Retrorevisited: Super Star Wars Trilogy for SNES

Retrorevisited is a stream series where I revisit a game or a game series i haven’t played in over 10 or 20 years. I’ll go through to try see what i remember until a game over or I run out of continues. In some cases muscle memory may slowly return, in others probably not. This is a chance for me to revisit games of my youth that i enjoyed have or had at one point and bring more to the retro community with mini-reviews of them too. If I decide to play one later and do a full review, parts of the mini-review would be incorporated into it. Depending on the playstyle and graphics of the games the review will either be mini-reviews or one about all games in this session.

So since May 4th was Star Wars Day I decided to devote some streaming to Star Wars content.  For a recent Retrorevisited I decided to do the SNES Super Star Wars trilogy (which happened late thanks to a series of events). For this Retrorevisited, I ran through each game till I hit a game over/continue, and sometimes kept going for a little longer, and used passwords to jump around a few levels in Empire and Jedi. I don’t have much history playing these as a teen, mostly renting or playing them with friends. Never owned this trilogy of SNES games until recently when I’ve been on a Star Wars kick as of late. XD And i know it’s August when I finally did this and posted this, I know I’m late. 😛


(Review is gonna be for all 3 games together seeing they’re all about the same.)
GRAPHICS AND SOUND: The graphics in all three games are beautiful and high quality! Your heroes look like who they’re supposed to be as do the various aliens and villians of the Star Wars galaxy. Explosions are very large and colorful. Many of the backgrounds on the planets and places you travel to are quite detailed and beautiful. Jabba’s palace in particular in Jedi has a lot going on in the background and foreground between where you are. Same with Hoth in Empire. Cinema scenes of important events are great for 16bit! All the music is straight from the movies so you can experience the John Williams orchestra in full 16-bit glory from the Imperial march to others.

PLAY CONTROL: The controls are quite tight and you can shoot your blasters in 8 directions. Spears and lightsabers can only go in 4 directions unless you’re spin jumping. You can lose your control for a few seconds due to enemy pushback when you get hit by them or a projectile, or if you lose control when you’re trying to spin jump. Controls can be a little slippy when you’re trying to navigate small platforms or jumps in all 3 games.

CHALLENGE: Oh boy, all three of these games are hard and require a lot of practice and hoping you hit enemies perfectly and making jumps correctly. Pushback from enemies and projectiles can ruin your day and find you losing more health than you want or push you into a pit. Enemies do drop hearts to replenish life, and sometimes drop point bonus and a health sword to make your life bar longer. Some stages are side-scrolling and following the plots of the movies depends on who you play as, sometimes being able to choose. The vehicle stages will require practice since you can get janked around a lot. It’s also ridiculous Jedi starts out with a driving level on a speeder with no weapons to avoid the rocks, and the last level escaping the 2nd Death Star makes no sense. Boss fights can be frustrating as well. You only have 3 lives and 4 continues total in all 3 games. Super Star Wars has no passwords, but Empire and Jedi do have passwords for each level and difficulty setting.


and the gameplay video:

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Golden Axe Series (Arcade/Sega Genesis)

So inspired by a friend discovering the Sega Genesis for the first time in years, I decided to do a Golden Axe theme night! I planned on playing both the arcade brawlers through MAME, and the 3 Golden Axe titles for the Genesis in Fusion. I think I finished the arcade Golden Axe on stream one time months ago, but never heard of Revenge of Death Adder! I never really got into the Golden Axe games: I loved the high fantasy concept of them but the stiff controls and archaic style never really got to me, even as a teen. Plus I kinda suck at most brawlers anyway. lol But i figured lemme give these a try with some mini-reviews like i did with the Famicom games a few months ago! I skipped the arcade Golden Axe: The Duel fighting game due to not working so great on MAME (and I suck at fighting games, lol).

ARCADE GOLDEN AXE: This game is old and it shows, it’s still fun though! You have your cast of 3 and they all have a basic moveset of attacking, jumping, jumpkicks, throwing, and using magic. Magic is stronger by getting more magic jars. All enemies are the same as you travel to fight Death Adder, just different colors. Controls are clunky, resulting in taking damage that you don’t want, and getting crowded too easily. Graphics are colorful enough, even if being kinda drab for this high fantasy setting.

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Hack Showcase: Mega Man X in Sonic 2 Review (Sega Genesis)

Hack Showcases and RPG Hack Showcases are a series where I show off various game and rpg hacks. I try to stick with hacks that improve gameplay or add quality of life features, completely or partially change the plot and characters, along with dialogue, graphical and sound improvements. I try to stick with games that have enough changes in the beginning to show off, and when I can, try to show parts later in titles. There may be spoilers in the reviews and videos. Some of these I may stream or play on my own.

Mega Man X in Sonic 2 is a Sonic 2 hack which allows you to play as X in Sonic the Hedgehog 2 stages that was made by Pacca at SHC 2018 (Sonic Hacking Contest 2018). I discovered this by accident a few nights ago on YouTube and I love it! This began as a simple swap of Sonic for Mega man X and evolved into its own full-fledged game. X has a stage select of all the Sonic 2 stages, and the game also has all of X’s upgrades hidden in 4 stages, and 8 different heart tanks to increase your life bar. The upgrades do the same as they would in the X series: armor decreases your damage, boots for dashing, X-Buster upgrade for stronger shots. Not sure about the helmet in this hack. You’ll fight through the stages as X shooting enemies to free the animals and fighting Robotnik. Defeating Robotnik gains you a new weapon like in the X series! You can return to stages after finishing them and game over doesn’t mean starting over again from the beginning! No bonus stages though. The power-ups from Sonic 2 were replaced with X’s energy and weapon energy power-ups in the tv monitors, but the speed shoes and shield remain. And look for cameos by Zero too!

So how is it? This hack is a lot of fun and merges Mega Man X with Sonic 2 in such a fun way! X replaces Sonic in all the levels, but everything else about Sonic 2 remains the same: enemies, rings, Robotnik too. Rings really only count for points since hitting checkpoints don’t trigger bonus stages and there’s no Chaos Emeralds in play here. Having X as a ranged fighter against enemies and the boss fights makes this hack easier than Sonic 2 itself since you don’t have to spin close to ko anything. Wall sliding and climbing in this lets you find any of the secrets or hidden heart tanks and X’s upgrades. 4 of the levels has X’s upgrades, and all the stages have a heart tank, usually in Act 2. Boss fights play out the same but after completion you gain a new special weapon like in a Mega Man classic series title. The weapons have their uses places but you still may find yourself using the X-Buster regardless, moreso with some forms of Robotnik.

Like I mentioned before, the stage select screen is based on the first X title and you can enter the 8 stages of Sonic 2 in any order. Game over doesn’t mean a complete restart like in Sonic 2, you keep any upgrades and gear and can go back to a stage to try again. You can re-enter finished stages to pick up any upgrades you missed, and earning continues are the same as in Sonic 2 by scoring enough points when you finish an act (symbol for continues is classic Mega Man). Using a continue doesn’t refill your special weapon energy completely though, so if you get stuck on a boss and need that special weapon you may have to just game over to reset all your energy. Monitors for weapon and energy refills do respawn after losing a life or restarting with a continue though.

I can’t really say much bad about this…this is how you do a hack where you put in a different character than normal. X really changes the game in your play style and how you fight enemies and Robotnik. It’s part Sonic, part MMX! Kinda sad the title screen wasn’t changed much, but keep an eye out for Zero too! Really only downside is some jank when you get stuck in a hidden cave sometimes where the graphics kinda break up, and some the animations of X don’t match what’s going on screen when you have to interact with an object (like grabbing a vine).



Links: – Download it here – Sonic Hacking Contest Vault


If you enjoy reading any of my content and hearing of my nerdy adventures, feel free to share my posts on social media or leave me a comment. I would be forever grateful if you supported me via my Cash App or buy me a coffee via Ko-Fi. All donations are very welcomed and appreciated. I earn no income from this blog and this will help me continue in providing content and fulfilling my dreams. Thanks!