Hack Showcase: Rock Man 3 Claw (NES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Mega Man 3 Claw is the 3rd hack of the Mega Man Claw series by Tsukikuro. This is a hack not of Mega man 3, but Rockman 3 – Dr. Wily no Saigo!, so be sure to patch the correct rom. This hack changes all the graphics, colors, level designs throughout the game to add additional challenge and fun. Enemy AI has been changed also, but passwords for vanilla Rock Man 3/Mega Man 3 do still work! Sliding is closer to how it looks the sliding distance from MM4 and MM5. You can also select weapons and Rush Adapters via the select button now and backwards by holding down and select instead of going to the sub-menu. Note: this hack is for the Japanese Rock Man 3, not the US Mega Man 3.

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Hack Showcase: Batman (Easy) and Batman: The Dark Knight Hacks (NES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

I decided to give a couple NES Batman hacks a try: the Easy hack of NES Batman and The Dark Knight hack on stream one night. Finished both to completion and decided to give my thoughts on them. Gameplay video and links to both at end of review.

BATMAN (EASY) HACK: This hack makes Sunsoft’s NES Batman less of a chore to play between going through levels and fighting bosses. The levels are redesigned in a way that there’s multiple paths to progress to the next one or a boss fight. I was really happy to play through some of the levels and find additional platforms and less traps to take damage when I had to jump places or those long wall jumping portions in some levels.

Enemies still pretty much act the same, but there’s less in some sports where you have to do the wall jumping portions, and again, less places to take damage in those portions making you rethink how and where to wall jump. Powerups give you 20 ammo instead of 10, and hearts fully restore your health too.

The other big change is the way bosses are fought. Boss difficulty was toned down quite a bit so you can punch your way through them easier. Especially with the final 2 Firebug and Joker. Joker isn’t a bullet sponge and take a few good punches to the face to defeat so Batman can throw him off the Cathedral tower.

I do recommend this one if you had trouble with NES Batman, or you just want an easier run through this hard, but excellent Sunsoft title. I also stream this using the Batman Color Fix hack, which changes Batman from purple and black to his more traditional black and gray, and his face is more defined too. Find this hack here: https://www.romhacking.net/hacks/2156/

I GIVE THE BATMAN (EASY) HACK 4.5 OUT OF 5 BATARANGS!!

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Mega Man Derusting: Mega Man 5 (NES)

So I have a long history with the Mega Man games growing up. I came up with the Mega Man Derusting series to do such a task. The goal is to play and finish Mega Man 1-8, and possibly 9-11 later, along with Mega Man X1-4. I still have my Mega Man 1-4 carts and hadn’t really played them in years but I wanted to share my adventures on stream of relearning my way through the classic titles, and in some cases finish the later games to completion! 

THE REVIEW: This one was more fun than I thought it would be! It’s not very hard, but not easy either and Capcom seemed to find a great balance when it came to this. New additions to the game include the best birb Beat who attacks enemies for you once you get the 8 MEGAMANV plates in the 8 stages. The Robot Masters were pretty tough even with their weaknesses and same with the bosses in the castles. The stronger mega buster takes longer to charge and seems stronger or equivalent to the strength of most weapons. Fight through the Robot Masters to find out why Proto Man kidnapped Dr Light, and discover the truth!

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RPG Hack Showcase: Un-Worked Designs: Popful Mail, Vay, Lunar 1-2 (Sega CD)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Working Designs was well known for bringing amazing rpgs and adventure titles to the US for the Sega CD, Saturn, and PSX. They loved games and took a lot of time translating and making the titles they ported. Most people now have a love-hate relationship with them: They either love what they did and their translations, or love what they did and hate their translations due to many of the jokes and pop culture references made throughout the games. Besides their translations, they tended to make games more difficult then their Japanese counterparts for some reason and added other new mechanics that made no sense (needing magic pts to save in Lunar 2).

Supper reworked the 4 Sega CD Working Designs title (Popful Mail, Vay, Lunar 1 & 2) back to something more like their Japanese counterparts in way of difficulty and mechanics, and even changed the fonts for text in some cases, and more. Check out his website and writeups on TCRF for more details. Ms Tea took the improvements to Lunar Eternal Blue a few steps further with improving load times and a few other fixes too.

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Hack Showcase: Beatles Adventures in Pepperland

 

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Created by Nesdraug and Shauing, this is a complete overhaul hack of SMB2. Adventures in Pepperland and loosely based on the Beatles Yellow Submarine film and follows the plot as the Beatles venture from Liverpool to Pepperland to save the people from the Blue Meanies and bring back color and music there.

The Fab Four replace the cast of SMB2 with George as Mario, Paul as Luigi (with no shoes), Ringo as Toad, and John as Peach. The music is all 8-bit renditions from the Yellow Submarine album and you’ll find yourself humming along as you play, especially if you’re a Beatles fan. Game does have a streaming warning that the soundtrack could cause copyright claims on Youtube/Twitch and offers a simple fix for this issue.

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Happy New Year 2022

Another year of streaming and gaming in the books! This year i didn’t finish as much as the previous year, but that’s ok. I added a number of new games to my belt I finished, including some hacks. Had a blast finishing some on my own and in stream and made progress catching up to finish older favorites. So here’s the list for 2021:
GB/A:
mario advance – SMB2
castlevania legends

NES:
contra
mad city famicom
new ghostbusters 2 famicom
castlevania 2 (vanillia and bisquit hack best ending)

SNES:
zelda link to the past
Starfox 2
SMB3 no warp (mario all-stars)

SMS:
Ghouls & Ghosts – 1st loop

PSP:
castlevania dracula x chronicles – richter and maria 74%

dreamcast:
dead or alive 2
soul calibur
capcom vs snk

hacks:
mega man 3 revamped/improvement hack
Final fantasy C2
Beatles adventures in pepperland smb2 hack

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Hack Showcase: Zelda 2 – Amida’s Curse (NES)

 

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Created by Ok Impala!, this Zelda 2 hack changes the game from the ground up with a new story, revised graphics, different gameplay and more! The game is more balanced and there’s less grinding and combat isn’t a chore as in Zelda 2 itself. Temples and towns are redesigned for this new world and you’ll still find all the elements of Zelda 2 here someplace: the magic spells, items, stat building and more. In this hack, Link finds himself in an all new world, trapped there until he discovers the secret of Amida’s Curse.

Features:

  • 9 new temples to explore (vs 7 in vanilla Zelda II).
  • 11 new towns to visit (vs 8 in vanilla Zelda II).
  • New soundtrack.
  • Brand new overworld.
  • New story.
  • New graphics.
  • Animated tiles on the overworld.
  • Balanced difficulty, no cheap deaths.
  • No random encounters on the overworld.
  • Loads of gameplay tweaks (building on Zelda II Redux).
  • Lives you find are permanent.
  • No grinding necessary.
  • Enemy rebalancing, no more huge HP pools.
  • Press A as a Fairy to instantly return to your normal form.
  • Temple stones give fixed EXP.
  • Fairy can’t fly through doors.
  • Save anywhere by pressing up and A on the start menu. Be aware though, that you’ll be warped back to the starting point of the game. So, only use this option when you want to stop playing.
  • And so much more…

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New Ghostbusters 2 (Famicom) Review

New Ghostbusters 2 was released in Japan and Europe by Lal Laboratories. This game is much different and a lot better than the crappy ghostbusters games that came out in the US. It’s likely thought licensing issues is what stopped this hidden gem from a stateside release. You proceed through 5 levels based on the movie and trap ghosts which appear and fight some bosses in levels. You can pick from the 4 Ghostbusters: Egon, Ray, Peter and Winston (who is blue) and even Louis. Your partner is controlled by the ai and controls the ghost traps while the player traps ghosts with the proton packs. your player loses a life with one hit and there’s limited continues, so a lot of proceeding through the game is memorization of where ghosts appear, avoiding any attacks, and how they move. This game is really fun! I discovered this last year but couldn’t finish it, but recently did in 2021!

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Castlevania Gameboy Mini-Reviews

I never really sat down with any of the Castlevania Gameboy titles before past or present, so I figured October would be a good time to round out playing all the CV games between the console, Gameboy and the gba titles, I had done the Nintendo console titles as a Castlevania Retrorevisited, streamed the gba titles to show them off, and did full reviews of them last year. I tried out Castlevania Adventure 1 and 2, the often hated Castlevania legends, and the spin-off Kid Dracula.

All games played with normal SGB color enhanced improvements on Retroarch. It’s worth noting that in Europe the GB Konami Collections vol 1 and 4 had Castlevania Adventure 1 and 2 in full color. For the sake of the reviews I played the normal versions, but at the end of these mini-reviews, I’ll show some screencaps of the ports for the Konami Collections.

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Hack Showcase: Castlevania Hacks

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with dialogue, graphical and sound improvements. I try to stick with games that have enough changes in the beginning to show off, and when I can, try to show parts later in titles. There may be spoilers in the reviews and videos. Some of these I may stream or play on my own.

Continuing my Castlevania theme, I decided to try some Castlevania hacks. Not like the Bisqwit one, the kind that really change the nature of the game. inspired by some friends, I found some neat ones I tried out on stream for the 3 NES titles, and after some searching, found ones for Harmony of Dissonance and Aria of Sorrow even! I really enjoyed trying these out and going to revisit them! I’ve never been into hacks that increase the difficulty of games, some of these do, but it’s not a major difficulty spike that feels unfair.

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