Hack Showcase: Contra 2in1 Hack (NES) by Corpse Grinder

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks along with fan remakes. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Contra 2in1 is a NES hack by Corpse Grinder which combines both NES Contra and Super C games into one 16 level adrenaline action packed game! Some enemies and bosses hit harder and the level progression switches from Contra to Super C’s levels and the hack uses Super C as a base (So use Super C’s Konami Code).

Continue reading

My History with the Dragon Quest Series

The “My History With…” series are my thoughts back when I was a kid to young adult, about when I got games of a series, my initial thoughts about them, and other thoughts about the games. I stick to games I have or had, not one I played for the first time when i discovered emulation or modern system remakes. 

I think the Dragon Quest/Warrior series was my first dip into playing RPGs as a kid and what got me hooked. I always enjoyed the longform story of having a main objective (or objectives) and your heroes solve problems in other locations along the way, figuring out how to utilize gear, and more. Even as a kid I didn’t mind grinding that much (though now with emulators you got that magic fast forward button). Sure the DQ/W series progressed slower than the FF series, but I loved it all the same. I started playing the games a bit out of order, but the stories being told in each games still fascinated me seeing how even as a kid I was into sci-fi and fantasy genres. I had a wide range of emotions playing all of these: joy, anger and sadness at plot points. I should really start replaying some of the remakes of these and rediscover my childhood joy.

I’m sticking with 1-4 and 8 since those are the ones I own or have owned. I have played the original and remakes of 5-7 but never owned them now or growing up.

ONTO THE GAMES:

I don’t remember how I first played this, either rented it or borrowed it from friends but even early in the NES era I loved rpgs! I was fascinated by the look and feel of the game, and looked for any notes or tips i could find through Nintendo Power or friends! I still have my old NP poster with the map showing the stuff in towns and where monsters are! I played this for hours, sometimes recklessly and getting a death for going to the wrong place or trying to get to a town to heal and rng went against me. I also loved seeing the pictures in the guides of the weapons, armor and items! I always loved reading and adventures as a kid, so this game with all its dialogue and reading helped develop my reading and vocabulary skills. Eventually I did finish this and I was glad. I would love to replay this fully with the Japanese SNES remake.

This was the last of the NES DW games I got and was happy to finally have it! This is one the harder ones and the only NES DW I didn’t finish due to the Cave of Rhone. I loved the continuing story years after DW1 and the expanded world map! Like the others I played for hours reading and looking for clues and grinding monsters. I was already used to multiple party members and monsters from 3 but having honed my skills with 3, I knew how to fight most of the time. This was one the harder ones with the larger world map and having to cover a lot of distance if you needed to heal at an Inn or even go and save so many times I lost a run thanks to being reckless or rng. I do want to finish this one day, even if it’s the Gameboy or Japanese SNES remakes.

I think this was the first one I actually owned and was amazed how big the world map and how deep the lore and quest I was to partake in by all the maps, the pictures of the gear, spells and the fact the manual was one big guidebook for it with maps! Choosing my own party was a fascinating thing to me and for my first (and only run) I went with the basic Hero, Fighter, Pilgrim and Wizard, but I did play around at times with the other classes, especially since I needed the Merchants at one plot point in the game. This was a game that had the largest world I ever explore din a video game, rivaling Final Fantasy. I played and read about this game for hours, grinding trying to make progress and being mad if I lost everything. I was surprised that there was a whole new world after beating the main enemy and it was the world of DW! I dunno if I would go back through this because the final dungeon is quite rough, long and has multiple boss fights and unlike Final Fantasy, few chances to heal and revive. After a very long fight I beat Zoma and won and decided that was enough. This one I would love to sit down with the SNES remake of due to the new stuff and quality of life features and fewer random fights that became a staple of the Gameboy, SNES and other remakes of these early games.

This one was my FAVORITE of the original NES DW games as a teen and still is now! I even had the mail-order strategy guide. I somehow lost it over the years and rebought it a few years back and have it storied away since its rare now. The fact we had 5 chapters with different types of heroes and fighting styles fascinated me and I loved it. During my runs I learned things from friends so would hang around chapters to get the best stuff either from drops, the Casino, leaving stuff in the Vault for Chapter 5 and leveling much as I could. I loved the idea that the plots for the early chapters had a basic plotline and eventually branched out into a worldwide problem when you start Chapter 5 and the Hero’s village is destroyed! I loved how it was a different world from the Erdrick Trilogy and this game really built on all the improvements of the previous games and I liked the tactics systems where your allies fought how you ordered them. Main theme of DW4 was love and friendship and evolution. Grinding was still a chore especially learning you would need everyone for the final battle (like FF6). In my old strategy guide I even had the path written out for the final castle seeing how it was a maze. I was shocked and got worried fighting the final boss seeing him lose body parts and gain new ones until he reached his final form! This game, like DW3, really made you EARN that great and heartwarming ending. This one I really want to revisit with the DS/Android remake, not just for the quality of life improvements, but for the different (even silly) accents for the different regions of the world, and the extra post-game content!

This was the last one I owned and I was amazed by the jump in graphics, music, quality and more on the PS2, especially with having dipped my toes previously in DQ5 and on the SNES via emulators. i still have the strategy guide for this and I was amazed by the depth of this with the skill and cooking system and what an upgrade this was from the previous titles! I also to this day still love the cartoony graphics and how it looks like they’re inserted into the scenes when traveling or in battle. The cast is a lot of fun to get to know and I’m glad there’s more then just the main plot going on in this one. I’ll get back to finishing this one day, I think with my ADHD I got way too into the skill system trying to get everything and it burned me out, along with not having as much time as I used to for exploring and playing. Probably restart the PS2 version or I’ll give the DS remake a spin too.

What’s YOUR history with these games?

If you enjoy reading any of my content and hearing of my nerdy adventures, feel free to share my posts on social media or leave me a comment. I would be forever grateful if you supported me via my Cash App or buy me a coffee via Ko-Fi. All donations are very welcomed and appreciated. I earn no income from this blog and this will help me continue in providing content and fulfilling my dreams. Thanks!

Hack Showcase Christmas 2024: Die Hard Special Edition (NES) & Home Alone Improvement (NES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

For Christmas 2024 I did a special Chef Kaine Christmas Special with the Die Hard Special Edition and Home Alone Improvement Hacks for the NES. Reviews will be for the hacks themselves on how they fix the games, and I’ll add my thoughts on both games as well.

Die Hard Special Edition by Magnus Nilsson aims to fix a number of cosmetic and gameplay elements to this underrated game along with lowering the difficulty a little bit.

  • Changes:
    Almost all graphics including sprites, UI and hundreds of background tiles
  • Text now have a new font and a couple of script edits
  • Time limit per lock is now 5 minutes instead of 4
  • Health powerups now gives 5 points instead of 1
  • Line of sight tweaked in a few areas

Continue reading

Hack Showcase: Legend of Super Mario: Save the Mushroom Kingdom (NES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Created by NesDraug (who also did Beatles Adventures in Pepperland), this combines Mario with Legend of Zelda into one really fun adventure! Travel the Mushroom Kingdom to save Peach from Bowser in an adventure game style like Zelda! Find weapons and gear, travel dungeons to find the Star Pieces, fight the Koopa Kids and more! All items from Zelda have a counterpart that’s useful in this hack. What’s also great is the hack comes with a map and manual, and box art to make your own physical copy!

Continue reading

Hack Showcase: Who Framed Roger Rabbit Reframed (NES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Created by , this hack aims to fix a number of the game mechanics and issues plaguing Who Framed Roger Rabbit for the NES. The rng of the game still makes this a different run each time you play, but now the game mechanics are much more manageable including:

– Revised punching mechanism. Allows to hold the B button to increase the power meter. No more needs to tap.
– Buff damage done with the punch.
– Buff damage done with throwable items. (makes items usable)
– Birds no longer drop bombs in the close-up view
– Animals no longer collide with the player in the close-up view (except the reds ones protecting items)
– Bats in no longer collide with player in caves
– Decreased speed of the red animals protecting items
– No more timer when selecting a punchline to release Roger from the weasels
– Infinite continues

Continue reading

Hack Showcase: Rock Man 2: Basic Master (NES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Rock Man 2: Basic Master 1.2 by Tatsu changes everything for Rock Man 2: enemies, Robot masters, weapons and a lot more! Some quality of life features from later MM games were incorporated and new Items that you start the game with!

Continue reading

Hack Showcase: Alien Soldier Hacks (Genesis) & Dragonball – Dragon’s Mystery Hacks (NES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Seeing how both of these are more gameplay/translation hacks, I won’t have that much to say about them except for how they work, etc, so I’ll include some mini-reviews of both games too.

Alien Soldier: 6-Button Controller Support by NaOH gives Alien Soldier for Genesis, a game never officially released in the US except on the Sega Channel until emulation and the Mini systems, this hack enables 6-button support and makes it easier to perform your special moves just by pushing a button, instead of hitting a button and the directional pad.

Complete list of changes:

  • You can now dash by pressing Z. (Down+C no longer dashes in 6-button mode.)
  • You can now perform the “Counter Force” parry manoeuvre by pressing Y. (Double-tap B no longer parries in 6-button mode.)
  • You can now toggle shoot modes by pressing X or Mode at any time. (Down+A no longer swaps shoot mode in 6-button mode.)
  • The new controls are displayed in the “control test” screen, assuming a 6-button controller is inserted.
  • On the password input screen, pressing up now increments the number and down decrements. Furthermore, A, B, and C can now all be used to confirm password.
  • Bypasses internal checksum verification and region lock.

Alien Soldier – Weapon Cycling by i_hate_drm allows players to cycle through their weapon arsonal just by pushing the A button, instead of hitting A and cycling through them with no pause in the action!

Continue reading

My History with the Final Fantasy Series

The “My History With…” series are my thoughts back when I was a kid to young adult, about when I got games of a series, my initial thoughts about them, and other thoughts about the games. I stick to games I have or had, not one I played for the first time when i discovered emulation or modern system remakes. 

I started my journey in the Final Fantasy series started later than Dragon Quest/Warrior, but i fell in love with it as I did DW. I loved reading as a kid and my love for sci-fi and fantasy really drove me to the FF series seeing how Dragon Warrior was always more medieval fantasy. The longform storytelling here of having an objective for your party and solving problems along the way, or not knowing who or what you’re fighting or fighting for made me want to keep playing as I grew up. Even as a kid I didn’t mind grinding that much (though now with emulators you got that magic fast forward button). I should really start seeing down with these again with some the remakes and rediscover my childhood joy. For this I stuck with ones

Continue reading

Hack Showcase: Celeste Mario’s Zap & Dash (NES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Celeste Mario is a hack made in the span of 2 months by w7n. This hack completely changes Super Mario Bros gameplay into that of the PC game Celeste, where you have to dash and jump in different ways to collect items and solve puzzles to progress. Mario is there along with other stuff from SMB! Every few rooms you can save and failing to solve a room doesn’t mean game over cause you have unlimited tries to succeed!

Continue reading

Hack Showcase: Zelda 1 Ancient Dungeon v3.0 (NES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Ampoly created an amazing Zelda hack that makes going through dungeons reminiscent of a Rogue-type game with randomized dungeons (think Hades, the Ancient Dungeon in Lufia 2, or Diablo). Crawling through the dungeons you fight your way to find items to proceed even further! The dynamic loading of this hack means new rooms, bosses and more are generated more-or-less on the fly, compared to other randomizers where you build the randomizer and patch it to its parent game. Definitely check out the readme file included with the path for tips! Features include:

  • Roguelike Gameplay: Every playthrough is different and it is all included directly in the ROM file. No external randomization programs needed, just load and play!
  • Dynamic Enemy Loading: Normally the overworld and each dungeon has a specific set of enemies available. In Ancient Dungeon, new enemies are loaded dynamically during every room transition. This means there are no restrictions in the combinations of enemies you may encounter in the dungeon.
  • Room Generation: New to version 3.0, the dungeon room layouts themselves are randomized. Rooms can be made up of pieces of existing room designs and/or randomized blocks.
  • Additional Item Abilities: Some items have new functionality specific to Ancient Dungeon. One such example is the Recorder, which now both defeats Pols Voice and forces Peahats to land.
  • In-game Timer: A built-in timer keeps track of your runtime and is shown at the end of every run, win or lose. Best completion times are also saved when playing in random mode.
  • Seeds: You can choose a custom seed value and play the game in seeded mode, which gives you the same randomized layout every time. This is perfect for setting up races!
  • Custom Palettes: New palettes have been added that change periodically through the dungeon, providing a touch of variety.

Continue reading