Retrorevisited: Ghouls & Ghosts Series

Retrorevisited is a stream series where I revisit a game or a game series I haven’t played in over 10 or 20+ years. I’ll go through to try see what I remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that I still have or had at one point, playing them with and without nostalgia goggles, and do with mini-reviews of them too. If I decide to play any fully later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle or system, games reviewed will either be mini-reviews or one about all games in this session.

The Ghouls & Ghosts series by Capcom is known to strike fear in the hearts of gamers due to their high difficulty, cheap deaths, and having to complete the game twice for the ending. I’ll be covering the NES, Sega Master System, Genesis and SNES ports in this edition of Retrorevisited. Prior to this I had only played the arcade version, NES and the SNES games, and had forgotten the Genesis and SMS ports existed. Each port brings something new to the table, especially the SMS one with its rpg elements. The NES game being based on Ghosts & Goblins, the prequel title to the Ghouls & Ghosts series. The Genesis and SNES ports are close to the same as the arcade G&G, but with a key gameplay mechanic difference: the Genesis one lets you shot up while the SNES port has the double jump and you cannot shoot up. I’ve never really been that good at any of these, especially the NES one, but willing to give these a try again. After doing this edition of Retrorevisited I still enjoy the SMS port and plan to finish both loops on stream sometime, and I really enjoyed the Genesis port too! I did enjoy the SNES game to a point when it was released in my teenage years and I was surprised with how well done and how much I enjoyed the SMS and Genesis ports too! least they all have unlimited continues!

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Night of Shaq Fu Mini-Reviews

Night of Shaq Fu was a channel point redemption challenge that got filled out awhile ago on my stream. I said I would play all 4 of these miserable games, so I did. These 4 games came out in 1994 for the Genesis and SNES, and 1995 gave us the Game gear and Game Boy editions. All games are 2D fighters staring basketball great Shaquille O’Neal. The plot follows Shaq as he finds himself in a mystical and magical realm, taking down fighters to stop the evil mummy Sett Ra in Second World. These are known as some of the worst games ever made. Even with the digitized graphics and sprites and decent music, the play control of the games were awful. Games have a story, duel and tournament modes, except the GB port. Normally I wouldn’t give mini-reviews a rating, but these were so bad I kinda felt I should.

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RPG Hack Showcase: Chrono Trigger: Prophet’s Guile & Flames of Eternity Hacks (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

PROPHET’S GUILE: Created by Kaja Laboratories, PG tells the story of Magus and how he becomes the Prophet in the Kingdom of Zeal in 10,000 BC after the incident with Lavos when the heroes came to fight him in 600 AD. The hack is pretty short, but fills in a number of details of how Magus got where he was when you encounter him again at Zeal and the Ocean Palace.

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RPG Hack Showcase: Final Fantasy 2: Born of a Dragon (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Created by MGE and his team, this is a difficulty hack of the US Final Fantasy 2. For the record, I’m not that big of a fan of these types of hacks, but I gave it a chance for review purposes. No storyline changes were made in this, but it intends to be tougher than the vanilla game where you’re forced not to grind to really high levels in areas, turning leveling sluggish when you reach the right levels for that area. Bosses are tougher with new moves, sometimes having commands such as jump, and they may have one big weakness. Items were revised as are gear to be more specific for heroes and their need, meaning you’ll be running out of inventory space often, but you can call the Big Chocobo with Cache on the menu screen, eliminating chocobo items.

With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.

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RPG Hack Showcase: Final Fantasy 6: Divergent Paths (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Created by PowerPanda, this hack changes a number of story elements for FF6 including the 3 scenarios arc, the events at Thamasa and more. General Leo is a main character now and can be recruited along with a special 16th hero. Many parts of the plot have been repurposed and rearranged for the new content along with many other surprises! This hack is more story and plot based, rather than changing different gameplay elements, making it harder or easier, and so on. Gameplay is about the same as in vanilla, as is finding the Espers and learning magic for all your team members. Play this and you could fall in love with Final Fantasy 6 all over again.

With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.

RPG Hack Showcase: FF6 Return of the Dark Sorcerer v2.6.4 (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Led by Mike Farrell with a team of many contributors, RotDS is a complete overhaul of FF6 into it’s own game. Using the plot and characters of FF6 as its base, RotDS paints an entirely new world where the events are taking place, using the plot, locations, characters, etc as its base. Even the world map is completely changed! Heroes, villains, locations, magics, Espers and more are completely different, including a number of surprises where heroes are much different than the hero they are based from in FF6! If you go into this thinking its a straight hack of FF6, you’re gonna have a bad time because the strategies you would use in FF6 may be different in fighting an enemy or boss here. Even the soundtrack is different! Compiled from a number of different sources, the soundtrack uses tracks from various other games, and real life music, to convey the tale of our heroes in music with both soundtracks. Starting the game you can choose your difficulty level too! INew sprites and character portraits show your cast in great detail, and the sprite and portrait work is very good, as well as the new bosses! Some of the new cast you may be familiar with from other forms of media too. The magic system is different also- not everyone can use all the Espers and learn all the spells like in the original!

It’s worth noting also downloading the patch file also comes with an assortment of goodies, including an optional Side B soundtrack, little fixes and changes here and there like alternate screens and features from FF6, listings of all the gear, Espers and magic, and a strategy guide with fun little hints for those who need help, and development notes. Some of these screenshots from my hack showcase, others from the RotDS website. I’ll also be happy to update and revise more of this review as i play more again.

Note: latest version of RotDS is 2.6.4, review was done with 2.6.3. Most changes between them were some bug fixes, etc.

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Theme Night: Spider-Man games

So I’m a big Spider-Man fan from the comics and various movies and cartoon shows. When i came up with the Theme Night ideas, doing one of various Spider-Man games throughout the years was one of my first ideas. I started reading Spider-Man on and off as a teen when the infamous Clone Saga was revving up, and later officially added the book to my comic pull list when the Big Time arc started when Brand New Day was winding down. I think my fav Spider-Man movies are the 2 MCU films, the animated into the Spider-verse (I’m also a big fan of Spider-Gwen), and Spider-Man 2 of the Sam Raimi trilogy. Kinda a tossup between my favorite cartoon series of the Fox Kids 90’s Spider-Man, and Spectacular Spider-Man (a show cut off prematurely in its prime). I’ve enjoyed the later animated series since marvel took over to a point. I like what they’ve done adapting classic stories and making new ones, but some of the animation and gags are really lame. So this is gonna be me trying out 10 various games across systems, including Spider-Man the arcade game.

Games played:
spider-man (arcade)
amazing spider-man (gameboy)
spider-man web of fire (sega 32x)
spider-man vs kingpin (sega cd)
spider-man lethal foes (super famicom, translation patch available)
spider-man return of sinister six (nes)
spider-man the movie (gba)
spider-man & venom: maximum carnage (snes)
ultimate spider-man (gba)
spider-man 2: enter electro (psx)

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My History with the Zelda Series

I’ve loved the Zelda games ever since playing the 1st one as a kid! I’ve only played most of the older titles up to the 2 N64 titles, and having recently finished GB Link’s Awakening DX via emulation and needing to finish GBA Minish Cap. I still have my copies of Zelda 1 and 2 for the NES, Ocarina of Time for N64, and Link to the past for SNES! I could never quite get into N64’s Majora’s Mask sadly. I figured for the series 35th birthday this year in 2021, I’d write out my thoughts on those 4 titles i still have, and some thoughts on Link’s Awakening and Majora’s mask as well! One my next goals is to finally play the Game Boy Oracle series since those are the last of the older games I haven’t sat down with. In the future I may finally give Majora’s Mask another try and try Wind Waker via the Dolphin emulator if my pc can handle it! At the end of this post will be a few snapshot of pages from the Nintendo Power comic trade, and the Hyrule Historia to share.

NOW ONTO THE GAMES!!

ZELDA 1:

Zelda 1 I received with my NES and other games in 1989(?) I think I had played it briefly before with friends, but after receiving it I was able to get down and dirty and discover everything this quest had to offer. I loved it! I loved figuring things out with and without maps from Nintendo Power for both quests, and learning a few little tricks here and there, and making up a few of my own to nail down how i would play both quests! Finishing both quests as a kid was a big accomplishment to me! I wanted to try something more, so I tried runs through both quests getting only the White Sword and the Blue Ring, not bothering with the Master Sword or the Red Ring in Death Mountain. Took many many lives but i did it, and did this feat many times before. Earlier in 2021 I finally did a 1st quest run with only the White Sword and Blue Ring, and as of this writing, prepping for a 2nd quest run in the same way!

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Retreorevisited: SMB 1-3 & Super Mario World (NES & SNES)

Retrorevisited is a stream series where I revisit a game or a game series I haven’t played in over 10 or 20+ years. I’ll go through to try see what I remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that I still have or had at one point, playing them with and without nostalgia goggles, and do with mini-reviews of them too. If I decide to play any fully later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle or system, games reviewed will either be mini-reviews or one about all games in this session.

Who doesn’t know the Super Mario games if you’ve played any Nintendo system throughout the years? SMB1 was probably the first NES game anyone played when the game was first released. First time i played i was horrible since I wasn’t used to a gamepad, having mainly used keyboards and joysticks on Atari systems and the C64. SMB1 was a great showcase to what the system had to offer in 1985, as did the later releases of SMB2 in 1988 and SMB3 in 1990. SMB2 was so different than the previous game, it wasn’t until later we learned it was a repackaged Famicom Disk System game called Doki Doki Panic. SMB3 we saw for the first time in the movie The Wizard and it was another big hit and added so much to the series.

First time I played SMB before I had a NES I was amazed at the gameplay and graphics, and i was horrible at it learning how to use a gamepad rather than a joystick. When i got my NES i still enjoyed SMB quite a bit. SMB2 first time i played was at friends homes, and I enjoyed the difference between that and the first game, never really owned it i think until getting Mario All-Stars. Like most people i got my first glimpse of SMB3 watching The Wizard and the advertisements in Nintendo Power. this game was perfect and i loved exploring all the worlds, warping to see what was up ahead, and the new outfits for Mario!

Remember your first time playing Super Mario World, seeing Mario and the gang in 16bit colors? Then trying to learn how to use a snes controller with 4 buttons and the 2 shoulder pads on the side? I didn’t play SMW till later when I got my snes, but I think first time might have been the cart when I first got my SNES, or when it was repackaged with Super Mario All-Stars.

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Hack Showcase: Legend of Zelda: Link to the Past Redux ver 10.1 (Updated 9/21/2022) (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Zelda Link to the Past Redux is another lovely hack released by Shadowone333 and his team. This one is a combination of his team’s work and that of the Link to the Past DX hack by Con and qwertymodo. This one added improvements to the graphics, quality of life features, and restored some censored content from the original release. The FMV opening was also restored!!

A Link to the Past Redux provides two main patches (either of which can be applied without the need of the other):

  • New inventory GFX starting from version 7.0, which gives individual slots to every item, including one per each bottle and the shovel is handled as a separate and permanent item. Ocarina and Golden Bee names have been fixed manually for this too.
  • New Retranslation patch, a companion to main Redux. This patch provides a completely new and unique retranslation of the game’s script provided by the Translation Quest team that is primarily faithful to the Japanese text. (NOTE: This is an independent patch and should NOT be patched over the main Redux patch, but all optional patches should be compatible with it.)

As for the main changes for Redux:

  • Max consumables for Bombs and Arrows are now 60 for Bombs and 99 for Arrows
  • Change Link’s hair and hat to closely match his original artwork.
  • Change Agahnim colors to match the original red robe and blue skin artwork.
  • Changed Uncle’s sprite to match official artwork.
  • Change the Flute’s name to Ocarina (I don’t know in what world that instrument is a flute). This includes in-game text and Credits name changed too.
  • Change the Good Bee’s name to Golden Bee.
  • Change Faerie to Fairy. This includes in-game text too.
  • Change Pegasus Shoes to Pegasus Boots. This includes in-game text too.
  • Change all the references of the “Wise Men” to “Sages”.
  • Change the layout of the Ice Palace to that of the GBA port. No more going around the entire palace just to get to the next room. As of v2.0, the Ice Palace new layout has been fixed to have 3 movable blocks in the new section. There was one movable block unused in one other Dungeon layout found in Room 240. (Why was it there?)
  • King of Hyrule now has a red outfit instead of green to match the rest of the franchise’s Kings of Hyrule (Like Daphnes Nohansen Hyrule from WW).
  • Permanent Shovel, as well as being able to dig up items with it in the overworld.
  • Skip the Title Screen sequence by pressing Start, you no longer have to wait until the Triforce and title screen finish their animation.

There’s also a number of optional patches to add!

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