
Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.
The Mega Man 2 Megamix hack is a suite of 4 different hacks put together along with other changes by DannyPlaysSomeGames. This is very well done and adds a lot to MM2 in terms of changing your usual stretegies when you would play, along with making some things easier and bringing a few features in line with the later NES titles. The hack features and other changes include:
- Mega Man II: The Mystery of Dr. Wily by Retrorain: SRAM save feature and some minor text edits.
- Mega Man 2 – QoL Fixes by Ratheronfire: Major revamp to E-Tanks, Energy Balancer added, fixed Quick Man AI and increased “Get Weapon” text speed.
- Mega Man 2 – Weapon Rebalance by Nali: Balanced weapon consumption and damage, additional Fortress checkpoints and altered Air Man patterns.
- Mega Man II Weapon Hack by omega_rugal: Faster health/weapon bars, altered Leaf Shield, Time Stopper, Crash Bomber, and Atomic Fire.
- Exclusive to Mega Man 2 Megamix by DannyPlaysSomeGames: Further tweaks to the previous patches, revisitable stages, and editing to make sure all patches were compatible.











