New Ghostbusters 2 (Famicom) Review

New Ghostbusters 2 was released in Japan and Europe by Lal Laboratories. This game is much different and a lot better than the crappy ghostbusters games that came out in the US. It’s likely thought licensing issues is what stopped this hidden gem from a stateside release. You proceed through 5 levels based on the movie and trap ghosts which appear and fight some bosses in levels. You can pick from the 4 Ghostbusters: Egon, Ray, Peter and Winston (who is blue) and even Louis. Your partner is controlled by the ai and controls the ghost traps while the player traps ghosts with the proton packs. your player loses a life with one hit and there’s limited continues, so a lot of proceeding through the game is memorization of where ghosts appear, avoiding any attacks, and how they move. This game is really fun! I discovered this last year but couldn’t finish it, but recently did in 2021!

THE REVIEW: This game is so good! much better than the trashy Activision game sin the States, it’s a shame this wasn’t released here. Being able to use any of the 4 Ghostbusters and louis is really cool, but again, why is Winston blue?! Great graphics and music in this as well and gameplay, even if it is janky at times till you start learning where monsters appear and how they move. 

GRAPHICS & SOUND: Graphics are really well done in this game. The Ghostbusters are a bit chibi style with big heads and blocky bodies. Egon and Louis’s sprites wear glasses too! The layouts for the stages all look great and have little details like furniture, stuff lying around and more. Stage 4 the river of slime actually moves and can move you around in the direction its flowing. Ghosts and bosses all look great, especially the various Slimers you’ll fight. The objects that some Slimers throw at you all have little details like the coat hangers and chicken legs.

The music in this is great too! Stage 2 even has an 8-bit rendition of the song “Flip City” from Ghostbusters 2! You won’t get tired of most the music in this, the music in the museum level is low in tone and pretty creepy. Enemies sound great and firing your proton pack lasers have a nice “ZAP!” to them as does putting ghosts in the traps.

PLAY CONTROL: The main thing that will throw players off at first, and even afterwards is the control for A and B are reversed than what most players are familiar with. A fires your proton pack and B is for the traps. Once you get used to that you’re in good shape. There is a secret code you can put in on the title screen to flip the controls to B for proton packs and A for traps. Other than that your Ghostbusters move around pretty solidly in all directions across the maps.

CHALLENGE: Most of the challenge to this is the fact that you lose a life after one hit and limited continues. That said a lot of this game is memorizing where and when ghosts will appear, along with where and how they move. You can easily lose lives if a ghost spawns right over you or surprises you from a painting or bathtub. Same with the bosses, they do have a pattern but it’s memorization and trying to get rid of one of them fast if there’s multiple bosses. Stage 4 and 5 have bosses that you have to keep zapping till they stop multiplying, and avoiding their projectiles.


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