My History with the Zelda Series

I’ve loved the Zelda games ever since playing the 1st one as a kid! I’ve only played most of the older titles up to the 2 N64 titles, and having recently finished GB Link’s Awakening DX via emulation and needing to finish GBA Minish Cap. I still have my copies of Zelda 1 and 2 for the NES, Ocarina of Time for N64, and Link to the past for SNES! I could never quite get into N64’s Majora’s Mask sadly. I figured for the series 35th birthday this year in 2021, I’d write out my thoughts on those 4 titles i still have, and some thoughts on Link’s Awakening and Majora’s mask as well! One my next goals is to finally play the Game Boy Oracle series since those are the last of the older games I haven’t sat down with. In the future I may finally give Majora’s Mask another try and try Wind Waker via the Dolphin emulator if my pc can handle it! At the end of this post will be a few snapshot of pages from the Nintendo Power comic trade, and the Hyrule Historia to share.

NOW ONTO THE GAMES!!

ZELDA 1:

Zelda 1 I received with my NES and other games in 1989(?) I think I had played it briefly before with friends, but after receiving it I was able to get down and dirty and discover everything this quest had to offer. I loved it! I loved figuring things out with and without maps from Nintendo Power for both quests, and learning a few little tricks here and there, and making up a few of my own to nail down how i would play both quests! Finishing both quests as a kid was a big accomplishment to me! I wanted to try something more, so I tried runs through both quests getting only the White Sword and the Blue Ring, not bothering with the Master Sword or the Red Ring in Death Mountain. Took many many lives but i did it, and did this feat many times before. Earlier in 2021 I finally did a 1st quest run with only the White Sword and Blue Ring, and as of this writing, prepping for a 2nd quest run in the same way!

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Random Mega Man Thoughts – Streaming/Playing On Own

Been thinking about the Mega Man and the X games again recently. Have a lot of random thoughts regarding playing them on my own and streaming them, along with games I want to add, or re-add, to my collection. Figured i’d write them all out here instead of doing a twitlong twitter post and something really long on facebook.

Mega Man Classic: As of this writing in late April 2021, I’ve finished MM1-4 on stream. I still got MM4-6 of the NES titles, then 7 and 8, and i want to give Powered Up and SFC Mega Man & Bass a try. MM9-11 I’ll play whenever I buy the Legacy Collection 2 on Steam, and might do 7 and 8 that way also. Will try to make “the run” in one stream, depending on how rng treats me and energy tank farming with MM5 and 6. If those 2 and later games take 2 streams (or more) I’ll combine them. If anything one stream for the Robot masters, one for Wily/other castles.

Some point I’ll get back to the Roll-Chan hacks doing 4-6 after i finish the vanilla games. 1…is a big maybe. I do want to play some hacks and fangames too like the Atari 2600 Mega Man, the 7 and 8 Demakes and the like.

Outside of streaming them I want to finish these titles on the Mega Man Anniversary Collection for PS2 on my own too.

Mega Man X Series: X1, X2, and X4 I’d consider adding to my streaming queue, especially since I finished X1 recently. X3 is too rough. X4 I’d love to finish for real this time and I think I finished X2 on the X Anniversary Collection.

 

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Hack Showcase: Mega Man 3 Revamped Hack

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with dialogue, graphical and sound improvements. I try to stick with games that have enough changes in the beginning to show off, and when I can, try to show parts later in titles. Some of these i may stream or play on my own.

Released by TheSkipper1995, this hack is a combination of work from KujaKiller’s Improvement Hack, along with other improvements and editions from DangerDoodle, DurfarC, and MartsINY. This hack builds upon the changes from the Improvement hack with some new enemy ai, level designs, graphics and more. The changes from the Improvement Hack are still intact like the new opening, the top spin being useful, weapon selecting with the select button, etc. Others includes:

  • Liberal changes to level design to make more interesting and engaging use of enemies, hazards, and stage gimmicks; most notably longer Dr. Wily stages with over 40 screens of additional, challenging content!
  • Improved utility to Hard Knuckle which can be aimed much faster, Needle Cannon which has a much faster auto-fire rate, and Gemini Laser which doubles its speed after ricocheting once!
  • Significant added graphical detail to many stages and cutscenes including Top Man, Hard Man, Snake Man, Gemini Man, and Spark Man!
  • Additional fixes to several stray bugs that went unnoticed in Mega Man 3 Improvement!
  • A restructured story line that keeps Break Man’s secret hidden until the final act!
  • Changes to boss hitboxes and a.i. to be both less frustrating and more challenging!

Version 1.1 Update:

  • Updated bug fixes from Kuja Killer’s latest Improvement patch version 2.2.2
  • Very minor tweaks to level design and damage value balancing based on feedback.

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Hack Showcase: Ninja Gaiden 1 Restoration & Ninja Gaiden 3 Restored Hacks

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with dialogue, graphical and sound improvements. I try to stick with games that have enough changes in the beginning to show off, and when I can, try to show parts later in titles.Some of these i may stream or play on my own.

Released by CF, this set of hacks aim to bring the US NG1 closer to its Japanese counterpart and removing a bug that has plagued gamers for years. (Note because there isn’t that much to say aside from the hack changes for NG1 and Ng3, I’m doubling up on these reviews.) From the RHDN page for this list of changes:

Changes for the restoration patch:

  • The player is sent to level 6-3 rather than 6-1 upon dying against the final boss trio.
  • Item placements are reverted to their Japanese originals, as evident in stages such as 4-1 where they reach the very top of the screen again.
  • Ken’s name is changed to Joe like in the Japanese version and 3D series. Ninja Dragon is also changed to Dragon Ninja.
  • Typos and grammatical errors are fixed such as Irene’s “your safe” line.
  • Lines containing “damn” and “hell” from the unfinished script (which ultimately made their way into Ninja Gaiden Trilogy for the SNES) are restored.

Additional changes for the free movement patch:

  • The player’s backwards jumping momentum is the same as their forward jumping momentum.
  • The player suffers no horizontal knockback.
  • The timer is permanently frozen.
  • A few new item placements are provided. For example, stage 3 was the only level in the original game not to contain the Jump & Slash technique, so it is added to 3-2.

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Hack Showcase: Legend of Zelda: Ocarina of Time Redux (N64):

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with dialogue, graphical and sound improvements. I try to stick with games that have enough changes in the beginning to show off, and when I can, try to show parts later in titles. Some of these i may stream or play on my own.

Released by Maroc and his team, this hack adds a lot to ocarina of time with quality of life improvements and more. A number of graphics were removed and others restored, the speed of text scrolls a lot faster now along with other gameplay elements. An extra hack called master Quest is included (no idea if it’s like the official Master Quest with the gamecube port) for an additional challenge. This hack can be patched normally or using the Patcher64 program where you can change the hack to your liking, along with changing some colors of link’s clothes and Navi, and change the sounds from objects! Want to make Navi squawk like a chicken instead of saying “Hey listen!”, you can! Note: this review was done with a customized OoT Redux hack patch using the Patcher64 tool.

Main Features:

  • Text speed now goes 2 times as fast as the original, matching Majora’s Mask and Ocarina of Time 3D.
  • Text revamp, restored and revised based on subsequent releases of Ocarina of Time.
  • Fixed graves behavior like in subsequent versions.
  • Properly center the “Navi” text in the C-Up button.
  • Collecting Gold Skulltulla Tokens no longer freezes the player but allows it to continue moving. This is similar to what happens in Majora’s Mask spider houses.
  • D-PAD can be used to quickly access ocarina and iron/hover boots.
  • Rupee color of the rupee count indicator now changes in color to reflect the wallet upgrade possessed.
  • Stone of Agony now works even without rumble. An icon will appear over the rupee count when in proximity of a hidden grotto.
  • Farore’s Wind does not get dispelled through time travel and can be used independently by child and adult Link.
  • The bunny hood now works like in Majora’s Mask boosting movement speed when worn.
  • Bombchu Bowling prizes now appear in fixed order instead of random (Rotation being: piece of heart, purple rupee, bomb bag capacity upgrade, bombs).
  • Fishing made easier by guaranteeing biting, but keeps the fish size RNG from the original game. Continue reading