Hack Showcase: A Week of Garfield Update (Famicom)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with additional content, dialogue, graphical and sound improvements. Non-rpgs I try to give a full run to, or at least enough for a solid review. Rpgs I will stick with titles that have enough changes in the beginning to show off, and when I can, show parts later in the games where more differences appear. There may be spoilers in the reviews and videos. Some of these I may stream fully in the future or play on my own. Reviews are open to later revisions due to bug and content updates or me playing them and finding anything new I wish to bring up.

Created by Pangent Technologies, this hack fixes a lot of the issues that plague the Famicom game A Week of Garfield. The fixes to this make the game a lot more enjoyable and less of a chore to play. I finished this on stream once before and it was a tough time and not one of my greatest streams.

This hack features:

  • Overhauled graphics, especially Garfield and the UI.
  • Start with full health.
  • Level select. Press Select at the title screen to skip stages, then press Start.
  • New font in the style of “Search for Pooky” for the Game Boy Advance.
  • All text converted to ASCII format.
  • Graphical bugs fixed, like how the lasagna powerup is rendered.
  • Palette bugs fixed, like the incorrect palette of the Mice on Wednesday, Thursday and Friday.

With most romhacks, strongly suggested to check out the readme files for advice on the changes to hacks and any gameplay tips, especially with rpgs. Readme files for rpg hacks can contain additional gameplay advice, etc, and it’s worth subscribing to hacks you like on RHDN to keep up with updates for bug fixes, additional content, etc.

SO HOW IS IT? This hack is really good! Game is less of a chore now, it may lose some of its charm with the graphics changed for Garfield, but the game is more playable now! I kind alike the new graphics for Garfield, Odie, Jon (love the buttons on his shirt), and the small changes to the enemies like the birds too. The new font for the title screen and UI is cleaner, though the font face chosen could have been one that’s easier to read (I know the devs used the font face from another Garfield title but still).  Garfield looks more like a cat now instead of a cat on drugs and he looses his goofy look when walking on all fours or jumping. The music hasn’t changed, so it still ranges from annoying to sorta decent the farther into the game you go.

I love the idea of the stage select by pressing select x amount of times on the title screen for the day/level then hitting start to play. Wish there was more of an indication what day/level you were going to though.

Starting at full health is definitely needed with this, seeing how enemies can take chunks of health from you, and the fleas stun locking you, before you realize you can’t pass some of them or dealing with their hitboxes. This hack also fixes some of the hitbox issues, especially with Garfield’s hitbox when he does his basic kick move. The enemies ai hasn’t changed, though it does seem like the birds aren’t as erratic, or maybe cause that’s because i know what to expect now. later levels enemies do still take multiple hits, same with the alley cat bosses.

In conclusion, this hack solves a lot of the problems with this game. It’s still a rough game to play and finish, but the hack does make things easier. I do like the graphical changes though if you have played the original, they do lose some charm.

GAMEPLAY VIDEO:

I GIVE A WEEK OF GARFIELD UPDATE 5 OUT OF 5 LASANGA PANS!!

Links: https://www.romhacking.net/hacks/6728/ – Week of Garfield on RHDN

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