Hack Showcase: Who Framed Roger Rabbit Reframed (NES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Created by , this hack aims to fix a number of the game mechanics and issues plaguing Who Framed Roger Rabbit for the NES. The rng of the game still makes this a different run each time you play, but now the game mechanics are much more manageable including:

– Revised punching mechanism. Allows to hold the B button to increase the power meter. No more needs to tap.
– Buff damage done with the punch.
– Buff damage done with throwable items. (makes items usable)
– Birds no longer drop bombs in the close-up view
– Animals no longer collide with the player in the close-up view (except the reds ones protecting items)
– Bats in no longer collide with player in caves
– Decreased speed of the red animals protecting items
– No more timer when selecting a punchline to release Roger from the weasels
– Infinite continues

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