Hack Showcase: Mega Man X1-2 Zero Playable + X3 Zero Project 4.6 (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Mega Man X and X2 Zero Playable was designed by Programmer Peru and makes Zero instead of X the main hero using his sprites from throughout the games and some other fixes. You’ll proceed normally throughout the game to fight the Mavericks, get items and upgrades on your way to fighting Sigma normally. Skull_emperor_ is the developer behind the graphic and text fix hacks which can be attached easily to the Zero Playable hacks to make some small graphical fixes in both games, and change the dialog in the openings and endings and cutscenes to reflect Zero being the main hero instead of X. In X1 the Dr. Light capsules were changed to Dr. Wily capsules and the dialog reflects that. Future updates for the X2 hack will change Dr. Light to Dr. Wily.

The Mega Man X3 Zero Project (as of this writing is version 4.6) by Justin3009 adds Zero as the main hero, with X playable too, and adds a lot more (worth noting this is different and rewritten from the ground up than their original Zero in X3 hack). Added in the Zero project is improved music and sounds, gameplay, Zero and X having their own sets of dialog through the game, and other options like a save/load system! Zero also starts with 2 mega shots and his sword attack! There’s also a New Game+ feature!

With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.

SO HOW IS X1 AND X2 ZERO PLAYABLE?

X with Zero Playable is a lot of fun, especially with the Text Change hack attached to change up the graphics and dialog to be related to Zero as the main hero. No other big changes to the graphics or the music, except for Zero replacing X. Zero is a few pixels taller than X, so his height can be your advantage in fighting some taller enemies like the walkers, which on the flip side can lead you to take damage from enemies you didn’t think would hit you either. It’s kinda a shame Zero’s color doesn’t really change with the enhancements or switching to a special weapon, except in the “get a weapon” screens. The Dr. Light capsules are changed to Dr. Wily and Wily’s casual look with his hands in his pockets as you get the upgrades made me smile. The Z-Saber is only obtained by getting the hadoken fireball from the hidden capsule in Armored Armadillo’s stage (same way as in vanilla). Playing as Zero does change up the dialogue when you encounter X, Vile, and Sigma throughout the game.

This hack is challenging! The Mavericks hit harder and faster meaning you’ll need to change up your strategies and perhaps bring full sub-tanks to the fight than you would in vanilla. Biggest examples being Spark Mandrill doesn’t freeze when hit by the Shotgun Ice, and Armadillo doesn’t lose his armor when his with a powered up spark. Armadillo is definitely a tough fight both times. The final Sigma fights will throw you off too seeing how Sigma will send TWO DOGS after you instead of 1 before you fight him twice. In general, I do recommend X with Zero Playable.

X2 with Zero Playable was a lot of fun like the first with the Text Fixes hack! Zero’s sprite this time is based off his X3 look along with his moveset, and charging his blaster to the green level will shoot out 2 blasts and a very strong swipe with the Z-Saber! With the Text and Graphic hack attached, most of the dialog is oriented towards Zero being the main hero in this one, except the Dr Light capsules are not changed, and neither is Zero replacing X on the “get a weapon” screens. Zero already starts with his powered up Z-Buster, so holding the fire button for the green glow gives you 2 burst and swinging his Z-Sword. The Z-Sword can take out minor enemies and most mini bosses in one hit, Mavericks it takes about a quarter of damage away from them, and less with the Z-Hunters battles. Zero is still taller in this, so again you have the advantage and disadvantage of the larger sprite than X.

Worth noting in regard to the Z-Buster, when you begin the game you’ll already have it so you won’t find the upgrade capsule. You can already fire off 2 big shots and use the z-saber when Zero is glowing a lovely shade of green. There’s no air-dash either, so getting the legs upgrade is really just for completion, but the Armor and Helmet upgrades work as they do in vanilla. There’s some graphical glitches, like your Zero sprite getting scrambled when in a Ride Armor when you take damage in Crystal Snail’s area. Aside from Zero replacing X there’s really few other graphical changes and the rocking soundtrack remains the same too. The hack is pretty standard like vanilla X2, except when you get to the Mavericks in the boss rush, they’re a lot tougher with different abilities and don’t entirely take the same damage as before, and more i-frames. Zero’s own i-frames don’t last as long as X’s either. The Sigma fights are tougher too. Again, Future updates for the X2 hack graphic and text fix hack will change Dr. Light to Dr. Wily for the upgrade capsules and other changes that weren’t finished.

SO HOW IS X3 ZERO PROJECT? Wow, this hack is amazing and so many changes, this should be the definitive version of X3!  You can use Zero right from the start and even in the intro stage, and switch him out for X if you want, or play as X and Zero throughout the game! Both X and Zero have some quality of life features added, and some gameplay changes, like Zero having a larger life bar, higher consumption of weapon energy, and he starts with the air dash and a double jump. Zero can collect the upgrade items from Dr. Light, but he carries them around for X if/when you switch over to him. New graphics were added to the “get a weapon” screens for X and Zero too! Game also uses a SRAM save system for all your stats and upgrades so no more passwords…and a New Game+ option for replaying with all the weapons and upgrades and ultimate armor!

Zero’s sprite is still taller so same advantage and disadvantages from the other hacks apply here. The game is still quite tough, but the new save system helps a bit since you don’t have to write passwords down. Save system saves all your stats, upgrades, and your fights with Bit, Byte, and Vile. The dialogue was edited for when Zero is your playable character and some of X’s dialogue was adjusted too. Instead of the Golden Armor, Zero can get the Black Armor one of 2 ways. Even more changes are listed in the readme file! MMX3 is still a tough game with Zero, who has better offense and a longer life bar than X, but that’s offset by his taller size, double energy consumption for special weapons, and his lower defense, all which gets fixed late in the game if/when you get his Black Armor.

In conclusion, I do recommend all 3 of these hacks. The great changes and quality of life features do outweigh the few negatives, though most of them can be considered part of the game itself. X1 with Zero was made more difficult, X2 is the same difficulty as vanilla except when you hit the boss rush on the Mavericks and Sigma, and X3 is still a tough challenge for anyone.

GAMEPLAY VIDEOS:
X1 with Zero Playable:

X2 with Zero Playable:

X3 Zero Project 4.6:

I GIVE MEGA MAN X1 AND X2 ZERO PLAYABLE 4.5 OUT OF 5 SUB-TANKS!!
I GIVE MEGA MAN X3 ZERO PROJECT 4.5 OUT OF 5 SUB-TANKS!!

Links:
https://www.romhacking.net/hacks/4947/ – Mega Man X Zero Playable
https://www.romhacking.net/hacks/4970/ – Mega Man X Zero Playable Text Fix
https://www.romhacking.net/hacks/4988/ – Mega Man X2 Zero Playable
https://www.romhacking.net/hacks/5070/ – Mega Man X2 Graphic & Text Fix
https://www.romhacking.net/hacks/4086/ – Mega Man X3 Zero Project 4.6

If you enjoy reading any of my content and hearing of my nerdy adventures, feel free to share my posts on social media or leave me a comment. I would be forever grateful if you supported me via my Cash App or buy me a coffee via Ko-Fi. All donations are very welcomed and appreciated. I earn no income from this blog and this will help me continue in providing content and fulfilling my dreams. Thanks!