Hack Showcase: Legend of Zelda Redux (NES) (Revised 4/14/2023)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Zelda 1 Redux aims to fix and improve a lot of this amazing game with new graphics, font from the Famicom Disk System version, cleaner interface and other quality of life features. Released by Shadowone333 and his team, this hack improves a lot and more on Zelda 1 with different graphics, quality of life improvements, a new overworld map, increased rupee capacity up to 999, slight change in graphics for where to bomb or light a candle, and more! Optional patches include changing some of the graphics and changes back to their original, removing the annoying beeping when low on health and more! I need to give this a try on my own for both quests!

From the Changelog:

  • MMC1 and MMC5 versions. This was done so that users that want to go the reproduction cartridge route, can use the MMC1 version (and for compatibility sake). For emulation, any of the two versions can be interchanged.
  • Save manually with Up+A when in the Items Subscreen
  • Reworked heart HUD to match Zelda 2 Redux
  • Relocalization of the game’s script to better match the Japanese release, or have better hints altogether. Based on the Legends of Localization book/webpage (Except the two iconic “Take this” and “It’s a secret” lines)
  • Make the Blue tunic more vibrant
  • Increment the initial bomb max. amount to 10 instead of 8
  • Increment the bomb upgrades by 10 instead of the original 4. First upgrade should give you 20 bombs, second will be 30.
  • Faster text printing
  • Modify the Sword beam to only be active when at full health/heart, and stop shooting when the life gets to 3/4 of a heart
  • Modify certain item names to better match subsequent official names in the franchise (Rupee, Fairy, Heart Container, etc.)
  • Change the Red and Blue rings to Red and Blue tunics
  • Introduction text rewrite
  • Reimplementation of the warning screen from version PRG1 upon Game Over / Saving
  • Slight modifications to the title screen to give the “ZELDA” title a red color (modified fading palettes to match this change too)
  • Possibly also add a breakable tile hint for overworld tiles
  • Automap Plus, but modify it to have 1/4 heart decrements instead of 1/8 (this is needed in order to make space in sprite PPU for the next point (#3)
  • Visible hint for breakable walls in Dungeons (already implemented, just need sprite space for the left walls)
  • Remove the 1 Rupee flashing (couldn’t be made green due to palette limitations) Continue reading

Retrorevisited: Contra/Super C (NES)

Retrorevisited is a stream series where I revisit a game or a game series I haven’t played in over 10 or 20+ years. I’ll go through to try see what I remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that I still have or had at one point, playing them with and without nostalgia goggles, and do with mini-reviews of them too. If I decide to play any fully later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle or system, games reviewed will either be mini-reviews or one about all games in this session.

So I decided to redo my first Retrorevisited on Contra and Super C since the original blog post was in a different format than the one I use currently, and the video wasn’t very good. I don’t have much experience with Contra, but I played the heck out of Super C when I rented it or played it with friends. Somehow i always liked Super C more than Contra itself. I loved the music, graphics and the non-stop action of both games, even if they were both quite hard, and that was even after the Konami Code discovery. For both games I ran it with and without the Konami Code. Contra without the code I got stuck up in stage 2, with the code I finished it!! Super C without i got up to stage 4, with it I got up to stage 6.

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Hack Showcase: Mega Man 2 Megamix (NES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

The Mega Man 2 Megamix hack is a suite of 4 different hacks put together along with other changes by DannyPlaysSomeGames. This is very well done and adds a lot to MM2 in terms of changing your usual stretegies when you would play, along with making some things easier and bringing a few features in line with the later NES titles. The hack features and other changes include:

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Retrorevisited: Starfox 1-2, Starfox 64

Retrorevisited is a stream series where I revisit a game or a game series I haven’t played in over 10 or 20+ years. I’ll go through to try see what I remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that I still have or had at one point, playing them with and without nostalgia goggles, and do with mini-reviews of them too. If I decide to play any fully later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle or system, games reviewed will either be mini-reviews or one about all games in this session.

Starfox was released in 1993 and was the first SNES title to use a new graphic chip called the SuperFX chip. Sporting great game play and a killer soundtrack, this rail shooter was a bit hit, even if the graphics weren’t the prettiest. Other SuperFX chip games were later released, a list of which can be found here. Later Starfox games were released on other Nintendo consoles including the N64, GameCube, and the handheld DS. Starfox 2 was completed for the SNES but never released in 1995, over fears over looking inferior to 32bit games. Over the years, various rom images showed up online for it. The game got an official release with the SNES Mini in 2017, and on the Switch in 2019.

I loved Starfox as a kid!! I used to be pretty good at it, having finished it a few times i think. loved the gameplay and the great soundtrack and knew a few of the secrets. I’d just constantly get messed up by rng and my own mistakes in later levels, even after having racked up a number of extra lives and continues. This Retrorevisited will see how much I can remember of Starfox itself, along with trying out Starfox 2 for the first time as a bonus, seeing the rom from the SNES mini got leaked online at one point. I had Starfox64 and ate it up as a kid even with the N64 limitations! loved the additions to the series, hated some stuff like the battles with the Starwolf team but it was a great addition to the series!

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Happy New Year 2021!!

Happy New Year everyone!! let’s throw 2020 in the dumpster fire it belongs and break on through to the other side for 2021! This year I finally took the plunge in streaming and found a liking to it even with my personal issues, finished some more rpgs and more! Not much was done outside of other interests like conventions and photo taking due to covid, but more on that later. And I’ve had this blog little over 2 years now too!

So that said, here’s the list of games i finished between streaming and on my own. I’m honestly surprised i had more than I expected to. Kirby 1 & 2 were the first ones I finished on stream! I normally wouldn’t include hacks or arcade games (due to their nature), but I wanted to include the 2 of each for completion purposes. That and those 2 arcade games were the longest ones I played. Wow 24 games between streaming and on my own! Continue reading

Hack Showcase: Legend of Zelda 2 Redux (NES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Zelda 2 Redux by ShadowOne333 aims to make a number of improvements to Zelda 2 for the NES, known as the black sheep of the Zelda family due to it’s higher difficulty, change from overhead to side-scrolling format and more. A lot of quality of life improvements were added too, along with optional patches to change your gaming experience to the definitive version of Zelda 2. I had finished this myself a couple years ago, after never finishing it as a kid for various reasons. Discovering this made me smile and I wanted to see what this hack was all about! ShadowOne333 is also the brains behind other Zelda redux patches for Link’s Awakening DX for Gameboy and Link to the Past for SNES. This hack was finally released after a long time in October 2020, with an update in December 2020 to bring this hack to version 2.3.

The changelog for this hack is extensive! And there’s a large assortment of optional patches to improve upon the Redux experience more!

  • Changes to the Life Meter HUD: Should have hearts now instead of the old bars it had for a life meter
  • Reworked HUD to be more in-line with other Zelda titles. It also looks much better to the eye now and is more streamlined
  • Added 1/4 heart gauge by IcePenguin. Now the life meter is reduced by 1/4 parts instead of the original sliding bar, effectively letting you know exactly how much health (no longer will the meter show no life with Link still alive)
  • Reworked title screen. Now the Sword in it is the same as the one in the original US boxart, and also the scrolling text of the title screen has been entirely rewritten to be more in-line with the canon story of Zelda II
  • Manual Save Feature: You can now save the game by Pausing and then pressing Up+A on the Pause screen (both in side-scroll pause and overworld pause!)
  • Manual saves no longer count towards the Death counter in the Selection screen! Now only Game Overs should increment that counter
  • Implemented @njosro’s Restart in Current Palace patch (as a bonus) 😛
  • Link now has a Blue and Red tunic! Upon using the Shield spell with a Defense level between 1-4, you’ll get the Blue tunic. Once you get up to level 5-8 of Defense, you will get the Red tunic Continue reading

Castlevania: Symphony of the Night (PSX) Review

Released in 1997, SOTN is a direct sequel to Castlevania Rondo of Blood, which at the time hadn’t gotten a proper US release. In this one, Richter Belmont has disappeared and Castlevania itself reappeared 4 years after the events of Rondo of Blood. Alucard, Dracula’s son last seen in Castlevania 3, awakens to discover what has happened with the help of an older maria from the previous game. This is the first of the Metroidvania style games, where the player explores an entire castle, gains new abilities, and fights bosses to uncover the plot. A second mode letting you play as Richter in a traditional Castlevania is opened up upon finishing the game. The game sports an amazing soundtrack and a number of dialogue scenes with voice acting (even if it is cheesy). SOTN wasn’t a big hit at first, until critic scores and word of mouth raised its status among gamers, prompting a number of re-releases.

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Retrorevisited: Teenage Mutant Ninja Turtles 1-4 (NES & SNES)

Retrorevisited is a stream series where I revisit a game or a game series I haven’t played in over 10 or 20+ years. I’ll go through to try see what I remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that I still have or had at one point, playing them with and without nostalgia goggles, and do with mini-reviews of them too. If I decide to play any fully later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle or system, games reviewed will either be mini-reviews or one about all games in this session.

Like most kids in the 80’s, I grew up on the first TMNT cartoon, and the first NES title. Even back then I figured there was quite a bit off with it, especially the challenge and jankiness. Like most kids and teens, my friends and I devoured the 2 arcade titles, and loved the home versions for the NES and SNES, and even liked TMNT3 which built on the brawler style and wasn’t based on an arcade title. So in my retrorevisited video, TMNT 1 I limped my way to stage 3, TMNT 2 and 3 I made it to stage 3 also! TMNT 4 I made it to stage 5! Both TMNT2 and 3 have hidden codes to increase lives, difficulty and a stage select.

I recently played through the Famicom TMNT2 (called TMNT in Japan) and TMNT3 (called TMNT2) there, and there are a number of difficulty, graphical and gameplay changes worth looking up too.

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Castlevania – Aria of Sorrow (GBA) Review

Aria of Sorrow is the 3rd Castlevania game released for the GBA. Another Metroidvania style game, this one takes place in the future 2035, where Dracula and Castlevania were trapped forever in a solar eclipse in the aftermath of the Demon War of 1999 where the current Belmont, Julius, as a hero of. Soma Cruz finds himself trapped in Castlevania with his childhood friend and discovers he can absorb the souls and abilities of enemies in the castle. Aided by Genya Arikado, Soma discovers the truth behind his abilities and meets others trapped in the castle and one trying to revive Dracula himself. Aria has an amazing soundtrack and graphics and plays like the previous titles, and has a Pokemon aspect to it with collecting souls to gain different defensive and offensive abilities. Finishing the game unlocks Julius mode (who is a total badass!!), a boss rush, and a hard mode.

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Castlevania – Harmony of Dissonance (GBA) Review

Release in 2002, this is the second of the GBA Castlevania trilogy and another metroidvania style game. Telling the story of Juste Belmont (next Belmont after Simon) who with his friend Maxim, infiltrate Castlevania to save their kidnapped friend Lydie. As the plot moves on, you discover there are 2 castles, one harder than the other that you can switch to via warp rooms. Sporting a great soundtrack and a different style of graphics than the previous game. Juste has access to use all the normal sub-weapons, gaining levels and new abilities, and using magic books based on the elements to augment the power of the sub-weapons. A 2nd mode letting you use Maxim and a boss rush opens up when you finish the game with one of its 3 endings.

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