
Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.
Ampoly created an amazing Zelda hack that makes going through dungeons reminiscent of a Rogue-type game with randomized dungeons (think Hades, the Ancient Dungeon in Lufia 2, or Diablo). Crawling through the dungeons you fight your way to find items to proceed even further! The dynamic loading of this hack means new rooms, bosses and more are generated more-or-less on the fly, compared to other randomizers where you build the randomizer and patch it to its parent game. Definitely check out the readme file included with the path for tips! Features include:
- Roguelike Gameplay: Every playthrough is different and it is all included directly in the ROM file. No external randomization programs needed, just load and play!
- Dynamic Enemy Loading: Normally the overworld and each dungeon has a specific set of enemies available. In Ancient Dungeon, new enemies are loaded dynamically during every room transition. This means there are no restrictions in the combinations of enemies you may encounter in the dungeon.
- Room Generation: New to version 3.0, the dungeon room layouts themselves are randomized. Rooms can be made up of pieces of existing room designs and/or randomized blocks.
- Additional Item Abilities: Some items have new functionality specific to Ancient Dungeon. One such example is the Recorder, which now both defeats Pols Voice and forces Peahats to land.
- In-game Timer: A built-in timer keeps track of your runtime and is shown at the end of every run, win or lose. Best completion times are also saved when playing in random mode.
- Seeds: You can choose a custom seed value and play the game in seeded mode, which gives you the same randomized layout every time. This is perfect for setting up races!
- Custom Palettes: New palettes have been added that change periodically through the dungeon, providing a touch of variety.





























































































































Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.















































