Mega Man Derusting: Mega Man 3 (NES)

So I have a long history with the Mega Man games growing up. I came up with the Mega Man Derusting series to do such a task. The goal is to play and finish Mega Man 1-8, and possibly 9-11 later, along with Mega Man X1-4. I still have my Mega Man 1-4 carts and hadn’t really played them in years but I wanted to share my adventures on stream of relearning my way through the classic titles, and in some cases finish the later games to completion! 

THE REVIEW: Mega Man 3 is my favorite of the classic series and the one i have the most experience with. I still love it to this day even with its faults. The story goes Dr. Wily and Dr. Light are working together to build a peace keeping robot(?) named Gamma. They needed extra material so they sent Mega Man out to acquire them and he has to fight 8 new Robot Masters. There’s also the fights with the mysterious Break Man who shows up in some levels to test you. This is also the first of the Mega Man games where after the 8 Robot Masters you don’t go straight to Wily. You have to fight the might 8 Doc Robots in 4 of the previous stages. The Doc Robots have the powers of the Robot Masters from Mega Man 2! Wily was behind everything all along! In Dr. Wily’s newest castle, you’re gonna find yourself fighting a rebuilt Yellow Devil too! Dr. Light also built Rush, a robotic dog to assist Mega Man instead of using utility items. Rush can fly, bounce you higher, and act as a submarine. This is the first MM title with Rush, who becomes a recurring helper in the later games, and the second MM title (and last) where the password system also carries your up to 9 Energy tanks too. Learning a lot about this title recently I’ve discovered there was quite a bit about MM3 that was unfinished or unpolished.

GRAPHICS & SOUND: The graphics are about the same in this as in the previous and later MM titles. The Robot Masters seem more detailed, and the levels have more detail and variety to them. The Doc Robots look more detailed too! You don’t have as many giant mini-bosses and bosses in this as you did in MM2, except possibly the Yellow Devil and fighting Wily at the end. All the new weapons look great when used! The animation for mega Man’s new slide is easy on the eyes, and Rush looks great when you use the Coil, Jet, or marine options. This game does have a lot of slowdown and flicker when there’s a lot going on the screen, especially with enemies that take multiple hits (example, going through the first part of Top Man’s stage with the Metdozers). It’s also worth noting that the game has a lot of unused graphics, including an intro and Mega Man on the title screen. Give the Mega Man 3 Improvement hack a look over if you want to see those and other improvements.

The soundtrack is great, though not as memorable as MM2. MM3 being the first one i owned i have a love for this soundtrack and the variety of tracks in all the stages. I especially like Break Man’s whistle before he shows up. Sound effects are reused from the previous games, and the sounds launching your new weapons aren’t annoying to the point you want to turn the volume down. Hard Man and Gemini Man’s stage music are my favorites!

PLAY CONTROL: Play control is classic Capcom smoothness. Mega Man still stops easily and it’s easy to throw out your weapons as needed. Using the Rush as a Coil, Jet, and Marine is easy as you have full control over the Jet and Marine and it doesn’t automatically go in one direction with little control. You can find yourself in trouble if you take a hit when sliding or getting knocked off platforms into a pit.

CHALLENGE: The challenge in this game is a bit weird. This is the first MM title where you fight something else before going to Wily’s Castle, this one being the Doc Robots. Later titles you’ll fight another boss in a castle prior to Wily. The learning curve tends to jump from the traditional challenge of navigating the Robot master’s lairs, and fighting them, and figuring out the boss order, or a boss order. Then you got the Doc Robots in 4 of the previous 8 stages, which are longer and you fight 2 of the Doc Robots per stage. These 4 are longer and harder then before, 2 of them you need a fully powered Rush Marine or Rush Jet to get through. The Doc Robots have a weakness to one of your 8 new weapons, but they themselves can be difficult to fight. After the Doc Robots you head to Wily’s Castle and the challenge drops back to that of a traditional Mega Man title…I hope that makes sense. Wily’s Castle isn’t that hard, but there are some tough bosses like the Yellow Devil. The later parts of the castle give you lots of energy and weapon powerups, along with the “?” blocks that could be anything from small to large energy, energy tanks or 1ups. You can carry up to 9 energy tanks in this one, and I previously mentioned, they carry over in your password like in MM2. All your weapons have their uses, except the Top Spin. There’s really only 2 times you’ll want to use it, due to its unpredictable nature, and that you can accidentally run out of energy for it before you know it when trying to use it.


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