Mega Man Derusting: Mega Man 2 (NES)

So I have a long history with the Mega Man games growing up. I came up with the Mega Man Derusting series to do such a task. The goal is to play and finish Mega Man 1-8, and possibly 9-11 later, along with Mega Man X1-4. I still have my Mega Man 1-4 carts and hadn’t really played them in years but I wanted to share my adventures on stream of relearning my way through the classic titles, and in some cases finish the later games to completion! 

THE REVIEW: Mega Man 2 is actually the best selling Mega Man game of the series by Capcom. Released in 1988 in Japan and then in 1989 in North America, MM2 takes place a year after the events of the first game. Dr Wily is on a mission to take over the world and get revenge on Mega Man and this time built his own 8 Robot masters for his plans. Like the first game and many more after it, each lair of the Robot master is a reflection of their powers and each one will tax your gameplaying to the limit as you learn new tricks to avoid enemies and obstacles. Defeating a Robot master gains his special weapon which you can use on other bosses and to get you through stages. Defeating certain Robot Masters will gain you special items for flying across places and for getting to higher ledges. Defeating the 8 will open up Wily’s Castle where you’ll fight through many stages and fight incredible bosses before a rematch with the mad doctor himself twice. new additions to MM2 in this game became staples to the series in later editions such as new graphics for weapon energy and your own energy, energy tanks and a password system to resume where you left off later.

GRAPHICS & SOUND: All the graphics here are clear and colorful, though there is some screen flicker when there’s a lot of objects on screen. Enemies range from the size of mega man to larger enemies in stages and even giant bosses like the Gutsdozer and Mecha Dragons. Stages reflect the Robot Master like before, Air Man’s stage is in the clouds, Metal Man is a factory, Heat Man is a stage full of flames. Wily’s stages are full of different backgrounds and even a water level.

The music is some of the best and you’ll find many iconic tracks from Metal Man’s stage to Wily Stage 1! The sound effects were upgraded from the first game so the explosions when you defeat a boss or enemy sound like metal exploding, same if Mega Man takes damage.

PLAY CONTROL: The play control was improved and polished in this one and becomes a standard in this and the later titles. Mega Man finally stops on a dime and he’s easier to control while getting over pits or using your weapons just the right way. Some weapons can shoot in multiple directions like the Metal Blades so that’s easy to hit an enemy on a higher platform you want to get to. Using the 3 Items is easy to do as well. Going into the status screen to change weapons or use an Energy tank is smoother too.

CHALLENGE: This game can be hard, but gets easier once you start memorizing where and when enemies show up. Jumping in water makes you jump higher so you need to control the height of your jump so you don’t jump into spikes on the ceiling in Bubble Man’s stage. Fire kills instantly. Quick Man’s stage will give players a lot of trouble until they remember where and how the beams come out in the 2 areas of that stage, unless they use the Flash Stopper. The bosses themselves aren’t very hard, though you can find yourself sometimes taking more damage then you wanted. You can carry a total of 4 Energy tanks in this game and they carry over to later stages and Wily’s Castle. The password system lets you resume where you left off with your weapons, items and tanks, and MM2 and MM3 are the only titles to add Energy Tanks to the password system. Like this and future Mega Man titles, the goal is to find which weapon is the weakness for the bosses, especially fighting Wily. Before fighting Wily you’ll refight the 8 Robot masters, starting a staples in future titles, but unlike MM1 you’ll get a large energy refill upon defeating them.

The Boobeams boss in Wily’s Castle is where most players hit a wall, literally and figuratively trying to have enough Crash Bombs to take out the beams and figuring out which walls can and should be blown up. Using Item 3 is key to avoiding some obstacles and getting farther in a stage like in Wily Stage 1. I don’t mind the strategy aspect of the Boobeams Wall boss in Wily’s Castle, but it does throw off the rhytum of the game since you have to fight strategically there and knock off the boss in 1 or 2 runs. The disappearing blocks make another appearance in this game too. Playing on Difficult mode means enemies and bosses will take more damage to defeat. You may also find yourself grinding more since energy drops less and some enemies attack and move differently than on Normal mode.


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