Retrorevisited is a stream series where I revisit a game or a game series i haven’t played in over 10 or 20 years. I’ll go through to try see what i remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that i enjoyed have or had at one point and bring more to the retro community with mini-reviews of them too. If I decide to play one later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle and graphics of the games the review will either be mini-reviews or one about all games in this session.
So I decided to redo my first Retrorevisited on Contra and Super C since the original blog post was in a different format than the one I use currently, and the video wasn’t very good. I don’t have much experience with Contra, but I played the heck out of Super C when I rented it or played it with friends. Somehow i always liked Super C more than Contra itself. I loved the music, graphics and the non-stop action of both games, even if they were both quite hard, and that was even after the Konami Code discovery. For both games I ran it with and without the Konami Code. Contra without the code I got stuck up in stage 2, with the code I finished it!! Super C without i got up to stage 4, with it I got up to stage 6.
GRAPHICS AND SOUND: Graphics in both games are beautiful and detailed. From your hero, to the aliens, bosses and the backgrounds and scenes, everything has little touches that make you remember Konami in their glory years. Even your various guns from the basic gun to the fireballs and spreaders look great. Bosses in both games range from enemy mecha, helicopters, bases, gun turrets, aliens and more!
Contra has 2 3d base levels where you’re running ahead and trying to get through obstacles and enemies to blow up the base, and they look great and was a big thing in its time. Super C has 2 overhead levels which are quite detailed and have a lot of charm to them, even if everything is trying to kill you along the way.
The music in both games is incredible! You’ll love blasting the soundtrack as you run and gun your way to victory. Not a bad track in either game. I especially enjoy the track for level 1 and the base levels in Contra, and that rocking track in stage 1 of Super C, especially at the start with the thunder booming at the start.
PLAY CONTROL: Your hero controls quite well, one button to shoot, one to jump. No weird button combinations for special moves. You’ll be running and gunning across scenes, up mountains through, bases and more. There can be a bit of jank at times where you miss a platform or enemy and lose a life.
CHALLENGE: Both games are quite hard with and without the Konami Code for extra lives, and you have limited continues in both titles (and their arcade counterparts). Most of the challenge is shooting and memorizing where enemies will show up on and off screen, knowing what new weapon you can get from the powerup orbs and more. The bosses in both games can only be damaged in certain spots, so you gotta find their weak spot, or shoot your way to eliminate its attack methods to get to said weak spot. The bases in Contra involve hitting a certain target to blow up the wall to continue, while avoiding shots coming at all directions and the electric barrier, which can immobilize you for a few seconds and cause you to lose a life. Loosing a life with any upgraded weapon reduces you back to your basic pea shooter rifle.
I GIVE BOTH GAMES 4 OUT OF 5 SPREADER GUNS!
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