Retreorevisited: SMB 1-3 & Super Mario World (NES & SNES)

Retrorevisited is a stream series where I revisit a game or a game series I haven’t played in over 10 or 20+ years. I’ll go through to try see what I remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that I still have or had at one point, playing them with and without nostalgia goggles, and do with mini-reviews of them too. If I decide to play any fully later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle or system, games reviewed will either be mini-reviews or one about all games in this session.

Who doesn’t know the Super Mario games if you’ve played any Nintendo system throughout the years? SMB1 was probably the first NES game anyone played when the game was first released. First time i played i was horrible since I wasn’t used to a gamepad, having mainly used keyboards and joysticks on Atari systems and the C64. SMB1 was a great showcase to what the system had to offer in 1985, as did the later releases of SMB2 in 1988 and SMB3 in 1990. SMB2 was so different than the previous game, it wasn’t until later we learned it was a repackaged Famicom Disk System game called Doki Doki Panic. SMB3 we saw for the first time in the movie The Wizard and it was another big hit and added so much to the series.

First time I played SMB before I had a NES I was amazed at the gameplay and graphics, and i was horrible at it learning how to use a gamepad rather than a joystick. When i got my NES i still enjoyed SMB quite a bit. SMB2 first time i played was at friends homes, and I enjoyed the difference between that and the first game, never really owned it i think until getting Mario All-Stars. Like most people i got my first glimpse of SMB3 watching The Wizard and the advertisements in Nintendo Power. this game was perfect and i loved exploring all the worlds, warping to see what was up ahead, and the new outfits for Mario!

Remember your first time playing Super Mario World, seeing Mario and the gang in 16bit colors? Then trying to learn how to use a snes controller with 4 buttons and the 2 shoulder pads on the side? I didn’t play SMW till later when I got my snes, but I think first time might have been the cart when I first got my SNES, or when it was repackaged with Super Mario All-Stars.


SUPER MARIO BROS 1: You can’t get much simpler than SMB1, the game that started it all! Run, jump and shoot fireballs to beat Bowser! This game still holds up, though the graphics are pretty simple. The music is still iconic and the platforming gameplay is still tough at times. Travel through 8 worlds, or warp right to the last one with hidden warp zones!

SUPER MARIO BROS 2: This is the one that everyone either loves or hates seeing how it’s different than the rest of the games. SMB2 USA was a repackaging of the Famicom Disk System title Doki Doki panic. The official SMB2 was only released in Japan, and continued from where SMB1 left off, with a lot tougher levels and platforming. It was later released in the US as The Lost Levels as part of Super Mario All-Stars for the SNES.

You can travel as Mario, Luigi, Toad, or peach, each with their own strengths and weaknesses, and you’re able to switch heroes between levels. Some levels are better for some characters, like the desert stages for Toad with his fast digging, or more airborne levels for Luigi with his high jump or peach with her floating ability. You’ll platform and fight weird enemies to defeat the evil Wart by throwing vegetables and even enemies themselves! The graphics and music are clear and crisp here, and the platforming remains tight to this day, even with various re-releases. You’ll go through grass levels, deserts, ice worlds and more to get to Wart’s Castle! Powering your hero involves finding magic potions and dropping them in the right spot to go to sub-space in the right spot to find mushrooms to increase your life and get coins to earn extra lives between stages. To this day it holds up well as do the secrets and strategies.

SUPER MARIO BROS 3: Raise your hand if you were amazed seeing this in action for the first time seeing The Wizard, or seeing gameplay photos in magazines. This game brought SMB back to its roots in the Mushroom Kingdom and built upon what SMB1 did by a lot! New power-ups like the Racoon, Frog, and Tanooki and 8 different Worlds each with a gimmick awaited as you fought your way to Bowser and defeated his kids.

Earning various powerups can be saved for later use, which was big for the series. Other secrets can be found in and between levels, including 3 warp whistles to get you to Bowser faster! The graphics and music still hold up to this day! The platforming hold sup quite well and can be tough at times, it’s not impossible and in some cases there’s different ways to get from point A to B. Challenging as it is, it’s a lot of fun, World 8 will test your patience though.

SUPER MARIO WORLD: This game was big when it came out! It’s Mario, in full 16bit color and gameplay! A whole new world to explore and new styles of gameplay and secrets to learn on a whole new system! World introduces new powerups, gameplay elements, secret exits in levels, the hard star road levels, and Yoshi! Mario can ride Yoshi in most levels except for the Koopa Kids Castles, and can eat enemies, hold Koopa shells in his mouth for different abilities, and more!

All the levels are large and some of them have multiple exits to reveal shortcuts, power-ups and other secrets! Have fun finding Star Road! For being the first SNES game the graphics and music still very much hold up today, even if a bit dated. Pause at some point in a level and look at the amount of colors on Mario, enemies and the backgrounds. Levels do get harder and there’s sometimes a trick to open up the other exits, the Star Road and Special Zone levels are hard and will tax your skills. Once you get used to the new controls and Mario’s new skills, you’ll be in great shape!


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