Mega Man Derusting: Mega Man 5 (NES)

So I have a long history with the Mega Man games growing up. I came up with the Mega Man Derusting series to do such a task. The goal is to play and finish Mega Man 1-8, and possibly 9-11 later, along with Mega Man X1-4. I still have my Mega Man 1-4 carts and hadn’t really played them in years but I wanted to share my adventures on stream of relearning my way through the classic titles, and in some cases finish the later games to completion! 

THE REVIEW: This one was more fun than I thought it would be! It’s not very hard, but not easy either and Capcom seemed to find a great balance when it came to this. New additions to the game include the best birb Beat who attacks enemies for you once you get the 8 MEGAMANV plates in the 8 stages. The Robot Masters were pretty tough even with their weaknesses and same with the bosses in the castles. The stronger mega buster takes longer to charge and seems stronger or equivalent to the strength of most weapons. Fight through the Robot Masters to find out why Proto Man kidnapped Dr Light, and discover the truth!

GRAPHICS & SOUND: The graphics aren’t much different from MM4, still very colorful and bright. Many of the stages have a gimmick related to their Robot Master, like flipping the gravity in Gravity Man’s stage and high jumping in space in Star Man’s stage. Even check out the detail to the stages and the backgrounds in some, especially the first stage of Proto Man’s castle! I like the look of Proto Man and Wily’s Castle’s in this game, Wily’s Castle looks very sci-fi with not much of the bone motif from the previous games. There aren’t a lot of large enemies or mini boss brutes in this one as in MM4 thankfully, but they’re still tough. I really like the sequence on the jet ski in Wave Man’s stage, and the moving background for the train with Charge Man.

The music in MM5 is still a bop, and recycles many the same sound effects as previous games. Capcom did a great job with the music in this one just like the previous titles from the stage music, boss tracks and the tracks in the boss castles. I do really like the track in proto man’s castle!

PLAY CONTROL: Play control is still tight like previous games. The added length of charging the mega buster will take getting used to, but you can still jump and keep your charge like you could in MM4. Some of the new weapons take getting used to, like Charge Man’s weapon actives when you slide, and Star Man’s shield works like Wood Man and Skull Man’s shields put together: you can throw it in a direction and move around with it up. Using the Rush Coil takes getting used to since it operates more like a pogo stick in this: jump on it and then jump again when Rush pogo jumps. The Rush jet has a bit more control to it then it did in MM4, just not the free reign with the broken Rush Jet in MM3. The Super Arrow is your new utility item that can be used as a weapon or ride it, just gotta be quick to get on!

CHALLENGE: MM5 was a challenge, a bit more than MM4. The improved mega buster does help being stronger than previous games, and can work as a replacement against Robot Masters if you don’t have their weapon, even some bosses. Some of the Robot Master fights can be rough like Charge Man trying to hit him with his weakness. Using Beat against many enemies and even bosses works like a charm, especially the bosses in Proto Man’s Castle. Larger enemies and those that take multiple hits may be your toughest challenge along with the way some stages are designed behind gimmicks like low gravity in Star Man’s stage. The Dark Man bosses in Proto Man’s Castle aren’t too bad, but the bosses in Wily’s Castle can be rough. The 3 fights with Wily could either go really easy or hard depending on your weapons and rng.

To get Beat, you need to find the 8 MEGAMANV plates in the stages. Some are out in the open, others you need to time a jump or use an utility item to get. One of them is hidden behind a breakable wall that doesn’t give you much indication that it’s breakable. One of them is in the jet ski portion of Wave Man’s stage. For those who collect Energy Tanks through your run or before the boss castle’s, there isn’t a lot of tanks in the first 8 stages, but Eddie is back and you can still rig him to give you a tank. A new tank called the Mystery Tank will recharge your health and all weapon energy including Beat. If you already have one they won’t appear in the few spots they are in game. Like MM4, the password doesn’t hold Energy tanks.

RATING: I GIVE THIS 4.0 OUT OF 5 ENERGY TANKS!

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