Retrorevisited: Ghouls & Ghosts Series

Retrorevisited is a stream series where I revisit a game or a game series I haven’t played in over 10 or 20+ years. I’ll go through to try see what I remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that I still have or had at one point, playing them with and without nostalgia goggles, and do with mini-reviews of them too. If I decide to play any fully later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle or system, games reviewed will either be mini-reviews or one about all games in this session.

The Ghouls & Ghosts series by Capcom is known to strike fear in the hearts of gamers due to their high difficulty, cheap deaths, and having to complete the game twice for the ending. I’ll be covering the NES, Sega Master System, Genesis and SNES ports in this edition of Retrorevisited. Prior to this I had only played the arcade version, NES and the SNES games, and had forgotten the Genesis and SMS ports existed. Each port brings something new to the table, especially the SMS one with its rpg elements. The NES game being based on Ghosts & Goblins, the prequel title to the Ghouls & Ghosts series. The Genesis and SNES ports are close to the same as the arcade G&G, but with a key gameplay mechanic difference: the Genesis one lets you shot up while the SNES port has the double jump and you cannot shoot up. I’ve never really been that good at any of these, especially the NES one, but willing to give these a try again. After doing this edition of Retrorevisited I still enjoy the SMS port and plan to finish both loops on stream sometime, and I really enjoyed the Genesis port too! I did enjoy the SNES game to a point when it was released in my teenage years and I was surprised with how well done and how much I enjoyed the SMS and Genesis ports too! least they all have unlimited continues!

GHOSTS & GOBLINS (NES): This game is ok. The graphics are decent, but there’s a ton of flicker and broken sprites when there’s a lot going on the screen. Music is ok, but the gameplay is classic G&G with the tough difficulty but unlimited continues help as you learn the stages. Shooting left or right only will requite a lot of timing to hit enemies. You’ll definitely die a lot from bad jumps, respawning enemies and other jank. Not my favorite of the 4, and the start of the completing 2 loops to fully win the game goal. 2.5 OUT OF 5 STARS!

GHOULS & GHOSTS (Sega Master System): This one is my favorite out of the 4 ports. It’s an 8bit port of the arcade Ghouls & Ghosts and very well done for the Sega Master System. graphics and sprites are large and colorful and the music is great. You can also shoot in all 4 directions. Armor and weapon upgrades are found by hidden doors when you break chests, and you can upgrade your helmet, armor and boots for separate upgrades and find a new weapon, or restore your life or magic. Helmets up your magic, armor gives you another hit point, and boots make you faster. You do still have to complete both loops to get the ultimate weapon and fully upgrade to the golden armor. Controls are a bit stiff but nothing game breaking. 3.5 OUT OF 5 STARS!

GHOULS & GHOSTS (GENESIS): Played this one for the first time and I enjoyed it seeing it’s a straight port of the arcade Ghouls & Ghosts and retains Arthur being able to shoot left, right, up and down. Graphics and sprites are beautiful and the music is the traditional g&g tunes and sound great! High difficulty and completing both loops to fully win after getting the ultimate weapon and golden armor. Arthur controls beautifully and is quite fast like butter. 4.0 OUT OF 5 STARS!

SUPER GHOULS & GHOSTS (SNES): Super G&G is a remake/sequel to Ghouls & Ghosts by Capcom, and adds a lot to the series along with some new levels instead of what players are used to. Being able to shoot in 4 directions is removed for the double jump mechanic needed to get over obstacles and fight enemies. This game is really tough but the weapons and magic does help. Limited continues depending on what difficulty level you play. Arthur moves kinds stiffly compared to the Genesis port, kinda like how he moves in the SMS. This game isn’t for the faint of heart. 4.0 OUT OF 5 STARS!


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