you so wish if you get stuck. Going to the website (linked below) you can see the latest version, and joining the Discord to see what all the latest updates are.

From the start you begin at Narshe with the airship Blackjack in the World of Balance and have access to all locations there, towns, dungeons, etc. Getting on the airship you have the option to fly around, go to the Floating Continent, or go to the World of Ruin. Going to the Floating Continent starts the trigger of forming a party of 3 and fighting your way through the Imperial Airforce and Ultros before plopping onto the Floating Continent.  The World of Ruin flips you to the World of Ruin with the Falcon, and again, access to all locations. But Doom Gaze is still around somewhere and could strike at any time. In the World of Balance and Ruin, you’ll always start back at Narshe. You can also set to start with Moogle Charms, which eliminate random enemy fights.

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Final Fantasy 4 Ultima v22 (Updated 3/7/2021) (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with dialogue, graphical and sound improvements. I try to stick with games that have enough changes in the beginning to show off, and when I can, try to show parts later in titles. Some of these i may stream or play on my own.

Long time Final Fantasy fans know the US release of FF2 on the SNES was a dumbed down version from the original project of FF4. It was later called “easytype” for a reason. FF4 Ultima fixes that. You can call it the FF4 Deluxe Collector’s Edition package. FF4 Ultima by 8-bit fan keeps the plot going and makes TONS of changes to everything. The plot script is cleaner and makes more sense, you got new changes in the overworld, underworld and even the moon! Expect to get lost if you try to take the normal way to the Towel of Bab-il in the underground from the Dwarf Castle! Look out for new areas in familiar dungeons and caves too! New places to take the Hovercraft too! Best way to explain the changes is this list from the page on romhacking.net and the FF4 Ultima website:

List of features, additions and changes:

  • Party Swapping among 10 different members at Endgame!!
  • Dark Knight Cecil now available at endgame!!
  • A VERY Challenging BOSS RUSH Mode unlocked at endgame!!
  • New Game+ mode with higher MAX level/stats!!
  • 45 New Weapons! Including Magically Imbued Weapons!
  • 60 New Spells/Summons! Also revamped existing spells!
  • 32 New Bosses! Brand New Boss at Endgame with Randomized AI!
  • New Status ‘Aura/Color’ for buffs/ailments during battle!!
  • Damage Limit increased to 14999! Can turn Encounters On/Off!
  • New Areas! New Side Quests! New and Upgradable Commands!!
  • New Enemy Graphics! New Events! New Endgame Scenarios!
  • New Equipment Screen with DETAILED buffs and stats!!
  • New attack/swing/spell animations!
  • New weapon graphics!! New sound effects! New items!!
  • New maps, new areas and new edits to overworld maps!
  • New events! New enemies!! Sprint with the Y button!!
  • New commands for characters. New Armors and Gears!
  • Revamped shops/equipment and balanced their progression.
  • Dark Knight Cecil now dual-wields and is 2-handed!!
  • Edge is now buffed offensively! Stealing is also buffed!
  • Rydia has also been buffed. It’s a surprise!
  • Cecil has been buffed as a tank.
  • Rosa can use more White Mage combative gears.
  • Kain has new offensive buffing spells.
  • Yang, Edward, Palom, Porom and others have also been buffed!
  • Rare items and summons now drop much easier! This hack’s main game is designed as a ‘play-through’ without grinding.
  • Many enemies now have meaningful rare drops, and all end-game enemies now have rare ultimate drops!
  • Lots of secrets that can lead to early acquirement of better equipment!
  • Few minor tweaks to the base game such as save points, etc.
  • MOST items/equipment are now non-missable. Meaning they will be acquirable in some ways at end-game.

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My Final Fantasy 6 Collection (Updated 6/24/2020)

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So I’ve mentioned before i love the Final Fantasy titles, 6 is actually my favorite. My top 4 being 6, 9, 4, and 7. I really got into 6 at a teen with friends. The storylines, the heroes, the villain Kefka being one of the few to actually succeed in destroying the world and so on. Offhand only faults I have are that the game can be linear at a couple points and very open ended at another, and how every party member can learn all of the same magic from Espers. You can logically keep spamming the powerful Ulitma spells to bulldoze through the later half of the quest. And Gau still sucks like Edward in FF4.

I still ship Locke x and Celes forever. ❤

So over the years I’ve been trying to build a FF6 collection. I’m still working on the games themselves, mainly the snes FF3, and the US and Japanese gba FF6 Advance ports. Aside from those 3, I’ve built a nice little set of any supplemental guides and such. Feel free to click on the photos to enlarge the FF6 goodness.

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FF4 Free Enterprise

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Final Fantasy 4 Free Enterprise is a different kind of randomizer. This turns the world of FF2/4 into an open-world rpg/scavenger hunt type game. Right at the start you have the airship and can go anywhere you want and do whatever you want. The catch is you start with 2 random heroes from the game, and the boss fights and acquisition of key items are randomized. Where in the normal game you would fight the Mist Dragon in the Cave of Mist you may run into one of the 4 elemental fiends instead! Where you would normally obtain the package at the start when Cecil and Kain leave Baron Castle you might end up with the Magma Key to open up the Underworld! Going to the website (linked below) you can see the latest version, and joining the Discord to see what all the latest updates are.

Your goal is to find or buy an item called the Pass, which when given to a woman in Toroia, takes you to the Moon right to fight Zeromus instead of going through the lunar dungeon. of course you could do that. Or set a flag to finish the game with the Giant of Bab-Il.

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My Sad Time With FF8

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I’ve always loved the FF games starting with the first. My fav titles are 4, 6, 7, and 9. FF1 and Dragon Warrior 1 were my first rpgs! I even found some enjoyment in the 2 unreleased in the US titles 2 and 3. I’m planning to return to 2 via Dawn of Souls sometime, and 3…who knows. Have I finished a lot of them? Well no, I think last one was 6. I do have 10, 10-2, and 12 on PS2. Aside from the online 11 the only PS era FF I’m missing is 8, and i do have tactics through its a Greatest Hits re-release (all others black label). Now with the PS3 I can see what the love-hate relationship with the 13 trilogy is all about.

8 is the only one I’m missing from the PS era, along with a guide, and the guide for FF Anthology…which I’m not sure how I missed that one. 8…I never really got along with. I’m planning a post on my history with the FF titles, but with last week’s 8 Remastered and 7 Remake in a few months, I figure Id share why i never got into 8, and if i should revisit it once I own a new copy and/or PS3 PSN download.

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Final Fantasy 6 Guidebook Extras

So I finally got the last of the 3 FF6 Japanese guidebooks recently and gonna try to scan and/or take photos of some of the beautiful artwork and screenshots in them. Included in 2 of them was some extra papers with additional stuff from Square, and something on Super Mario games(?). Included is info on cd soundtracks, books, guides, SMB(?), and something about that weird FF5 sequel anime with the wind crystal in the girl’s butt (I’m really not kidding.)

So decided to try the scanner on my printer and slowly been scanning these extra goodies. I scanned at 600dpi so very high quality, so may need to zoom in for more details.

Hopefully these won’t murder my free site storage so far. I may also upload these, and the later stuff, to my google photos and do a new link to said album in later post and revise this one (I think the google photos link of the scans may be more high quality too).

and here’s the google photos album link for these:
Google photos: information card scans

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