Retreorevisited: Mike Tyson’s Punch-Out (NES)

Retrorevisited is a stream series where I revisit a game or a game series I haven’t played in over 10 or 20+ years. I’ll go through to try see what I remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that I still have or had at one point, playing them with and without nostalgia goggles, and do with mini-reviews of them too. If I decide to play any fully later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle or system, games reviewed will either be mini-reviews or one about all games in this session.  

Mike Tyson’s Punch-Out was released in the US in 1987, with a re-release in 1990 with Mike Tyson replaced with Mr. Dream. This is a boxing title where you play the role of Little Mac rising up the boxing ladder to fight Mike Tyson. All of your enemies are larger than life and have their own gimmicks and tricks you need to learn to beat them with punches, dodging, ducking, and uppercuts. You beat your opponents by KO, TKO, or referee decision. 

I had played this on occasion, but I didn’t own this until I got Punch-Out. I loved this as a kid from the characters to the challenge and learning my opponents moves. I never finished this or got past Great Tiger as a kid. But I still enjoyed this for it’s fast paced action, the way you had to think in each fight and the amazing graphics.

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RPG Hack Showcase: Secret of Mana Turbo (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Secret of Mana Turbo by Queue is a romhack with a number of quality of life options and more to really change your experience playing Secret of Mana. Seeing this hack is in beta, it’s not officially on RHDN yet, but the betas do work for playthroughs.

There is way too much to mention between changes, bug fixes, quality of life improvements and more, so it’s suggested to check out the readme file for the full listing. Just to name some:

Core “Turbo” Features:
– Removes stamina (attacking / running / blocking)
– Streamlines weapon charging UI
– Removes weapon charging klaxon
– Stairs don’t prevent running (but still slow you)

Changes to zhaDe’s New Gameplay Improvement (V0.18):
– Organized the patch selection menu
– Glove weapon has guaranteed enemy knockdown (was Axe)
– Whip has negative knockback (pulls enemies towards you)
– Boomerang moving attack executes quicker
– Added sound to Axe thrust
– Changed sound of Sword thrust
– Added diagonal thrusts to Sword
– Hold ‘A’ while charging to pause charging gauge
– Block button changed to ‘R’ and stamina use removed
– Damage and healing numbers disappear faster (split to its own option)
– Magic Recharge times greatly reduced, but still present to prevent spamming
– Magic Recharge made configurable in the patcher (Advanced Options)
– Changing direction while running requires gradual turns (no instant 180s)
– Added sound when selecting secondary weapon
– QuickSpell primary hotkey changed to ‘L’
– QuickSpell use doesn’t require direction holding
– QuickSpell use finalizes on ‘B’ press instead of release
– Can reset QuickSpell menu with ‘X’/’Y’
– Can still strafe while charging using ‘L’
– MP display only shows after obtaining Undine
– Split ally and enemy AI changes into multiple options
– Split spell tweaks into multiple options

With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.

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Hack Showcase: E.T. Fixed (Atari 2600)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

E.T. Fixed was developed with the help of AtariAge users Nukey Shay, Random Terrain, KevinMos3, Iesposta, and Roadrunner to fix a number of problems for this Atari 2600 game known for its bugs. The game isn’t that bad honestly IMO, just plagued with issues. Issues fixed with this hack include the collision detection between E.T. and the wells, not losing life energy when walking or speeding around, recolorings, and more.

A new game mode was added so now there’s 4 game modes to choose from:

  1. FBI and Scientist chasing you
  2. FBI only
  3. Scientist only
  4. Easy Mode with no one after you

With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.

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Hack Showcase: A Week of Garfield Update (Famicom)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Created by Pangent Technologies, this hack fixes a lot of the issues that plague the Famicom game A Week of Garfield. The fixes to this make the game a lot more enjoyable and less of a chore to play. I finished this on stream once before and it was a tough time and not one of my greatest streams.

This hack features:

  • Overhauled graphics, especially Garfield and the UI.
  • Start with full health.
  • Level select. Press Select at the title screen to skip stages, then press Start.
  • New font in the style of “Search for Pooky” for the Game Boy Advance.
  • All text converted to ASCII format.
  • Graphical bugs fixed, like how the lasagna powerup is rendered.
  • Palette bugs fixed, like the incorrect palette of the Mice on Wednesday, Thursday and Friday.

With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.

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Hack Showcase: Mega Man X1-2 Zero Playable + X3 Zero Project (SNES)

 

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Mega Man X and X2 Zero Playable was designed by Programmer Peru and makes Zero instead of X the main hero using his sprites from throughout the games and some other fixes. You’ll proceed normally throughout the game to fight the Mavericks, get items and upgrades on your way to fighting Sigma normally. Skull_emperor_ is the developer behind the graphic and text fix hacks which can be attached easily to the Zero Playable hacks to make some small graphical fixes in both games, and change the dialog in the openings and endings and cutscenes to reflect Zero being the main hero instead of X. In X1 the Dr. Light capsules were changed to Dr. Wily capsules and the dialog reflects that. Future updates for the X2 hack will change Dr. light to Dr. Wily.

The Mega Man X3 Zero Project (as of this writing is version 4.4) by Justin3009 adds Zero as the main hero, with X playable too, and adds a lot more (worth noting this is different and rewritten from the ground up than their original Zero in X3 hack). Added in the Zero project is improved music and sounds, gameplay, Zero and X having their own sets of dialog through the game, and other options like a save/load system! Zero also starts with 2 mega shots and his sword attack! It’s also a bit of a pain to patch and put together.

With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.

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RPG Hack Showcase: Filly Fantasy 6 (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Filly Fantasy 6 by DrakeyC is a hack of FF3/6 themed around the reboot My Little Pony series. The main plot beats of FF6 remain, but everything else is changed from the heroes and villains, locations, gear, Espers and more. This hack is more themed towards fans of the MLP reboot, but anyone who isn’t a fan can still find enjoyment in it (like myself). The readme file included lists the bulk of the changes, but there is a grand database google file (link below) with all of the other changes, fixes and additions. Many enemies were changed to MLP related as drawn graphics compared to sprite work. Also worth noting this hack can tend to be on the hard side, and an easy mode patch is included. Since the list of changes is pretty long, for a preview I’ll stick to the changes of the main cast of FF6 to their pony counterparts:

  • Terra, as Twilight Sparkle
  • Locke, as Flash Sentry
  • Edgar, as Princess Celestia
  • Sabin, as Princess Luna
  • Celes, as Princess Cadance
  • Cyan, as Applejack
  • Shadow, as Fluttershy
  • Gau, as Scootaloo
  • Mog, as Pinkie Pie
  • Setzer, as Rainbow Dash
  • Strago, as Rarity
  • Relm, as Sweetie Belle
  • Gogo, as Trixie
  • Umaro, as Apple Bloom

With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.

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Retrorevisited: Sports Night

Retrorevisited is a stream series where I revisit a game or a game series I haven’t played in over 10 or 20+ years. I’ll go through to try see what I remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that I still have or had at one point, playing them with and without nostalgia goggles, and do with mini-reviews of them too. If I decide to play any fully later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle or system, games reviewed will either be mini-reviews or one about all games in this session.

So for this edition of Retrorevisited I wanted to do something different. I’m not that big into sports games, or sports in general. I enjoyed some sports games growing up and now if they get my interest and easy to pick up and not complicated. For this Retrorevisited, I thought about the various sports games I’ve played growing up for Atari 2600, NES, and SNES, and wrote them down. This edition will be mini-reviews of each game I played, from what I remember of it then and revisiting it now. From the following list I put them into a randomizer wheel and played which game came up:

Tennis – Virtua Tennis (Dreamcast)
Racing – Mario Kart 64 (N64)
Bowling – Bowling (Atari 2600)
Racing – F-Zero (SNES)
Golf – Golf (NES)
Basketball – NBA Jam TE (SNES)
Football – Tecmo Bowl (NES)
Golf – Nes Tournament Open Golf (NES)
Hockey – Blades of Steel (NES)
Baseball – Ken Griffey Presents Major League Baseball (SNES)

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Mega Man Derusting: Mega Man 7 (SNES)

So I have a long history with the Mega Man games growing up. I came up with the Mega Man Derusting series to do such a task. The goal is to play and finish Mega Man 1-8, and possibly 9-11 later, along with Mega Man X1-4. I still have my Mega Man 1-4 carts and hadn’t really played them in years but I wanted to share my adventures on stream of relearning my way through the classic titles, and in some cases finish the later games to completion! 

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RPG Hack Showcase: Final Fantasy 6 T-Edition (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

FF6 T-Edition translated is a long waited hack finally translated by Tomato of FFC2 fame. This is a lengthy harder hack of FF6 with a lot of new features, things to do, quality of life changes and more!

  • Retains the original story, but adds a LOT of new content *around* the main story, including side quests, locations, dungeons, super-bosses, unlockable character costumes (each with stat changes), a music player, and more
  • Celebrates the Final Fantasy series in countless ways, including hundreds of pieces of music from other games in the series
  • Updates the game’s mechanics with bug fixes, difficulty modifications, new spells, new attacks, new items, and a whole lot more

The hack also comes with EX Mode, which adds even more post-game content, superbosses and things to do! Big thanks to my buddy Chris474 for helping me get the save files together for the Hack Showcase video and this review.

With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.

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Hack Showcase: T2 Arcade Remix & Macross Scrambled Valkyrie Overtech (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Note: Seeing how I streamed both games together, I kept the gameplay video together along with this double review.

T2 Arcade Remix is another great game hack from BillyTime! Games! This hack tones down the difficulty of T2 The Arcade game and makes a number of changes to make the game more welcoming to newer and veteran players:

  • Infinite Continues
  • John Connors Truck is now invincible in Stage 3
  • The Swat Van is now Invincible in Stage 6
  • Gunpower for both Player 1 and 2 regenerate faster
  • Less Cyberdyne Items need to be destroyed on Stage 5 to obtain the good ending.
  • Damage Upgrade is available until end of the level once obtained.

SO HOW IS IT? Playing this was the first time I had Played T2 in a long time, having loved playing it in arcades (I don’t remember if I have this for MAME) and on the Genesis, and never getting past the Stage 3 with John Conner’s truck. Having the truck in Stage 3 and the SWAT van in Stage 6 invincible really cuts down on the stress while you’re fighting off other enemies. This was my first time getting past Stage 3 and seeing how the rest of the game played out!

I’m not sure what the normal amount you have to destroy in Cyberdyne is but having it reduced down lets you mow down more enemies instead of having to worry about destroying objects and makes a tough level easier. Regenerating gunfire helps a lot since there’s nothing worse with your gun slowing down and you’re trying to beat down Terminators, SWAT or the T-1000 in the liquid nitrogen level. Infinite continues is basically the same as having a jar full of quarters when you go to the arcade to play this, or just playing it on MAME.

I really recommend this if you’re a fun of T2 The Arcade Game and want the game balanced out more, instead of feeling like a quarter munching port of the arcade game. I had a blast streaming this one!

I GIVE T2 ARCADE REMIX 5 OUT OF 5 TERMINATORS!!

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