RPG Hack Showcase: Final Fantasy CII (SNES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with dialogue, graphical and sound improvements. I try to stick with games that have enough changes in the beginning to show off, and when I can, try to show parts later in titles. Some of these i may stream or play on my own.

Final Fantasy C2 was originally released in 2016 by Naka no Hito. This hack is special as it takes the Super Famicom Final Fantasy 4 and transforms it beautifully into an updated version of Final Fantasy 2, the black sheep of the FF games originally release don the NES, and later ported to PSX, GBA, and PSP. The Professional Japanese-to-English localizer Clyde “Tomato” Mandelin, who is known for making the fan English patch for the GBA Mother 3 who runs the Legends of Localization website, dropped an English patch for Final Fantasy C2 recently in 2 different flavors!

There is a version A and version B of this patch. Version A uses the original hack’s FF4’s graphics. Version B changes the enemies FF4 enemies into that of enemies in FF2 with upgraded graphics. Tomato even recommends most people to play version B (version B is the one I played for this review.) A readme file included shows how to patch the hack if you’re not familiar with using ips files, along with a number of other changes including: quality of life improvements, a 5 member party with party swapping late in the game, new spells and gear, a treasure tracker just for fun, and more! Links to a news article about this hack and the website to download this included at the end of this page.

So I was excited to play this spur of the moment! I love FF4 after playing Free Enterprise and the Ultima hack for the past month and wanted to see what this brought to the table. Plus i have little experience with FF2 so this would give me a chance to play without dealing with the wacky leveling system. I had been playing this long ago on PSX but gave up for some reason and was considering trying the PSP edition on stream.

So this review is going to be for the C2 hack itself, along with the English patch.
So how is it?
This was a lot of fun to play so far! The story is loosely based on the main story points of FF2, but some events occur within FF4 locations. Towns and castles tend to be base don those from FF4, or parts of them. Like Altair is based on Mysidia, but when you get to the war room area, you’re in the main hall of Fabul Castle, and then back to the Tower of Wishes from Mysidia! Some events from FF2 play out differently in the context of FF4 like instead of going with Josef to the ice caves you go to Mt Fabul instead, or you fight the CPU from the Giant of Bab-Il before destroying the Dreadnaught. The enhanced graphics for the FF2 enemies look great as do the sprites of the main and temporary heroes of FF2’s story, and you can find npc sprites from both FF2 and 4 running around town. Your temporary 5th character from the FF2 story beats are one of the heroes from FF4, like Josef is Yang, Gordon is Edward, etc. Additions were made to FF2’s heroes to make up for the loss of building your stats or buying magic in the orginial game. Firion has an incantation option in battle, Josef has Yang’s skills, and Maria starts with white, black, and summon magic like Kid Rydia in FF4. This hack is essentially a fanfic, but it’s so well done you’ll want to keep playing to see how much stuff from FF4 is incorporated into FF2’s story. The game does hit FF2’s story beats, but goes into a variation of FF4’s story elements at times especially near endgame. Because of FF4’s limitations, certain graphical elements such as destoryed cities can’t be shown, you’re just told.

Other items included from the original hack and when Tomato made his English patch are a treasure chest tracker to see how many treasure chests you opened just for fun. You can run using the B button, and secrets can be found from talking to the crystals, the chocobo forests will eventually have all the types of chocobos you all know and love! New spells besides Incant have been added and spells and skills have been reworked. The translation is quite good too! All music from this hack is FF4’s, so you’ll eventually come across your favorite turns from the game! Any tricks that can be done in FF4 are present in this hack too (like item duplication). If you have or haven’t played the original FF2 this is recommended, especially if you have a strong love for FF4! Think of this hack as FF4 but with FF2’s story beats.

I GIVE THIS HACK 4.5 OUT OF 5 CHOCOBOS!

Here’s the gameplay video:

LINKS:
https://www.nintendoenthusiast.com/final-fantasy-c2-an-ffiv-patch-that-remakes-it-as-famicom-final-fantasy-ii-now-in-english/ – news article
http://tomato.fobby.net/ffc2/ – The patch and screenshots
https://twitter.com/ClydeMandelin/status/1284261146866810880 – Twitter announcement

If you enjoy reading any of my content and hearing of my nerdy adventures, feel free to share my posts on social media or leave me a comment. I would be forever grateful if you supported me via my Cash App or buy me a coffee via Ko-Fi. All donations are very welcomed and appreciated. I earn no income from this blog and this will help me continue in providing content and fulfilling my dreams. Thanks!

Metroid mOTHER Hack Review (NES)

Hack Showcases and RPG hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with dialogue, graphical and sound improvements. I try to stick with games that have enough changes in the beginning to show off, and when I can, try to show parts later in titles. Some of these i may stream or play on my own.

Metroid was released for the NES in the US in 1987. The game followed the adventures of Samus Aran as she traveled through Zebes to eliminate the threat of Metroids and Mother Brain. The game featured a very large map and item collection where you cannot get to some areas without another item. The game had a password which saved your progress and item collection, and saved you at the starting spot where you last died in the different areas of the planet. I had this as a kid, but the yellow cart re-release. i loved it even though I had little clue what I was doing aside from random tidbits i could find from Nintendo Power issues. Metroid: Zero Mission is the same game, but with a more fleshed out backstory, and features added in later Metroid titles.

As of this writing this hack is at version 1.0 released April 23, 2014. This hack was released by dACE in 2014 which is a combination of a few other hacks which add numerous quality of life features to this old title:

Metroid + Saving (v 0.3) – snarfblam: http://www.romhacking.net/hacks/1186/

  • Minimap
  • Savefiles
  • Beamstacking
  • Better icebeam and bombs

MDbtroid – Infinity’s End: http://www.romhacking.net/hacks/1219/

  • Nicer titlescreen
  • Nicer endings
  • Updated run animation
  • Updated player sprite (suited and suitless)
  • Updated enemy sprites
  • Enlarged and updated Kraid and Ridley
  • Updated Mother Brain
  • Various updated tiles

‘Roidz – DemickXII: http://www.romhacking.net/hacks/1240/

  • Nicer background tiles
  • Animated lava, doors and elevators
  • Animated corridors
  • Animated Norfair (Ridley level)
  • Animated Tourian (Mother Brain level)
  • Various updated tiles

The Metroid + Saving Unoffical Update patch by DannyPlaysSomeGames adds more to this. If you plan to use both of these hacks, it’s suggested to patch your Metroid rom with the Saving Unoffical Update patch before mOTHER. As of this writing 0.5.2 was released on July 20, 2020.

  • Reductions in missile door cost (5 missiles to 1 with red doors and 10 to 5 with yellow/purple doors)
  • Manual saving via Up+A
  • Restored Japanese RNG
  • Sped-up door transitions
  • Morphball glitch initially not seen in original game fixed
  • Missile pickups now drop more frequently and give 5 missiles instead of 2.

So how is it? This hack is great and it really brings Metroid into a more modern age! The graphical improvements to the sprites and background look a lot more clear and the animations seem more fluid. Seeing the lava, water, and even moving lights on the door are a great touch! The saving feature and the quick saving (pause and hit up and a) is much needed and easier than writing down long complicated passwords (or just take a photo with your phone, your choice). Being able to restart at full energy like if you hit a refill station in the later games really cuts down on grind time and makes things faster to defeat the Metroid threat. The challenge of the original title is still there, so if you’re going into this blind, make a map and remember where gear and the bosses are! I kinda wish the mini-map when you’re playing and when you pause has a little more detail, like a dot where you found new gear, energy takes or more missiles. Being able to blow open the rocket doors with fewer rockets is a help and again cuts on the grind time since rng doesn’t always go the player’s way when trying to restock on energy or missiles. That and some graphical breakups are really my only nitpicks with this hack improvement (though some them might still be in the original due especially when there’s a lot of moving stuff on the screen). Saving will bring you to the opening area of where you died and saved last, either Brinstar, Kraid’s lair, Norfair or Tourian.

You can see my video showcasing this hack here:

I GIVE THIS 4.5 OUT OF 5 METROIDS!!

Get these rom patches here:
https://www.romhacking.net/hacks/1988/ – metroid mOTHER
https://www.romhacking.net/hacks/4471/ – metroid+ saving unofficial update

If you enjoy reading any of my content and hearing of my nerdy adventures, feel free to share my posts on social media or leave me a comment. I would be forever grateful if you supported me via my Cash App or buy me a coffee via Ko-Fi. All donations are very welcomed and appreciated. I earn no income from this blog and this will help me continue in providing content and fulfilling my dreams. Thanks!

Phantasy Star Retranslation by SMS Power (Sega Master System)

Hack Showcases and RPG hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with dialogue, graphical and sound improvements. I try to stick with games that have enough changes in the beginning to show off, and when I can, try to show parts later in titles. Some of these i may stream or play on my own.

Phantasy Star was the first in the series of Phantasy Star rpgs which had a wonderful blend of sci-fi and fantasy involved in the plot and gameplay. Released in 1987 for the Sega Master System in Japan, and in 1988 in the West, the Phantasy Star games were known for their mix of fantasy and sci-fi, along with magic and high end sci-fi ideas. The journey takes you across three planets of the Algol System on a quest of revenge for Alis Landale, one the few female protagonists at the time. One the concerts introduced in this series was evil being a sentient being, called Dark Force. You could of course save your game to return to it later via battery. Your party in this game consists of Alis, a talking cat named Myau, a warrior named Odin, and a wizard named Lutz. One big difference between this and Final Fantasy and Dragon Warrior/Quest was the fact that the dungeons and towers consisted of 3d first person mazes, meaning you didn’t have the top-down view from outside, meaning you needed to map your way to find your way to finding treasures and traps. PS was later ported to other systems in the US and Japan, and later the Sega Ages collections for Playstation 2 in Japan, which improved the graphics and sound, quality of life features, and a mapping feature. As of this review, version 2.00 of this hack was released on May 25 2020.

Aside from this, I don’t have much experience with Phantasy Star. I fell in love with the series starting with 4, and dabbled around with 2 and 3 over the years. Currently is/was playing PS1 on the GBA Phantasy Star Collection port, currently (as of this writing) at the tower which I think(?) will lead me to the Air Castle for the endgame with Lassic.

How is it? So this hack improves a lot of quality of life features. A menu on the title screen lets you speed up the walking speed, change the music, Alis’ hair color and multiple the experience and mestea (money) you obtain from enemies from 2 to 4x. These improvements definitely save time grinding for money and xp, and makes going from point a to b faster and more streamlined. Grinding can be rough in this, especially at the start like most rpgs. The translation is a lot cleaner and makes more sense too, with names changed like Odin to Tylon and Noah to Lutz. The music is incredible and being able to listen to all of it on the title screen is great. Take a listen to the difference!

I GIVE THIS 4.5 OUT OF 5 MYAU TREATS!!
Get it here:
https://www.romhacking.net/translations/1069/
https://www.smspower.org/Translations/PhantasyStar-SMS-EN

You can watch my gameplay of this up to un-stoning Tylon here:

If you enjoy reading any of my content and hearing of my nerdy adventures, feel free to share my posts on social media or leave me a comment. I would be forever grateful if you supported me via my Cash App or buy me a coffee via Ko-Fi. All donations are very welcomed and appreciated. I earn no income from this blog and this will help me continue in providing content and fulfilling my dreams. Thanks!

Phantasy Star Generation: 4 – A Relocalization Hack (Sega Genesis)

This hack is by romhacking.net user GhaleonUnlimited. The goal of this hack was to bring the names, spells, etc closer to their Japanese counterparts, and what would have been used in a long canceled SEGA AGES release. There’s 2 different version sof this retranslation (as per romhacking.net):

  • Expands upon NPCs’ dialog.
  • Added comments from main character on the world of PSIV
  • A few modified/added lines of story dialog

If you’re a fan of Working Designs-style RPG writing (specifically Lunar and Lunar: EB on SEGA CD), you might best enjoy this. Or, if you’ve played PSIV before and would like an expanded look at the universe, try this.

2. Generation 4 – “Purist”

  • Removed most editorialization added to NPCs from WD script
  • Removed a few added dialog exchanges
  • Removed some dialog that fits the characters but isn’t in the Japanese script.

If you prefer a more straight-laced localization, this version removes most of the added color, leaving the naturalized English dialog, fixed PS references, more accurate story translation, and added PS background and story. This is closest to the literal, original Japanese script. The screenshots below are from the “Working Designs” patch, as is the review below. I did play “Purist” for awhile on my own to get a full view of the work done on this.

This writing was done using version 5.0 of this hack, released 6/6/2020.

SO HOW IS IT? Wow is this good! Right from the start when you begin a new game you can see the changes with Chaz renamed to Rudy. The bickering between Rudy and Rune is more intense, which i actually enjoyed. NPCs and other dialog has a more creative flavor and color to it, which I like. I did enjoy Working Designs work, so this hack feels great to me. The retranslated lore of previous PS games makes a little more sense now too. Nothing really new when it comes to battle scenes and navigating your menus or building macros. Some of the comments are out of place, like regarding coffee or tapping a keg, but to me, I could come up with an in-universe explanation and I never minded stuff like that in other rpgs and WD’s works. Oh and you may need Google translate for a certain NPC with a Pittsburgh dialect. 😉

If you want a more re-translated vanilla version of PS4, go for the Purist edition. Everything is more straight-laced. The added PS lore is still there, but the dialogue and NPCs are less colorful. In general, this patch is great and really adds to PS4, either with the Working Designs or the Purist patches. I can’t wait to see what this team does with the other Phantasy Star games next!

The video is a playthrough of a few parts of this PS4 hack, from the beginning to Tomoe, and later crashing on Dezolis and meeting Raja:

I GIVE THIS 4.5 OUT OF 5 STAR-DEWS!!
Get it here: https://www.romhacking.net/hacks/4171/
Website: https://gamesdonelegit.com/phantasy-star-iv-generation-4-psiv-romhack-relocalization/

If you enjoy reading any of my content and hearing of my nerdy adventures, feel free to share my posts on social media or leave me a comment. I would be forever grateful if you supported me via my Cash App or buy me a coffee via Ko-Fi. All donations are very welcomed and appreciated. I earn no income from this blog and this will help me continue in providing content and fulfilling my dreams. Thanks!

Castlevania 2 English Translation +Map Hack by Bisqwit (NES)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with dialogue, graphical and sound improvements. I try to stick with games that have enough changes in the beginning to show off, and when I can, try to show parts later in titles. Some of these i may stream or play on my own.

Castlevania 2, the black sheep of the original NES trilogy. Not a pure platformer like 1 and 3, but more of an adventure game with rpg elements like Zelda 2. Also made famous by the bad translation of clues and townspeople gossip which made figuring out progressing through the game harder then it should have been unless you had friends who knew what they were doing. Or Nintendo Power. And that infamous Nintendo Power cover that gave kids nightmares. I don’t have many memories of playing this as a kid except off and on renting or with friends. That said, never finished it either. lol Sometime ago after discovering romhacking.net I heard about the Castlevania 2: Redacted hack which was a vast improvement to the original game with a better translation, better day-night and night-day transition and so forth. Then discovered another improvement to Redacted by romhacking.net user Bisqwit. He took what was done in Redacted and improved it even more! CV2 was originally on the Famicom disk system, so of course there were elements lost from the transition to cartridge like a save system along with the password. he also added a map. A map! Bisqwit’s hack brings back the map feature along with the save (and password) and improved the translation even more (no more graveyard ducks!) Another change Bisqwit added was a faster transition to day and night minus the dialog box which is quite nice.

When I played this I added 2 other hacks to it: the Annoyance Fixes by tkempkes and the Game Over Penalty Reduction by NaOH hacks (links provided at the end of this post). The Game Over one reduces the amount of hearts lost at a game over to half instead of all of them. Annoyance Fixes gives a faster day and night transition, getting double hearts, and making the blocks that can be broken by holy water a different shade so you know which can be broken instead of throwing holy water around like it’s going out of style. A link will be later of the gameplay stream showing off this hack in action, along with links to get these hacks.

This writing was done using ver 2.9.8.19 of this hack released 5/6/2019.

SO HOW IS IT? So I gave it a shot and loved it on-stream and on my own! I combined this with an Annoyance Fixes hack which gave you more hearts upon defeating enemies for less grinding, and the false floors look different. That and one which allowed you to lose only half your hearts instead of all of them upon a game over. This is the version of CV2 that I wish came out when I was younger. The original still is enjoyable and has a lot of charm to it. The password system (which I’ve yet to try out honestly) and the save is wonderful, saving anywhere and restarting anywhere is great, I originally expected it to restart you at the nearest town.  Being able to figure out what the clues from villagers and the books in the mansions mean you don’t have to interpret wild and cryptic clues that could tear your hair out. In addition the better day-night transition, more hearts, and the floors that can break from holy water makes your journey to try to get one of the 3 endings easier. Loosing all your lives and continuing no longer means giving up all the hearts you gathered along the way! CV2 also has one my favorite versions of Bloody tears too.

Only downside I would really give is the fact that changing from the map back to the game itself will respawn all enemies in the area, leaving you to take damage you didn’t intend or want to. Not good when you’re trying to get from point A to point B to get to a church to heal. The difficulty itself of the game is still tough, even with the quality of life changes, so you’ll still find a challenge.

I GIVE THIS 4.5 OUT OF 5 GARLICS!!

So here’s the video of the showcase stream of me playing and discussing it as i went along:

Links:
Castlevania 2 English Re-translation (+Map): https://www.romhacking.net/hacks/4171/
Castlevania 2 Game Over Penalty Reduction: https://www.romhacking.net/hacks/4135/
Castlevania 2 Annoyance Fixes: https://www.romhacking.net/hacks/912/

 

 

If you enjoy reading any of my content and hearing of my nerdy adventures, feel free to share my posts on social media or leave me a comment. I would be forever grateful if you supported me via my Cash App or buy me a coffee via Ko-Fi. All donations are very welcomed and appreciated. I earn no income from this blog and this will help me continue in providing content and fulfilling my dreams. Thanks!

What is RPG & Game Hack Showcase?

So I’ve been playing jrpgs and some western rpgs most of my gaming career. When I got into retrogaming and emulation I loved being able to replay old favorites if I didn’t have the game anymore or system wasn’t hooked up. We all know there’s many changes we’ve discussed with friends that we wish were in some games, be it new plot ideas or quality of life improvements in 8 and 16bit rpgs.

Enter the rpg hacks. Romhacking.net has a large and wonderful collection of various hacks for all games including rpgs. Some the rpg ones include different plot elements introduced or a complete hack overhaul of said game, quality of life improvements and more! A few months ago i did a couple RPG Hack Showcases for 3 Final Fantasy 6 related hacks: Return of the Dark Sorcerer, A Complete Hack and Brave New World. Brave New World increases the difficulty some and cleans up plot elements and introduces a new way to learn magic from Espers. A Complete Hack overhauls the cast along with other elements including how magic is learned. Return of the Dark Sorcerer is a complete overhaul with the same(ish) plot, but new characters replacing our heroes, different way magic is learned from Espers and a completely different map! I had fun with them and I’ve recently gotten really into FF4 Ultima again, so I wanted to do some video showcasing different elements of some rpgs.

I have a small list of what rpgs I’d like to do include:
Phantasy Star 2
Phantasy Star 3
FF4 Ultima
FF4 Darkness Within
Secret of Mana
Chrono Trigger
7th Saga

So I’ve also extended it thanks to doing ones for Castlevania 2 and other non-rpgs to other games too. Same format as the rpg hack showcases, and sticking with ones that change the graphics and add new quality of life elements, saving instead of passwords, and so on. Format for these videos is me playing for like 30-40 minutes and showing off the changes to them, try to keep grinding to a minimum and so on. Video will still be on Twitch but also exported to my Youtube and linked to a review here on my blog. If/when I do play any of these for real on stream, I’ll still explain many of the changes, but play them as i would instead of trying to hurry from point a to b, grinding for rpgs, etc. I can add others over time if someone has suggestions. I’m sticking to ones that are more overhauls of the game with changes to the heroes, plot, equipment and such. I also want to do some with various quality of life improvements such as faster walking, cleaner menus and fonts, dialogue changes and such. Whenever I can, I’ll try to get a save state/save for later in said games to show off other changes. I’m considering adding any for the 2 SNES Breath of Fire titles and 7th Saga in the future. I’ll try to show off said hack for 20-40 minutes through the start to give an idea of what its all about, even with spoilers. Then do a blog review of said hack and embed the stream into the blog post.

So lemme know what you think!

 

If you enjoy reading any of my content and hearing of my nerdy adventures, feel free to share my posts on social media or leave me a comment. I would be forever grateful if you supported me via my Cash App or buy me a coffee via Ko-Fi. All donations are very welcomed and appreciated. I earn no income from this blog and this will help me continue in providing content and fulfilling my dreams. Thanks!

TMNT of Rage: The Final Shell Shock Streets of Rage 2 Hack Review (Sega Genesis)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with dialogue, graphical and sound improvements. I try to stick with games that have enough changes in the beginning to show off, and when I can, try to show parts later in titles. Some of these i may stream or play on my own.

TMNT of Rage is a successor to previous TMNT/Streets of Rage 2 mods TMNT of rage and TMNT Remix. Final Shell Shock adds more to these previous mods for a better experience. The Streets of Rage cast is replaced with the Teenage Mutant Ninja Turtles as they fight their way to save April and stop Mr X who enlisted the help of Shredder, Bebop and Rocksteady! This mod is a total throwback to the Streets of rage series and the TMNT Arcade Game and Turtles in Time. So for some of the changes, let’s take a look from the changelog:

  • A throwback to the old 90’s arcade splash screens starts off your gaming experience.
  • A six sequence ending specific to this game, the first for any SoR2 hack out there, incorporates redesigned images from the classic TMNT II and III NES games. These images also put some artistic spins on the palettes / color schemes for a bit of extra fun.
  • Those bumbling buffoons, those moronic mutants, Rocksteady and Bebop, have now joined the Syndicate! Dumber than advertised, but stronger than ever, get ready to go toe to toe with them, Bebop making his first appearance in a Genesis / Mega Drive game.
  • An updated story in attract mode complements the new ending sequence.
  • A new title screen takes greater advantage of the Genesis / Mega Drive’s palette options.
  • Thanks to Yoni, gone are road apples in favor of a nice slice! Try not to smile the first time you hear Mikey calling out “Pizza Time!” as he grabs some grub.
  • With the additional Re-Shelled patch, play the game on a Terraonion MegaSD (or with any emulator that supports MD+ functionality) to enjoy that sweet soundtrack from eskayelle’s TMNT MD+ Remix. Grab that soundtrack here!
  • Regardless of your region, the same tubular Final Shell Shock / Re-Shelled title screen and story intro will display.
  • SNES Turtles in Time portraits provide your starring cast on the player select screen.
  • Name sprite tiles on the player select screen call out Mike, Leo, Don, and Raph.
  • Are you used to Leo being the most well-rounded turtle? Raph being the strong one? Each reptile remains rebalanced!
  • Tired of getting your head stomped in by your “buddy”? Ti’s friendly fire patch has been applied, limiting the damage players can do to one another in story mode to throwing enemies and weapons.
  • Duplicate turtles in duel mode have alternate palettes, putting them that much closer to their ‘80s cartoon counterparts.
  • Galsia/Garcia and Donovan finally get their due! Play far enough into the game, and on the right difficulty setting, and you’ll have to contend with each of them once as a mini-boss.
  • Thanks to savok, now all players can run in all directions, as well as start a run when turning around. With the added speed, how many more air/juggle combos can you create with your favorite turtle?
  • Shiva’s on a leave of absence given his multiple failures to protect Mr. X. Backing X up this time is… the Shredder!
  • Continues remain removed to balance the lives options and allow for greater difficulty. Choose your turtle, and your lives count, wisely; you’ve only got one shot to take down the big man with the cigar.
  • SCD’s restorations from the original SoR2 remain: Garcia, Garuda, and Mosquito names; enemy knockouts counter; plus Mr. X’s cigar and cigar animation

This writing was a review of version 1.999 of this hack released 5/24/2020.

SO HOW IS IT?
This hack is FUN!! Final Shell Shock gives you no continues, but you have access to add up to 99 lives for your run, on any difficulty level. So you can make this as easy or hard as you want. All four turtles are open from the start and their animation and sprites look solid and fluid and blend perfectly into the SoR2 world. The Turtles have a basic slash attack, jump and special attack which takes a little life away. Suplex and grabs fill out your moveset and you can use them at any time fighting your way through the game. If you’ve played The Arcade Game or Turtles in Time, then the controls will be a breeze to learn and master. Health powerups are pizza slices, which prompts a “Pizza time!” cry from your player, and the large turkeys to fully restore health. Picking up a fallen weapon like a sword or steel rod changes your basic attack some.

If i had to say anything bad about it, it’s a few things but they’re mainly nitpicks anyway. I wish more of the SoR goons and some bosses changes to Foot Soldiers. Aside from Shredder, Bebop and Rocksteady it just seems like the TMNT were pasted into SoR2. I wish the turkeys were whole pizzas. Some of the SoR2 bosses could easily be changed (well as easy as changing the sprites and coding) to other TMNT related enemies, like the Stage 7 boss robots to Metalhead(s), and Zamza into Slash. Outside of that I haven’t found much wrong with this hack!

I did a Donatello run on Normal with 30 lives to give this a try on-stream a few days ago, if you wanna see how it plays:

TMNT: The Final Shell Shock can be found here:
http://www.romhacking.net/hacks/5169/

I GIVE THIS HACK 4.5 OUT OF 5 PIZZAS!!

If you enjoy reading any of my content and hearing of my nerdy adventures, feel free to share my posts on social media or leave me a comment. I would be forever grateful if you supported me via my Cash App or buy me a coffee via Ko-Fi. All donations are very welcomed and appreciated. I earn no income from this blog and this will help me continue in providing content and fulfilling my dreams. Thanks!

 

 

 

Deadpool: The NES Hack with a Mouth

deadpool (ninja gaiden 1 hack)-0

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with dialogue, graphical and sound improvements. I try to stick with games that have enough changes in the beginning to show off, and when I can, try to show parts later in titles. Some of these i may stream or play on my own.

Deadpool for the NES was released by Techmoon in October of 2019, and is available either by a rompatch or downloading the rom hack itself. Deadpool is a total and complete hack of Ninja Gaiden 1, and has elements from all 3 NG games. Everything was changed for Deadpool, even the cinema scenes! Techmoon put a lot of time and love into this and it’s worth playing even if you’re not a comic fan! The graphics are great and the remixed music is fabulous, even having 8-bit renditions of DMX “X Gonna Get Ya” and George Michael’s “Careless Whisper.” This game is also not for kids considering foul language in the cinema scenes. Kinda wish there were little yellow dialogue boxes though. And Deadpool on a moped. There’s also 2 difficulty levels: mercy (easy mode) and merc (hard mode) for your choosing, and I think a boss rush mode when you finish the game and a music test option. What’s also great is the game will save where you left off, so just hit load game when you restart and you’ll be back where you left off! No save states needed! At the bottom of this post are a list of links to get this rom hack and Techmoon’s sites.

So the plot involves Deadpool getting beaten in a duel with DC’s Deathstroke, then being given the Infinity Gauntlet by a mysterious young woman. Trying to keep it safe he encounters a number of enemies, including some heroes and villains across the Marvel and DC universe. Still looking for Francis, Deadpool finds himself in a larger plot involving Death herself and Thanos. There’s more but don’t want to spoil the fun. 😉

NOW THE REVIEW: Holy crow is this good. This is what all hacks should be. It’s challenging but not insane with enemy placement and cheap ai or rng. This hack completely changes up Ninja Gaiden 1 to Deadpool. Everything was changed: cinema scenes, levels, power-ups, plot. The tutorial level to learn how to control Deadpool and his gear is even fun! It works as a level itself so when you begin the game itself, any extra goodies you acquired during the tutorial stays with you in Stage 1. This game isn’t for kids, like any Deadpool book. There is raunchy language and mature themes. Deadpool can collect food items and when he has enough can set off a bomb that blows up any enemies on screen, except for certain enemies and bosses. Deadpool’s special abilities include guns, a jumpslash, rockets, and a teleport slash. You wanna be invincible for a few moments, find yourself a nice meatsuit. So after I found this originally I played it on stream in merc (hard) mode and managed to limp my way to stage 5. Playing on my own as of this writing in mercy (easy mode).

GRAPHICS AND SOUND: Not much to say here, everything from NG is different. Deadpool and the various enemies throughout stages and the bosses look great! Throughout the game Deadpool changes outfits from his traditional red and black costume. The backgrounds have a great style to them and they’re not just empty fields of color, and obstacles and everything you climb and jump onto look great too. The graphics during the cutscenes have a lot of life to them as well, even some are animated. The developers really got the style of Deadpool from the comics and the movies! The bosses look like who they’re supposed to be depicting also. The music is great, with the aforementioned 8bit renditions of “X Gonna Get Ya” and George Michael’s “Careless Whisper.” Boss music is about the same as it was in NG1, but that’s ok.

PLAY CONTROL: Deadpool controls as well as Ryu does in the ninja Gaiden titles, meaning he does what you want him to. He has his basic slash and jump abilities. the tutorial mode will show you how to activate his other special skills, along with the special bomb when you collect all food items. Hot boxes all seem logical though like NG, the knockback from getting hit by enemies can really mess you up if you don’t slash at the right time when jumping to take out an enemy.

CHALLENGE: This is a challenge even on easy mode. Easy mode you won’t have as many enemies around, but the ones that do remain are in places where you gotta think on your feet to defeat them and claim a platform or floating piece of land. Hard mode you’ll be dealing with enemies that will make your life hell, level design, and in some cases, dealing with the weather either wind blowing in different directions (think stage 2-2 in NG2), and ice physics (my fav!). Both modes there’s a number of spots where you’ll have to earn your way through the level due to the enemies in your way. The boss fights are fun once you learn their movesets! If you know your way through NG1, you’re gonna know many of these bosses as they move and attack the way their counterparts do in NG1, just not in the same order as NG1. Oh and try to figure out the secret code when you pause the game for maximum effort! And there’s more fun when you finish the game on normal/merc mode too!

I RATE DEADPOOL 4 OUT OF 5 CHIMICHANGAS!!

Links:
TechMoon Facebook page
TechMoon Youtube
TechMoon on Instagram
Deadpool IPS patch @ romhacking.net
Deadpool rom bundles

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If you enjoy reading any of my content and hearing of my nerdy adventures, feel free to share my posts on social media or leave me a comment. I would be forever grateful if you supported me via my Cash App or buy me a coffee via Ko-Fi. All donations are very welcomed and appreciated. I earn no income from this blog and this will help me continue in providing content and fulfilling my dreams. Thanks!

Final Fantasy 6: Worlds Collide

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Worlds Collide is an open-world randomizer for Final Fantasy 3/6. It follows the same features and format as other open-world randomizers FF4 Free Enterprise and FF5 Career Day. Set up your seed (seed being the type of randomizer you wanna play) by difficulty, randomizing heroes, Espers, monsters, gear and more! Your final goal in the game is to acquire the prerequisite heroes and Espers (which you can change the amount from 1 hero or Esper, up to all 14 heroes and/or 26 Espers) so you can enter Kefka’s Tower in the World of Ruin and win the game. A recent feature added was besides a certain number of heroes and Espers, you can set it that all 8 dragons need to be defeated in the World of Ruin as well, 2 of which in Kefka’s Tower. Not defeating them all prohibits you from continuing further. A spoiler log can be generated with your seed (in a handy zip file with the smc rom and txt log) if you so wish if you get stuck. Going to the website (linked below) you can see the latest version, and joining the Discord to see what all the latest updates are.

From the start you begin at Narshe with the airship Blackjack in the World of Balance and have access to all locations there, towns, dungeons, etc. Getting on the airship you have the option to fly around, go to the Floating Continent, or go to the World of Ruin. Going to the Floating Continent starts the trigger of forming a party of 3 and fighting your way through the Imperial Airforce and Ultros before plopping onto the Floating Continent.  The World of Ruin flips you to the World of Ruin with the Falcon, and again, access to all locations. But Doom Gaze is still around somewhere and could strike at any time. In the World of Balance and Ruin, you’ll always start back at Narshe. You can also set to start with Moogle Charms, which eliminate random enemy fights.

Finding heroes, Espers and high-end gear can be located at key points in the game in the World of Balance and Ruin. Key points being any points in the game where a hero would join your party in both worlds as well as when you would gain a new Esper. You can tell if you’re gonna get an Esper or piece of gear if there’s a random npc at the spot where you would pickup a hero in the original title (example: an Imp sitting on Figaro’s throne where Edgar is). That also includes the Veldt where you would find Gau in the vanilla game, and a dried meat is still needed to trigger this. Other options to randomize include Strago’s Lores, Gau’s Rages, starting heroes, shuffling or randomizing the spells learned and level-up stat bonuses between the Espers, and even randomize the shops to the point where stuff costs free (my fav option!) or a completely random amount. Even the Colosseum in the World of Ruin! Global options include starting with a multiplier on xp, magic points, and gold gained. Enemies and bosses can be scaled to your party’s level, or higher! Enemy groups can be shuffled around too, so you may run into something you can’t handle yet the minute you walk out of Narshe in the WOB! Best thing is to find good grinding spots in the WOB and WOR for levels and/or magic.

Hero gating was recently introduced with version 0.5.0. When turned on, you’ll start with 2 random heroes (or 2 more for a total of 4) along with any other settings you made for the seed. Essentially to trigger getting a hero, Esper, or gear at key locations, you need a certain hero. If you’re familiar enough with FF6, you can logically start figuring out what hero triggers different locations. This turns Worlds Collide into an even more involved randomizer cause you’re stuck on a set path for certain spots to try to find new heroes or Espers, and progress further to hit your requirements to attack Kefka’s Tower. Gating can be turned on or off when you generate a seed, and the website has a nifty graphic chart or txt link showing the locations that are and are not gated. Bosses are now randomized as of version 0.6.0! Maybe you’ll run into the Phantom Train where you would normally fight Doomgaze! Or the Goddess Statue at Whelk! New challenges were added such as no learning Ultima, no free Paladin Shields and no starter Moogle Charms either!

So I’ve done a few seeds on stream, as well as on my own. I have to say I’ve been enjoying this as much as I do Free Enterprise! Fact that both worlds are open from the start is great, and depending on how lucky you are, or how you set your requirement for Kefka’s Tower, a seed can be short or as long as you want.Below is a run through of a recent World’s Collide seed I did on-air, exported from my twitch channel to youtube in multiple parts. I’ve done multiple seeds under the previous builds and started learning my way through the new gating system recently on and off stream. Videos linked are from version 0.6.0 of the randomizer.

WORLDS COLLIDE STREAM:

Links:
Worlds Collide website
Beginners Guide
wob/wor character gating map w/ treasures
ff6wc Discord
A ff6wc Tracker

If you enjoy reading any of my content and hearing of my nerdy adventures, feel free to share my posts on social media or leave me a comment. I would be forever grateful if you supported me via my Cash App or buy me a coffee via Ko-Fi. All donations are very welcomed and appreciated. I earn no income from this blog and this will help me continue in providing content and fulfilling my dreams.

Final Fantasy 3/6 Hacks Part 2: A Complete Hack & Brave New World

So I ended up diving into romhacking.net for FF3 mods, and tried out a couple other ones which I found enjoyable and a challenge. Let’s proceed with a mini-review of them, shall we?

ALSO YAY THIS IS MY 50TH BLOG POST!! *THROWS CONFETTI*

A COMPLETE HACK:
A Complete Hack is just that, a complete rebuild of FF6. The plot is the same, but it’s been turned into a parody, with a lot of funny moments and characters, even npcs. All of the heroes were changed, with new names, sprites, and portraits. Default names are by what their class are. Gear and other equipment has been modified, some new stuff added, and better balanced then was in the vanilla game. The plot follows the vanilla game, but becomes more of a comedy quite quickly, which may not be for everyone. Some bad language is sprinkled throughout the dialogue too. Some fights are harder than the original game, even some bosses! Included with the patch is a harder mode if you so wish. Learning magic is different; the Espers act as summoned monsters like from other FF titles such as FF4. Learning magic comes from various gear and relics. I recommend this hack for something different and quite amusing at times!

You can get A Complete Hack here: https://www.romhacking.net/hacks/650/
ver 2.0.1 May 23 2019.

BRAVE NEW WORLD:
On the other hand, Brave New World keeps the plot and characters, and overhauls everything else. The dialogue and plot is cleaner. Magic is still learned from Espers, but not everyone can use all of them as in the vanilla title. So you’ll have a hero who can only use white and support magic, and someone who can only use white and black spells. Leveling up stat bonuses are now different and each hero has certain stats that can be boosted depending on how you want to build them up. This hack is hard! You’re gonna have to un-learn things you would have done in the vanilla title to survive here, such as having Locke attempt to steal from everything that moves. Status ailments such as slow, muddle and poison are useful here and the key to tackling many bosses now. Equipment has been re-balanced and dead weight items removed. The optimize option when equipping is gone, so you can manually equip your heroes with gear and relics based on your likes, not just raw power. Relics also now give stat boosts when equipped! I definitely recommend giving this a try, and reading the readme file that comes with the patch to learn how this mod works.

You can get Brave New World here: https://www.romhacking.net/hacks/2095/
ver 2.0 January 1 2020.

So I also did a showcase of A Complete Hack and Brave New World on twitch one night to show parts of the game up to Kefka attacking Figaro Castle. With Brave New World I went farther up to South Figaro to show the different way that gear is equipped. Check it out here:

If you enjoy reading any of my content and hearing of my nerdy adventures, feel free to share my posts on social media or leave me a comment. I would be forever grateful if you supported me via my Cash App or buy me a coffee via Ko-Fi. All donations are very welcomed and appreciated. I earn no income from this blog and this will help me continue in providing content and fulfilling my dreams. Thanks!